SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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morbo wrote:
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gibbousmoon wrote:
you won't be able to make any coherent arguments against the suggestions made in this thread


Yes, because that is not really my point. I've already stated that I'm not against alternatives to get Asc points, as long as those alternatives preserve the Lab as it is now (including traps) and do not trivialize Ascension.

I DO hate comments of the sort: Lab suck, please remove it. To those I can only say: l2p.

I like it that the Lab is not more of the same faceroll "one-dimensional" grind that we are already doing, but is slightly different. I find alternating between Lab runs & map grind quite refreshing.


What IS your point then? Because I'm not seeing it.

This thread is about lab alternatives for attaining Ascension, and peripherally (although this goal was added later by the OP) about ways to improve the Labyrinth so that people who hate it hate it less, or even--god forbid--are able to enjoy it.

And no one is buying your L2P BS, because plenty of lab haters already know how to run the lab easily, and have said as such in this thread already, more than once. So "git gud" is a straw-man argument, a point I've pounded home quite thoroughly in multiple posts, including in ones which were a direct response to yours. Did you truly miss it multiple times?

So what exactly are you trying to say in this thread?
Wash your hands, Exile!
'Git gud' is for those whose only argument against the Lab is 'it sucks' & 'remove it'.

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gibbousmoon wrote:
So what exactly are you trying to say in this thread?

Countering various other BS, like "traps dont fit into an ARPG", "gib Asc points for free", or "remove Ascendacy altogether".

Alternatives are debatable, if they dont invalidate a whole expansion.
When night falls
She cloaks the world
In impenetrable darkness
I have a suggestion.

The Lab is too long, it takes too much time.


Separate the Izaro(the boss in a trapped room) and the areas filled with traps.

The lab area with traps should be integrated in the trails and omitted from the lab where players fight against the Izaro.

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morbo wrote:
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gibbousmoon wrote:
you won't be able to make any coherent arguments against the suggestions made in this thread


Yes, because that is not really my point. I've already stated that I'm not against alternatives to get Asc points, as long as those alternatives preserve the Lab as it is now (including traps) and do not trivialize Ascension.

I DO hate comments of the sort: Lab suck, please remove it. To those I can only say: l2p.

I like it that the Lab is not more of the same faceroll "one-dimensional" grind that we are already doing, but is slightly different. I find alternating between Lab runs & map grind quite refreshing.


I'm happy for you that you like the labyrinth and find it refreshing. Because there are people like you that like playing the labyrinth, the OP does not push any solutions that totally gets rid of it.

I went into the labyrinth ONCE and knew it was horrible. I have played through the labyrinth multiple times for ascendancy points and still know that the labyrinth is boring tedious and not fun. I could play it 8 hours a day for a week and it would be the same damn thing. I don't have to l2p it to know that for me it is a horrible thing. It's more like, I don't like eating okra. Trying to tell me I have to practice eating okra will make me like it doesn't really make sense. All I need to know is that I don't like the gameplay in the labyrinth and then I know that I don't like it. Now I'm not saying remove it but if you hate this comment then TOO BAD.

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
@Turtledove
Okra is awesome. Shame on you for implying otherwise. Try eating it raw if you don't like the slime--it's even more awesome that way.

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gibbousmoon wrote:
So what exactly are you trying to say in this thread?


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morbo wrote:
Countering various other BS, like "traps dont fit into an ARPG"


The Labyrinth's traps are not a good fit for any online Diablo-like ARPG, including PoE, for reasons which have already been explained to you. If you disagree with those explanations, then disagree with them and state your position why. So far you have not.

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morbo wrote:
"gib Asc points for free"


I don't think even a single person in this thread has said that. Please read the following wikipedia entry two or three times, or as many times as it takes to understand it, whichever is less (because I am kind):

https://en.wikipedia.org/wiki/Straw_man

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morbo wrote:
or "remove Ascendacy altogether".


Equally rare, in this or any other thread.

Forgive me, but I'm still not seeing what your intended contribution to the discussion is. What arguments are you offering that are relevant to THIS thread?
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Jun 26, 2016, 11:56:53 AM
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Turtledove wrote:
It's more like, I don't like eating okra. Trying to tell me I have to practice eating okra will make me like it doesn't really make sense.


Such a horrible comparison. The point being that if you practice running the laby you'll become more efficient in dealing with the challenge and possibly lessening the time involved and your discomfort in the area.

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gibbousmoon wrote:
Okra is awesome. Shame on you for implying otherwise. Try eating it raw if you don't like the slime--it's even more awesome that way.


Try pickled okra! *drools* :P
Just a lowly standard player. May RNGesus be with you.
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Shovelcut wrote:

Try pickled okra! *drools* :P


From Texas, right? I have! Delicious. Wish I could get them where I live now.

(OK, I'll stop derailing this thread now.)

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Shovelcut wrote:

Such a horrible comparison. The point being that if you practice running the laby you'll become more efficient in dealing with the challenge and possibly lessening the time involved and your discomfort in the area.


Fair enough, but this only serves to highlight the nature of the labyrinth as content that is designed to be skipped as much as possible.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Jun 26, 2016, 12:09:39 PM
"
gibbousmoon wrote:
I don't think even a single person in this thread has said that. Please read the following wikipedia entry two or three times, or as many times as it takes to understand it, whichever is less (because I am kind):

https://en.wikipedia.org/wiki/Straw_man?


Maybe you havent read the OP -_-

A bunch of those suggestions involve giving Asc points for doing stuff you'd be already doing (kill Mala, level to certain level) or have nothing to do with Ascendancy expansion (buy them from <whatever>, etc).

I'm pretty sure GGG will not invalidate a whole expansion and the concept behind it.
When night falls
She cloaks the world
In impenetrable darkness
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Turtledove wrote:
I went into the labyrinth ONCE and knew it was horrible. I have played through the labyrinth multiple times for ascendancy points and still know that the labyrinth is boring tedious and not fun.


Ok. I didn't like it at first either. I changed my opinion with the introduction of Uber Lab, which is an endgame feature that goes parallel with mapping. Merc Lab becames too easy and obsolete too fast, with the exception of enchants. But Uber brings more content to endgame.

I dont mind if GGG comes up with an alternative, that has to do with Ascendancy expansion and does not ruin the Lab, for those who like it as it is now.
When night falls
She cloaks the world
In impenetrable darkness
"
gibbousmoon wrote:
Fair enough, but this only serves to highlight the nature of the labyrinth as content that is designed to be skipped as much as possible.


So is the quest content, for some of us. ~10 - 15 hrs of slogging through 3X the same questline for each char, when you'd just want to play maps.
When night falls
She cloaks the world
In impenetrable darkness

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