[2.6] life Mjolner done right by Rico - Berserker version

would you place provide an intermediate passive tree for maybe lvl 72?

Thx
"
tszman_tiffany wrote:
would you place provide an intermediate passive tree for maybe lvl 72?

Thx


lvl 73

And this is a bare minimum imo to switch into Mjolner.

Bandits: 40 life, passive, Endu charge

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Sep 5, 2016, 3:42:24 AM
What mods jewels are we looking for? :-)

(\ /)
( . .)♥
c(”)(”)
"
redix27 wrote:
What mods jewels are we looking for? :-)


Spell dmg, elemental dmg, area dmg, life, str.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
All right, today I did various red maps.


This is now the setup that I'm "beta" testing (so far so good):


Passive skill three:
----------------------------------

Passive skill three version @lvl 92


Gear & gems:
--------------------




Build highlights:
--------------------------
+ above 5k life
+ 5+ molten aps
+ 93% chance to hit
+ 4/6 max charges (minimum 3/3 charges, average 3/4 charges)
+ 80% phys dmg reduction (16k armor unflasked + 3 endu charges)
+ 86/79/86 resistances unflasked
+ 92/79/92 resitances flasked
+ cannot be frozen
+ cannot be stunned
+ 220 life regen/s
+ using shield charge and molten strike at the same time (sc for packs, molten for bosses)
+ Surgeon's flasks and doing crit
+ 14,5k discharge single blast dmg @ full charges (thats after 35% less nerf)
+ 10 average discharges per second
+ Fortify
+ Elemental Overload
+ Shocking via Arc
+ Ele weakness via blasphemy


Compared to 2.3 version:
--------------------------------

lost:
- 1% less life
- 0.5 less APS (not needed)
- 3 less endurance charges
- 71% increased fire dmg
- lost Fire Penetration gem
- lost 1% maximum fire res

gained:
+ 1 more power charge
+ 32% elemental dmg increase
+ +20% aura effectiveness (gained +1 max fire, +1 max light res, 3k armor)
+ 30 int
+ 10 str
+ 20/20 Arc in Mjolner
+ Elemental weakness via blasphemy (or any other 35% aura)


Old 2.3 build was doing at its max (3+9 charges): 275k DPS
and 254k DPS on average (2+9 charges)

New 2.4 version is now doing: 303k DPS at its max (4+6 charges)
and 200k DPS on average (3+4 charges)


Now, I'm not counting in shock status from Arc (+50% MORE dmg) and Arc dmg by itself (4k) as the old version had also shock status as an option (via Discharge only) however it was shorter and less common than now with 20/20 Arc. So when we include just Arc dmg (not shocks) average DPS will be very close to the original build.


So what I did here:

1) Less fire focus, more overall elemental focus with all the spell and ele increased nodes (not only fire increased nodes).
2) Added Arc for applying shock but more important for generating addtional power charge each attack cycle (thus addtional endurance charge each next attack cycle) to have in result at least guaranteed 3/3 charges each Discharge (and with 10 Discharges/s guaranteed 3*100*10 = 3k hp healing via Kingsguard).
3) Removed Fire Pen gem but included fourth aura: ele weakness via blasphemy (that affects both fire and light resistances on mobs)

So overall dmg is very close to that what it was with potential of dmg spikes that goes higher than preaviously was even possible.

Now remember that dmg with all the builds will feel weaker than in 2.3 because all the monsters gained additional HP across the board in T4-T12 maps with this patch.


As a bonus video of this setup in action:
----------------------------------------------

T13 Excavation with ele weaknes and some other stuff:

https://www.youtube.com/watch?v=1TTqKLEfyZQ


Now for the next few days I'll be fine tuning the build.


why you use ironwill gem on the chest? iron will from gem is doubile effect with gloves?
"
N0PainN0Gain wrote:

why you use ironwill gem on the chest? iron will from gem is doubile effect with gloves?


No, Im just leveling it :)
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
"
N0PainN0Gain wrote:

why you use ironwill gem on the chest? iron will from gem is doubile effect with gloves?


No, Im just leveling it :)


and iron grip give a good boost damage on molten strike?
New build version is working out fine for me. Able to clear t15 maps with most mods with ease. DPS is significantly lower on bosses but that's too be expected I guess. I dunno how I feel about the elemental weakness blasphemy addition, discharge has a bigger radius than it plus it means no enfeeble. Thinking about purity of ice instead. I'm still running an end charge belt and death's door but considering how infrequently the max charge hits I'm considering dropping one.
"
N0PainN0Gain wrote:

and iron grip give a good boost damage on molten strike?


Iron Grip does nothing to this build as Molten Strike is nothing more than a trigger for Discharge via Mjolner. Molten Strike itself dees almost no damage.


"
ColoredImages wrote:

New build version is working out fine for me. Able to clear t15 maps with most mods with ease. DPS is significantly lower on bosses but that's too be expected I guess. I dunno how I feel about the elemental weakness blasphemy addition, discharge has a bigger radius than it plus it means no enfeeble. Thinking about purity of ice instead. I'm still running an end charge belt and death's door but considering how infrequently the max charge hits I'm considering dropping one.


Thx for the info. This is something that needs to be balanced properly yet (I mean power / endu charges distribution). I'm now using 4/6 and it seems to be fine. Ele weakness via blasphemy is mainly for Boss fights.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Sep 5, 2016, 8:30:33 AM
Testing crazy mods and with vulnerability, better swap EW for Enfeeble, because i died by 1 hit (lots of mobs, crit. multiplier, and not full EC...).

Atm, 7/4 maybe...would be better to regret Deal with bandits and change EC by PC?, would be 6/5, maybe that can increase life leech from Kingsguard?

My new passive tree with Enligh.lv3+blasphemy+EW and Enligh.lv4+PoF+PoL+Grace(capped 90% AR with flask up)

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27#0903 on Sep 5, 2016, 12:55:07 PM

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