SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Back in the day there used to be 3rd party software to allow you to zoom out more. What if they allowed you to zoom out further only in labyrinth to better see the trap layout ahead.

Would this solve your issues with low trap visibility.

Ive never had problems with traps. I dont even try to avoid them, instead i simply try to get through them as quick as possible. For this i use flame dash and leap slam. Leap slam for most traps, flame dash for spiked traps.

Its worked fine for me. Manually casting immortal call works as well. Likewise a high level molten shell can eat a lot of damage from traps, especially if your hp is low since it blocks a flat amount of damage and trap damage is based on % of max hp and es. I have not tested this but i am also sure bleed immunity in any form will make spiked traps useless. Most of their damage comes from the bleed proc and moving after getting hit. So this means pathfighter and slayer nodes, uniques like deaths door and bloodgrip, ect would make those a non issue. The problem is not lab, the peoblem is players refusal to gear their characters specifically to progress through it with ease.

When traps are not difficult for you, you dont see lab as boring or difficult as you can complete it in sub 25 mins, around the 10 min mark with a lab specific character. When you are carrying noobs through lab, using their goddess, and getting their loot rewards, and the fee they pay for you to carry, it is a gold mine you can run infinitely all day.
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Turtledove wrote:
Thank you both for sharing your opinion. We're now up to Over 270 threads discussing labyrinth problems with 629 posters in support. Anyone else that has an opinion on labyrinth but never posted, make a post and I'll add your account name to the list in the linked thread. The purpose is to make sure that GGG appreciates that this is an important issue that should best be addressed.

Nice job, dude, impressive that you have such dedication. Can you also create another thread and count people which like lab? I'm sure you are not biased or something and can do that to prove your points /s
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TheLockedGuy wrote:
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almostdead wrote:
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TheLockedGuy wrote:
The lab itself is just to damned long.

How long, going full speed, should it take for it to not be "too damned long" for you?

Your right. I have to now tell you how long is to long. Because me simply stating that isn't good enough.
Lab is so long that I can't even take the time to attempt it on the week day. It's not like a map I can throw on, and be done in minutes. This limits me to only even attempting it on the weekends.
It's simply just way to dam long.

You are stating it is too long without saying how long is that. Looking at lab leaderboards it takes skilled players ~3-4 minutes to do whole uber lab. I wouldn't consider it "too damned long" and I could definitely spend that much on a week day. Game shouldn't be balanced around your speed.

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TheLockedGuy wrote:

So whats the length of the lab like for you? I assume you like it as you can't take me simply saying its too long and leave it at that.

Usually 10-15 minutes. I don't consider that "too damned long" either.
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heedkid wrote:
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Turtledove wrote:
Thank you both for sharing your opinion. We're now up to Over 270 threads discussing labyrinth problems with 629 posters in support. Anyone else that has an opinion on labyrinth but never posted, make a post and I'll add your account name to the list in the linked thread. The purpose is to make sure that GGG appreciates that this is an important issue that should best be addressed.

Nice job, dude, impressive that you have such dedication. Can you also create another thread and count people which like lab? I'm sure you are not biased or something and can do that to prove your points /s


Sorry, you can make such a list if you're that interested. While I made the list of threads, the list of posters in support was originally built by Zaludoz. A list of posters that thinks labyrinth has problems makes sense to me because many people have said that there is just a small handful of players that dislike labyrinth. The list disproves this assertion. A list of posters in support of labyrinth wouldn't even make sense to me for many reasons.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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heedkid wrote:
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Turtledove wrote:
Thank you both for sharing your opinion. We're now up to Over 270 threads discussing labyrinth problems with 629 posters in support. Anyone else that has an opinion on labyrinth but never posted, make a post and I'll add your account name to the list in the linked thread. The purpose is to make sure that GGG appreciates that this is an important issue that should best be addressed.

Nice job, dude, impressive that you have such dedication. Can you also create another thread and count people which like lab? I'm sure you are not biased or something and can do that to prove your points /s


Sorry, you can make such a list if you're that interested. While I made the list of threads, the list of posters in support was originally built by Zaludoz. A list of posters that thinks labyrinth has problems makes sense to me because many people have said that there is just a small handful of players that dislike labyrinth. The list disproves this assertion. A list of posters in support of labyrinth wouldn't even make sense to me for many reasons.


So you are under the assumption this thread proves otherwise? This thread simply proves how small this minority of lab haters are. Whether you want to believe it or not, more than 70k players play POE actively every day. Just that fact alone proves how small the community of lab haters are.

You can say, "oh my thread is representative of the entire community" but you would be wrong. People rarely go to the forums to complement things they like about POE. This pretty much means this thread is representative of most of the majority that dislikes it. I said this a long time ago and ill say it again. Unless this thread has 10k + different people saying they dislike lab, you will forever be a miniscule minority that really the majority could care less about. Considering you have less than 10% of that we the people saying "lab haters are a minority" will always be an accurate statement until you prove otherwise. Until now you have yet to do so. Instead you reply to every one with the exact same thing and think you are making a good point when you are not.

The essence of your hate is "lab is boring". Unfortunately that is not a problem that requires fixing. It is simply a trope of all video games. Anything repetitive is boring. Maps are boring, lab is boring, leveling new characyers is boring, using the exact same pathing in passive tree is boring, using the exact same items and skills is boring. In essence POE is boring. You make POE fun in your own personal way, not the other way around.

Since you refuse to make new characters because of lab there is nothing left for you to do but level existing characters, farm currency, and blow regrets on existing characters to try new builds. Either that or simply quit and go to a game more like the playstyle you desire, Diablo 3.
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Jgizle wrote:
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Your regular tune is getting rather old. You should try something different from putting words in other people's mouth and building straw horses.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Good job another useless reply where you ignore the facts and make no attempt to make an argument for your case. Why do you even post in this thread. You never add anything to this thread. Instead you repeat the same things over and over, none of which makes a case for your opinion. Wheb ever any one makes a valid argument you pretend they said nothing at all, because you know you yave no point at all. So best just to stop now.
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Jgizle wrote:
Good job another useless reply where you ignore the facts and make no attempt to make an argument for your case. Why do you even post in this thread. You never add anything to this thread. Instead you repeat the same things over and over, none of which makes a case for your opinion. Wheb ever any one makes a valid argument you pretend they said nothing at all, because you know you yave no point at all. So best just to stop now.


And you're adding anything of value? All you do is tell people to pay up or quit. Please explain how that is useful?
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The_Reporter wrote:
And you're adding anything of value? All you do is tell people to pay up or quit. Please explain how that is useful?

He just did in his previous message.
I don't agree with all of it, but he definitey just did.
If you missed the message or are not willing to / capable of reading and comprehend it, it's your problem tho.

What are you adding ?
Nothing, from the very start, from all your accounts, it has just been and endless spam of the same posts.
And you do not seem to feel like stopping either ... which is ........
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 27, 2016, 8:54:50 PM

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Jgizle wrote:
I still think the best solution that pleases everyone is simply changing trap damage to flat, or reducing trap quantity in general, or both.

Less traps with less damage total in a short period of time should make progressing through lab significantly faster for those not built specifically for lab, and even faster for those who are.

It is the most simple solution that can be implemented in a day as a compromise for all parties involved.

I absolutely reject the idea of Ascendency Points being changed elsewhere. Do note that all balance changes are intended for Act 5 gameplay. With act 5 comes the removal of a difficulty (probably cruel) and as such earlier suggestions are already planned to be implemented albeit in a different manner. With 2 difficulties that means first 2 labs give 3 points and uber lab gives last 2. This means 1 less lab run as well making it less tedious for those who simply dislike it.

A combination of the changes above should be sufficient enough to please 90% or more of the community. People who already enjoy lab will only enjoy it more with the above changes. Those who dislike lab will dislike it less with the above changes. You cant make all content enjoyable for every one. That results in a flawed design because what we want is not always best for the game.

I want people to enjoy lab. Not at the expense of the system already in place. The system is perfect as is. Some minor tweeks to traps will improve the experience for everyone but in my opinion is not neccessary and falls under the "quality of life" improvement category.

If you guys have suggestions unrelated to portals and moving of AC points that is what we want to hear. Lab can not work as intended with any methods of leaving the lab in place, including anything log out related, as this allows log out macros to be used.

In short we want lab to be free of cheese mechanics, and help is a requirement if one is unable to do it themselves. This encourages cooperation, even if it is paid for. Being unable to use vaal skills more than once or twice is a key mechanic to ensuring Izaro stays strong and difficult without near BIS gear. Even as a ranged character BIS gear will not save you as Izaro powered up can still 1 shot you. This brings mechanical fights to a new level that makes Malachai and Dominus a joke. The only superior fight being Shaper despite the possibility of useing cheese mechanics in shaper fight.

This is a hot topic issue because it is different. People dislike change. Change is always met with some form of negativity as people dislike adapting to new mechanics or changes in pre existing gameplay. This is why GGG already knew ahead of time some people would dislike Lab. The fact is however that the amount of people theorized to dislike lab is out of proportion. Any game company is aware when a large portion of their playerbase dislikes something and they make it aware.

We have seen this in many games in history. Destiny with its outrageous layering of RNG on top of RNG, Wildstar with its boring repetitive content and mods with a buy to play model changed to free to play to save the game from extinction. Then theres the Division with a complete remake of everything in the game from the ground up with its newest update. Theres Diablo 3 with the removal of AH, increased Legendary drop rates, constant changes to existing Legendary items as well as new ones, and constant changes to class set rewards.

When there is a major issue with a change the company will make it known. People wonder why there is no development manifesto or topic of discussion by GGG on the Lab. The simplest reason is that Lab does not need fixing. It is not broken, and is not an issue that needs solving. Its just an aspect of the game a minority dislikes as expected by GGG before they even released it.

You may never enjoy lab, maybe you will. Regardless eventually you will accept it for what it is, or simply quit. There are far larger issues in this game that need fixing or improvements that people have complained about for literally years. I mean look at how accepting people have become of the attrocious trade system. Now when ever people try to make suggestions on improving it theres a community who will fight back and say it is fine as is when clearly it isn't. They have been denied these improvements for so long that they have become delusional and accepted the fact that the trade we want in POE is never coming. The same will happen with the lab haters. We just need to give it time. The new generation wont even know the difference. Its the problem with being a veteran.


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The_Reporter wrote:
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Jgizle wrote:
Good job another useless reply where you ignore the facts and make no attempt to make an argument for your case. Why do you even post in this thread. You never add anything to this thread. Instead you repeat the same things over and over, none of which makes a case for your opinion. Wheb ever any one makes a valid argument you pretend they said nothing at all, because you know you yave no point at all. So best just to stop now.


And you're adding anything of value? All you do is tell people to pay up or quit. Please explain how that is useful?


Ive made my point. Why dont you guys actually make yours for once. Im tired of seeing replies in this thread that are pointless. Make your point and be done with it. If you are unwilling to participate in any part of this debate on why you think lab sucks, then stop posting. You are adding nothing to the thread but a new page of wasted comments.
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Last edited by Jgizle#5723 on Oct 27, 2016, 9:05:32 PM

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