[2.6] life Mjolner done right by Rico - Berserker version

I am currently leveling a marauder for switching from the 2.0 rainbownuke witch to this build. The idea is very nice and i also see the advantages in having +% attack speed in the ascendancy class and of course that insane +1000 accuracy rating. My current witch only has ~75% chance to hit, so i think with around 95% the gameplay will be way more stable.

Leveling the marauder will take some days, but i will post feedback as soon i'm able to.
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Zenonoir wrote:
I am currently leveling a marauder for switching from the 2.0 rainbownuke witch to this build. The idea is very nice and i also see the advantages in having +% attack speed in the ascendancy class and of course that insane +1000 accuracy rating. My current witch only has ~75% chance to hit, so i think with around 95% the gameplay will be way more stable.

Leveling the marauder will take some days, but i will post feedback as soon i'm able to.


Cool, let me know how it worked out for you.

As far as Juggernaut goes its also movement speed, armor increases, +1 endurance charge and 20% to gain endurance charge when hit on top of all of that.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hi Rico, thanks for the build, i want to do the budget version of this build i saw the tree u showed for bugdet with vaal pact, so for the endgame gear i would like to know what ur toughts are, im not running voll's cuz im on perandus and he is real expensive, i tough about astramentis, maybe could open op some skill point slots since u can wear it from level 20,i don't know tell me what u think :) it's just that my arc build struggles with lots of maps, and it's hard to complete all challenges, btw for the budget does ramira's still work? and meginord's with endurance charge is pretty hard to come by! So i dont know seems like we are pushing a expensive build to be cheap and that may not work so well!
Last edited by Woep#1731 on Mar 11, 2016, 2:58:51 AM
I designed and tried out budget Mjolner build for me friend in 2.1, played with it a bit so I know how it performed. It was "okish" but lacked dmg and healing compared to regular build. For example with Volls Kingsguard combo you can facetank almost anything, with budget version you will have some issues facetanking some of T10, T9 bosses. T10 Necropolis for example (especially double boss or dmg mods), T9 Dominus, Malformation Piety, not mentioning some T12/T13 bosses like Village Ruin/Excavation. BUT you can still kill them when played correctly, just no "easy mode". As far os other maps and bosses goes up to T11 there should be little to no issues.

Theres is an option to use kingsguard healing mechanics via endurance charges at least to support healing with Vaal Pakt to some extend. Juggernaut provides 20% chance to gain endurance charge when hit and some people reports that this is pretty viable source of those charges.

Theres in an option to use double curse setup or drop enfeeble and use CWDT Warlords Mark to support your leeching potential with additional 2%.

Maybe if you combine all of this you might get some solid results but I wont consider this stuff as an "end-game" viable.

As far as astramentis goes - sure, its a solid choice if can have resists capped. But considering this is still a crit build I would suggest going with crit multi + spell dmg amulet to support dmg output and thus leeching potential.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 11, 2016, 4:03:31 AM
Alright i can try self cast enduring cry, and kingsguard plus the juggernaut bonuses, still i believe it will struggle, like i said pushing something expensive to be cheap, anyways since im softcore, it's kinda fine, im gonna try the combo , i will tell u something if everything worked as i planned if not, i will run daresso's, and see from there, as the tree should i use the one u linked to the other guy?
Last edited by Woep#1731 on Mar 11, 2016, 11:10:08 AM
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the tree should i use the one u linked to the other guy?


Yes try it out.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
What do you think of the Iron Will Gloves and use another Link for Discharge and Ball lightning?
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What do you think of the Iron Will Gloves and use another Link for Discharge and Ball lightning?


Its an option if you can cap resists elsewhere. But first of all you will loose quality bonus from Iron WIll (like 40% dmg increase) and theres not much to choose from when socketing Mjolner. The best of what I can think off is adding Arc or Shock Nova. Elemental focus looks good on paper but not for this build. You will loose ability to apply shock/burning status. Its far better to use Voidbringers than this.

Repentance gloves are good choice for RT mjolner build because you can socket Controlled Destruction in your Mjolner, but not that good for a Crit.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
I am slowly starting to play this build. Until now it is very strong due to the 95% chance to hit, which is strongly supported by "Undeniable" in the Juggernaut Ascendancy tree.

One thing i was thinking about is getting "Unyielding" instead of "Unflinching" and getting Fortify as the 6th Link in the Kingsguard chestplate. What do you think about that idea? The +1 maximum endurance charge can be get by 2 points in the passive tree. - 30% increased damage while you have Fortify sounds amazing in comparison.
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Zenonoir wrote:
I am slowly starting to play this build. Until now it is very strong due to the 95% chance to hit, which is strongly supported by "Undeniable" in the Juggernaut Ascendancy tree.

One thing i was thinking about is getting "Unyielding" instead of "Unflinching" and getting Fortify as the 6th Link in the Kingsguard chestplate. What do you think about that idea? The +1 maximum endurance charge can be get by 2 points in the passive tree. - 30% increased damage while you have Fortify sounds amazing in comparison.


It really doesnt matter that much. For 2 skill points you can easilly get 30% dmg increase with additional jevel socket. So its basically 1.9% life regen vs 20% chance to gain endurance charge when hit. Take whatever u like more.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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