SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
His point was that + Life and +% Life don't work. And that's a valid point.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" it works. Izaro is a tough one to kill without +life and +%life (sure, some can do that with a well built FOTM COOKIE but Joe Casual HAS to have both of these). treat Lab as a whole. but it is all moot as anyone who have run Lab more than few times knows: getting hit by traps is a trivial nonissue blown out of proportion by people repeating hearsay 'evidence' + some emotional background. Last edited by sidtherat#1310 on May 24, 2016, 1:40:55 AM
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" Exactly this. Also if you do get hit, say it was "calculated" and you are pretty much set, even if you have posted a video of it. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on May 24, 2016, 6:22:39 AM
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" How about instead of this, you code the puzzles to spawn next to the traps you absolutely have to do to progress and instead of deactivating traps or opening a random door to a silver cache or chest, it opens a passageway that bypasses the traps in that area (Not the single traps scattered around, just the extreme cases of concentration of traps with no choice but to go through them. There already is a semi-circular type of passageway that often spawns close to them). It could make the lab feel like a real labyrinth instead of a "hug the right wall and you're good" experience. Also make the puzzles more difficult than they are now. Instead of the skyrim-like "see the picture press the picture and win", provide a note/ plaque next to the puzzle that you have to stop and read in its entirety to solve the puzzle, making this way of completing the labyrinth the slowest way possible but also safest one. If you can solve the puzzle that is! I think one of the devs is very keen on making poem puzzles. Trials stay as they are. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on May 24, 2016, 9:30:40 AM
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" The issue with that is the effect it will have when paired with various things. For example if you make it so it is next to traps that you have to do to progress, then it make its clear which is the right way or wrong way, due to the nature of "must do", this has a large affect on racing the lab because it will show which way is the correct way. So not really good there. The other issue with solving puzzles is that there can only be so many combinations and either a) its the same per day, per lab (maybe per league) or its random out of a list of ones, but that doesn't necessarily fit the scheme of the current lab, nor does it allow for it to really be challenging if you just match up the answers to one of a list. You want to ensure its the slowest way, but by allowing people to disable or bypass the traps, people can run fast, while being 100% safe if they just have the answer to the puzzle. This removes the risk\reward system and turns one of the pieces of content that was designed to be somewhat deadly into basically a joke. Now there is potentially some answers here, first of which is that it could force the lab to become "enraged" and all stages of the boss fight would become tougher, you could make it so it drops less keys as well, maybe even have it activate negative darkshrine effects, but all of these, including the suggested puzzle to bypass traps would likely take a good amount of time to implement. Just honestly not sure if its worth the effort. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" If you are actually racing you already know the layout so no problem there. Rest of your arguments are garbage too. Just running with a quicksilver and/or spamming movement skills will always be faster than standing around and clicking a bunch of things. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on May 24, 2016, 9:41:55 AM
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" The exact layout and traps do have some variation from instance to instance, of course how would you know this you don't ever fucking play the lab. This is the exact reason that discussing this with people like yourself is pointless, because you are too ignorant to know the difference and your responses are a clear indication that you have no fucking idea whats going on in the game. Thats fine, I won't waste anymore time responding to your stupid comments, learn about the lab before you actually say someone is wrong. Of course its fucking faster to just run over the traps running as fast as possible, my issue with that is you dont always know which way is right or not, given the fact there can be differences. Like I just don't even know how someone like yourself feels the need to say someone is wrong, when you are the one that is wrong. If anyone else would like to discuss this matter I'm open. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on May 24, 2016, 10:14:52 AM
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The best way to handle this might be, IX could be slightly modified to include this as an option?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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People talk like the "quiet majority" all love the lab.
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" It sort of falls in line to an option I was thinking earlier on. A way to make the alternate route slower. Like it, Pyrokar! |
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