SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
fuck it they dont change nothing i am very sad about the direction it goes.
its stupid without the 6 points. ok these words maybe too late no fun = done :( |
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"WOW, calme down there, 50 hitlers is a little too much. I give 15 hitlers and 1 Stalin. |
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the mess is done.
i am sad about ... |
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" POE is an hack and slash. " Not in hack and slash. Player must think before go in, observe trap to make correct move. Less effective ? All the time i did wrong move, life flask saved me, you just need use more charge. " I agree, but depend to your network and what server node you choosed on log screen. " Maybe offert 5 portal like a map ? " I like trap because they remember me DD pnp (and DDO) where trap can kill you like a monster can do too. This is a opinion not a general truth and i accept people don't like trap. " Never did this map, i don't know. Last edited by Rhilnix#5695 on Jun 4, 2016, 6:01:36 AM
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" Thank you for your comments. What I saw in your comments that could be summarized and included in the list is the hack and slash point. I've tried to rewrite to incorporate it. I also rewrote #2 and #5. Please feel free to correct clarify or comment further. Why it is extra frustrating to die during trap game play. 1. Least of not is the fact that PoE is a hack and slash ARPG where the fun game play we all love is killing monsters not trap game play. 2. A character build for a hack and slash ARPG is frequently not compatible with a character build for trap game play. For example, more life improves the hack and slash game play whereas it makes some traps harder because damage is a percentage of life and life flasks are a fixed amount and so less effective. Another example, it goes against hack and slash ARPG game play for a relatively godly level 80 character to sometimes be so easily killed by a level 30 trap. 3. Lag will more likely kill when in traps. 4. When dying in the labyrinth, the whole boring tedious thing must be rerun. 5. Don't like trap game play anyway so already in a bad mood before dying. The reason I love PoE is because of the great hack and slash game play. Labyrinth has replaced the best part of PoE with horrible boring tedious and not fun trap game play. So I'm already hating on labyrinth and so if I die it makes it all the more frustrating. 6. We expect to die from monsters not traps in a hack and slash ARPG. Perhaps in this same point is we're more used to dying from monsters? If GGG thinks we should die more then GGG should beef up monsters not add trap stuff. 7. I can't believe that GGG is actually adding the stupid push box crap to the game. I don't know how you can die from this yet but it is such a horrible idea I had to add it to the list anyway. :-( Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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The "pushbox" thing is just a moving Elreon mission style mini-game with a ton of monsters spawning at you. It is, for me, the least painful "trap" there is.
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Traps do not lag. I do. Traps do not DC. I do. POE is a game about drunk driving and running over pedestrians. Not drunk driving and dodging trucks/buses.
Please pardon my bad english
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" removed #7 thx to comment from SudianX, clarified #6 by adding rephikul's brilliant summary Please feel free to correct clarify or comment further. Why it is extra frustrating to die during trap game play. 1. Least of not is the fact that PoE is a hack and slash ARPG where the fun game play we all love is killing monsters not trap game play. 2. A character build for a hack and slash ARPG is frequently not compatible with a character build for trap game play. For example, more life improves the hack and slash game play whereas it makes some traps harder because damage is a percentage of life and life flasks are a fixed amount and so less effective. Another example, it goes against hack and slash ARPG game play for a relatively godly level 80 character to sometimes be so easily killed by a level 30 trap. 3. Lag will more likely kill when in traps. 4. When dying in the labyrinth, the whole boring tedious thing must be rerun. 5. Don't like trap game play anyway so already in a bad mood before dying. The reason I love PoE is because of the great hack and slash game play. Labyrinth has replaced the best part of PoE with horrible boring tedious and not fun trap game play. So I'm already hating on labyrinth and so if I die it makes it all the more frustrating. 6. We expect to die from monsters not traps in a hack and slash ARPG. Perhaps in this same point is we're more used to dying from monsters? If GGG thinks we should die more then GGG should beef up monsters not add trap stuff. "Traps do not lag. I do. Traps do not DC. I do. POE is a game about drunk driving and running over pedestrians. Not drunk driving and dodging trucks/buses." by rephikul Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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As a side note, I think that they should just introduce checkpoints before each Aspirant's Trial, and increase the delay of logout to 3 seconds - heck it would be far better that it is now then, no more bragging about lag => fast logout => fast login and continue to play, if you're playing Hardcore, you should be treated as such (after they have sorted all the stability issues) - even on Standard we are losing 10% progress each time we die, which should be the normal for every difficulty...
The best solution regarding traps and Labyrinth layout, would be to chose between: 1) Destructible traps (doesn't it bother you that you can obliterate entire screens and a small iron pike will kill you no matter what, and you can't just crush it >.< ) or 2) Propose an alternative path way more complicated and longer filled with a +5-10 area level mobs, or even more difficult ones (heck they could just activate reflect packs or thorns and it would be a far better experience than trap dodging for some) - GGG can just adjust the XP and drop penalties to not undermine maps and Acts and they can call it a day... Everyone would win those ways, those that want to race get to race as now, the others could do Labyrinth old school - good old slash and hack way (and the best part of Labyrinth - the exploring and the Izaro fights would stay unchanged - and getting the Ascendancy points will still be meaningful in context with the lore)... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jun 6, 2016, 7:05:55 AM
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" Turtle I was hoping to get a wiki review from you. I hope that's not just reserved for harassing goetz. " "Dude he fucking said hotdog racist.
Like I can't even make this shit up." - gj 1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch |
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