[2.6] life Mjolner done right by Rico - Berserker version
" It could have 100% chance to trigger, if however theres an internal cooldown and its 500ms (or half a secound) you will be limited to 2 Blasts per secound no matter the number of hits that are able to proc. Lets say you have 6 aps, 100% chance to hit, 100% chance to trigger on hit and you're doing 1 hit per your attack cycle, without internal cooldown you will be blasting 6 times per sec (however it sounds lol). With 0.5s cooldown: 2 blasts per sec no matter how much aps / how many hits. Two Mjolners: two independent cooldown timers, lets say each has 0.5 s. In theory this provides 0.5s cooldown / 2 Mjolners = 250ms cooldown, or a limit of 4 Discharges / s. This theory however is based on the assuption that trigger cooldown timer is binded with unique item itself. So this f_ing cooldown is the most importan thing and theres still no valid info on it :) EDIT: Theres one more intresting info that was added recently in the patch notes: " So if it works the same way with unique items which triggers spells, than conclusion will be even better for us: Double discharge setup in single Mjolner, each triggered Discharge gem has its own cooldown timer. Double wield Mjolner with 2x Discharge in each, anyone ? :P EDIT 2: I even have a proper name for it: QUAD DISCHARGE BUTT DISINTEGRATHOR. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Sep 1, 2016, 2:54:52 AM
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God, I hope Mjölner (Discharge) will work with 2.4! I put all my faith and hope into you Rico, same for the Fakener build. I just can't live without that.
And to be honest, I'm pretty sure IF Mjölner/Fakener survive 2.4, they pretty much gonna last forever. All GGG could do is to remove CoC/Discharge/Mjölner completly, wich will NEVER happen. Go Rico, make PoE great again! |
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Some quotes from my Discussion in the Rainbownuke thread:
" " " " Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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" Balls deep Hex Discharge or GTFO :D |
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Per reddit it appears mjolners triggers put skill on 100ms cd.
https://www.reddit.com/r/pathofexile/comments/50m90v/spells_in_mj%C3%B6lner_now_has_a_100ms_cooldown/ |
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" Thx for the info. If that is the case then build should be fine, tuned down for sure but to an acceptable level. Great news! Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Sep 1, 2016, 5:52:03 AM
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" If it's true and we get also the 100% proc rate, a discharge can be triggered up to 10 times per second, roughly the same as hitting 20 times with a legacy-legacy mjolner... it can still be a viable build and also gives other lightning skill some deserved love for mjolner diversity... it's not entirely a bad idea, afterall EDIT: inb4 dual wield discharger with 6 different lightning skills and max attack speed Last edited by Evander1992#2400 on Sep 1, 2016, 5:56:34 AM
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" Exactly. I think Juggernaut will be still a decent choice for the build, but not that entirely focused as before. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Sep 1, 2016, 6:16:36 AM
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" Not talking about the life recovery with kingsguard, with the proc speed of 1 discharge it will still make us recover 2-4k life per second and maybe even more. yeah, we lost something in dps, but recovery will still be enough to almost insta fully heal and defences will still be in place. Yeah, we'll become much slower against bosses, but the build seems to hold. Another positive fact is that if we survive this nerf bat, we're settled for the time to come, hopefully |
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So lets recalculate once more:
Current 2.3 build provides (feel free to correct me if I fuck something up): 0.93 (accuracy) * 0.3 (non-leg Mjolner trigger chance) * 2 (two Discharges) * 5.5 (aps) * 3 (minimal no of hits from MS) = 9.2 discharges per secound on average vs Boss. Now, 2.4 build will provide: 0.93 (accuracy) * 1 (boosted new Mjolner trigger chance) * 1 (one Discharge) * 5.5 (aps) * 3 (minimal no of hits from MS) = 15.3 bringed down to 10 by 100ms cooldown discharges per secound. Is it just me or we actualy GAINED 8% more DPS from this change? Now the only 2 things that will lower the DPS will be: - Unrelenting nerf down to 25% (giving 45% less active charges) - Discharge 35% nerf when triggered For a total of 0.55 * 0.65 = 35% or 1 - 35% = 65% less DPS. Now 65% less DPS + 8% more DPS = 57% less DPS. But HEY! We can now socket Controlled Destruction for 44% more DMG, so actual loss will be: 57% - 44% = 13% less DPS ? Like really? THIS ONE WILL HOLD ITS GROUND. (and now Shield Charge will be even more effective) Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Sep 1, 2016, 6:29:14 AM
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