[2.6] life Mjolner done right by Rico - Berserker version

Uber run took for me 15min with unchanged build, just a divined mjolner, facetanked 2h mace izaro ignoring every other thing, traps included...

More "build dead" pls, so they eon't nerf it again :D
I try this build with switch all fire damage for light damage, arc - cd - disc on Mjolner, static strike on kingsguard, add 2 lvl power charge and got windscream boots with herald of thunder, curse on hit, elemental weakness amd temporal chain/enfeble....and work really great...test on max tier 12 and go really easy
Guys feel free to experiment with different setups. I'll do exactly the same now it is just to early to say that this or that works best. I have a few ideas but thise need to be tested ingame.

Now in terms of dps I think many has forgotten that this patch all monsters on t4-t12 maps has had their health increased. Keep that in mind when comparing dps with 2.3 version of the build.

Someone asked why I mentioned about going crit a bit more than it used to be, my idea is to make use of Romiras and Volls mechanics to basically transfer some power charges to endurance charges pool. Dmg wise this will feel the same but healing and physical mitigation will increase by doing so.

The idea to run wm via blasphemy is intresting however build needs 3 defensive auras badly and those are grace pol and pof. Theres no room for another 35% aura considering current three, it might be redesigned to run 4 auras but I must look into it as passive points are quite restricted with this build (not much stuff that we can resign from).
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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RicoKGB wrote:
Guys feel free to experiment with different setups. I'll do exactly the same now it is just to early to say that this or that works best. I have a few ideas but thise need to be tested ingame.

Now in terms of dps I think many has forgotten that this patch all monsters on t4-t12 maps has had their health increased. Keep that in mind when comparing dps with 2.3 version of the build.

Someone asked why I mentioned about going crit a bit more than it used to be, my idea is to make use of Romiras and Volls mechanics to basically transfer some power charges to endurance charges pool. Dmg wise this will feel the same but healing and physical mitigation will increase by doing so.

The idea to run wm via blasphemy is intresting however build needs 3 defensive auras badly and those are grace pol and pof. Theres no room for another 35% aura considering current three, it might be redesigned to run 4 auras but I must look into it as passive points are quite restricted with this build (not much stuff that we can resign from).


Shortly after you first posted your build in 2.3, i tried to do my own variation, it has some points in auras, so it can run 2x purities+haste and a blasphemy, usually with enfeeble or elemental weakness... if it can be of any help to theorycraft the new life build, I can link here passive tree and equip
"
Evander1992 wrote:
Shortly after you first posted your build in 2.3, i tried to do my own variation, it has some points in auras, so it can run 2x purities+haste and a blasphemy, usually with enfeeble or elemental weakness... if it can be of any help to theorycraft the new life build, I can link here passive tree and equip


Yes ps.

Atm, with only 3 P.C. ...best option is WMark with blasphemy because we need generate fast Endur. Charges.

About defense option, if we can generate enought E.C. (via more P.C.) we can put Enfeeble with Blasphemy.

About offence option, you can cast RF with ruby flask and WM + blashphemy and you can melt everything...

BTW,
those boots atm, you are not immune to bleeding. GGG is working for fixing that.

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27#0903 on Sep 4, 2016, 7:23:58 AM
Equip:

Spoiler




Passive Tree (lv 92):


Poe Planner reads it as a lv 94 tree, but in reality i have an Intuitive Leap jewel South of "Faith & Steel", it saves a charge duration point and a 10 str point.
As you can see from the aura section, Conqueror Efficiency + Alpha Owl + 18% reduced mana reserved on tree let me use 2 purities, a 50% aura and a single blasphemy...
Up until now i usually run with PoF, PoL, Haste, Ele Weak/enfeeble, now that we don't need so much attack speed anymore, i swapped Haste with Grace for additional defence, and that coupled with fortify-enfeeble makes sure that even high tier bosses can be facetanked, even with the now gimped build.
This is in theory, i never did anything more than normal atziri and uber lab run, but i facetanked Uber izaro with 2h mace without enfeeble

Hope this helps you guys theorycraft a new uber build :P

Edit: this aura setup requires a 4 link enlighten, the second one i have on is just for lulz, it works with the second enlighten being lv3
Last edited by Evander1992#2400 on Sep 4, 2016, 7:52:22 AM
https://www.pathofexile.com/forum/view-thread/1667160

Used to run with this build previously. It was great with max block and insane DPS from RF. Not sure if certain pointers from this build can be helpful to everyone here brainstorming on how to make mjolner work again!
why use blasfemy and not curse on hit? atm i use 4 aura ( poi/pol/pof and hearald of thunder ) and got good mitigation damage from enfeble/temporal chain and got good dps from elemental weakness
Per the suggestion in the thread, I began using Warlord's Mark / Blasphemy which makes a big difference in keeping up endurance charges. This build is still very strong in my view.

The majority of builds I see posted on this thread do not take Elemental Overload. Is there a reason for not taking Elemental Overload? It seems like a good DPS boost to me. Thanks.
"
Evander1992 wrote:
"
RicoKGB wrote:
Guys feel free to experiment with different setups. I'll do exactly the same now it is just to early to say that this or that works best. I have a few ideas but thise need to be tested ingame.

Now in terms of dps I think many has forgotten that this patch all monsters on t4-t12 maps has had their health increased. Keep that in mind when comparing dps with 2.3 version of the build.

Someone asked why I mentioned about going crit a bit more than it used to be, my idea is to make use of Romiras and Volls mechanics to basically transfer some power charges to endurance charges pool. Dmg wise this will feel the same but healing and physical mitigation will increase by doing so.

The idea to run wm via blasphemy is intresting however build needs 3 defensive auras badly and those are grace pol and pof. Theres no room for another 35% aura considering current three, it might be redesigned to run 4 auras but I must look into it as passive points are quite restricted with this build (not much stuff that we can resign from).


Shortly after you first posted your build in 2.3, i tried to do my own variation, it has some points in auras, so it can run 2x purities+haste and a blasphemy, usually with enfeeble or elemental weakness... if it can be of any help to theorycraft the new life build, I can link here passive tree and equip


I did play with PF PL and Grace, then switch Grace for Arctic Armor. At this point I could face tank uber lab. With 10 Endurance Charges I was at 78 in physical mititgation and the 12% less from Arctic Armor was better than the extra 10% from Grace and Iron Reflexs, also free me some points in the tree.

I do feel that we still need grace or arctic armor, I may change the tree a bit to be able to run Arctic Armor.

Also the WM may be helpful to compensate the loss of healing vs bosses.

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