Labyrinth,the worst content ever made in POE?

I'd be OK with Lab if it was the gimmick of the current temp league. But the prospect of dealing with it for every league going forward is very discouraging. The novelty of the lab wears of very very fast.
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Char1983 wrote:
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Siochan wrote:
Removing AC points and enchantments from behind the lab and then leaving it alone as the sideshow it is will be an acceptable compromise.


No, it will not, and wouldn't fit the lore either. You want to ascend? Work for it.


I agree that ascendancy points are well worth working for. There are many options for making Ascendancy Points a reward for a major accomplishment. Perhaps GGG might have to call them something other than Ascendancy Points if they were awarded outside the Labyrinth, but I don't see the "lore" as a problem that GGG couldn't easily solve. It would be a good idea, IMHO, to make the major accomplishment be something that is fun to do instead of the boring tedious and not fun Labyrinth, at least for people that don't like the Labyrinth. It would be possible to keep the Labyrinth rewards as currently defined for those people that like the Labyrinth.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Siochan wrote:
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Char1983 wrote:
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Siochan wrote:
Removing AC points and enchantments from behind the lab and then leaving it alone as the sideshow it is will be an acceptable compromise.


No, it will not, and wouldn't fit the lore either. You want to ascend? Work for it.


Uhh, hate to break it to you but... I'm playing other games worth my time and money right now, sorry.


And that is totally fine. For me, the Labyrinth has strengthened my love with PoE. Different people, different tastes. If you try to please everyone, in the end, you please no one.

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Turtledove wrote:
I agree that ascendancy points are well worth working for. There are many options for making Ascendancy Points a reward for a major accomplishment. Perhaps GGG might have to call them something other than Ascendancy Points if they were awarded outside the Labyrinth, but I don't see the "lore" as a problem that GGG couldn't easily solve. It would be a good idea, IMHO, to make the major accomplishment be something that is fun to do instead of the boring tedious and not fun Labyrinth, at least for people that don't like the Labyrinth. It would be possible to keep the Labyrinth rewards as currently defined for those people that like the Labyrinth.


It already is behind something that is fun. I will be very clear and honest here: Of all the places within the game that Ascendancy points could be locked at, the Labyrinth is the absolute best place. It is engaging, and it requires both skill and gear / a proper build. The only other place where I could kind of agree with it being locked there is behind Atziri, but that would be really mean for new players and also would not give the option to give out Ascendancy points in Normal / Cruel. And yeah, it would not fit the lore. Anything else is simply too easy to do, or too RNG gated (high-level maps). And even Izaro is not that hard, beat him on Merciless with 1.8k HP and negligible amounts of shield (wearing Tabula Rasa, so no Armour or Evasion either) while leveling to get to level 68 to be able to wear a Vaal Regalia and go CI.

And why would you give another way specifically for Ascendancy points? If you want the Fairgraves skill point, you have to kill Fairgraves. If you want the Act4 skill point, you have to free Deshret's spirit. If you want to get to Cruel, you have to kill Normal Malachai. No second options there either.
Remove Horticrafting station storage limit.
The lore of PoE is made up by GGG. If you can't imagine how that lore could be changed by GGG then it is probably a really good thing that GGG is responsible for modifying the PoE lore than us. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
They don't need to fix the lab. They need to fix how ascendancy classes are rewarded (by removing them from the lab). If you don't like the lab, don't do it. That's fine - it would be fine as is if it didn't give the best rewards in the game. Not because of the time or difficulty of the lab, but because of the style of it. They tried something new and merged something from another game genre. That's fine, that's how things like MOBAs came about. But putting the best reward in the game behind this new feature that doesn't fit the genre? That's ballsy, and in my opinion a bad idea. Add your weird, out of place new game system, but don't tie the best rewards in the game to it. Keep it with enchants only. The only reason to repeat the lab is for enchants anyway. Why punish players who like this genre and just want to play this genre by forcing us to do lab to ascend? The main reason I hate the lab is it goes against the flow of the game. Would you want to play a game of tetris or bejeweled after hitting lvl 10 to unlock a new gun in Call of Duty? Would that make any sense? That's how the Labyrinth feels to me (obviously this is an exaggeration of how different the game type is, but it's enough of a disparity that it feels kind of like this and I hate it thusly). The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that. There are puzzle/trap games out there for people who want to play them. I want to play Path of Exile, the Diablo series, Titan's Quest, Grim Dawn, and the other good games in THIS genre. The lab feels like a totally different game, and that is why I hate it. Not because of the effort to do it. Because it doesn't belong and you have to do it for the ascendancy classes.
IGN: Prospectus
Last edited by Kiristo#2980 on Apr 19, 2016, 9:41:50 PM
Seriously guys, the only things that are different in the lab compared to the rest of the game is that

a) There are traps. Most of the time you can ignore them and in half the zones there aren't even any. Even most of the switches you can completely ignore.
b) You have to restart if you die. So what, it doesn't take THAT long to do it unless you really have zero sense of orientation. Or just don't die.
c) The layout is random. Then again, it is not highly random and the layout of a bunch of zones in the normal game (Prison for example) require exploration, too.


Run it once per difficulty, and you are fine. Again, Act4 takes longer and introduces similarly weird mechanics (kill sub-bosses first, backtrack, boss not damageable half of the fight).
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Apr 19, 2016, 10:15:30 PM
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Kiristo wrote:
They don't need to fix the lab. They need to fix how ascendancy classes are rewarded (by removing them from the lab). If you don't like the lab, don't do it. That's fine - it would be fine as is if it didn't give the best rewards in the game. Not because of the time or difficulty of the lab, but because of the style of it. They tried something new and merged something from another game genre. That's fine, that's how things like MOBAs came about. But putting the best reward in the game behind this new feature that doesn't fit the genre? That's ballsy, and in my opinion a bad idea. Add your weird, out of place new game system, but don't tie the best rewards in the game to it. Keep it with enchants only. The only reason to repeat the lab is for enchants anyway. Why punish players who like this genre and just want to play this genre by forcing us to do lab to ascend? The main reason I hate the lab is it goes against the flow of the game. Would you want to play a game of tetris or bejeweled after hitting lvl 10 to unlock a new gun in Call of Duty? Would that make any sense? That's how the Labyrinth feels to me (obviously this is an exaggeration of how different the game type is, but it's enough of a disparity that it feels kind of like this and I hate it thusly). The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that. There are puzzle/trap games out there for people who want to play them. I want to play Path of Exile, the Diablo series, Titan's Quest, Grim Dawn, and the other good games in THIS genre. The lab feels like a totally different game, and that is why I hate it. Not because of the effort to do it. Because it doesn't belong and you have to do it for the ascendancy classes.


Well said! I've been trying to say this for the past month but, it still doesn't seem that some people understand.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
We (I) understand that you do not like the Labyrinth and want Ascendancy points not locked behind it, and you have reasons for that. Do you also understand that we (I) also have good reasons for liking the Labyrinth and thinking that the Labyrinth is the best place to have Ascendancy points being locked behind?
Remove Horticrafting station storage limit.
"
Turtledove wrote:
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Kiristo wrote:
They don't need to fix the lab. They need to fix how ascendancy classes are rewarded (by removing them from the lab). If you don't like the lab, don't do it. That's fine - it would be fine as is if it didn't give the best rewards in the game. Not because of the time or difficulty of the lab, but because of the style of it. They tried something new and merged something from another game genre. That's fine, that's how things like MOBAs came about. But putting the best reward in the game behind this new feature that doesn't fit the genre? That's ballsy, and in my opinion a bad idea. Add your weird, out of place new game system, but don't tie the best rewards in the game to it. Keep it with enchants only. The only reason to repeat the lab is for enchants anyway. Why punish players who like this genre and just want to play this genre by forcing us to do lab to ascend? The main reason I hate the lab is it goes against the flow of the game. Would you want to play a game of tetris or bejeweled after hitting lvl 10 to unlock a new gun in Call of Duty? Would that make any sense? That's how the Labyrinth feels to me (obviously this is an exaggeration of how different the game type is, but it's enough of a disparity that it feels kind of like this and I hate it thusly). The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that. There are puzzle/trap games out there for people who want to play them. I want to play Path of Exile, the Diablo series, Titan's Quest, Grim Dawn, and the other good games in THIS genre. The lab feels like a totally different game, and that is why I hate it. Not because of the effort to do it. Because it doesn't belong and you have to do it for the ascendancy classes.


Well said! I've been trying to say this for the past month but, it still doesn't seem that some people understand.
The labyrinth is just a dungeon with traps. And yep dungeons don't go in ARPGs right? Oh wait. I don't know how a few traps can make it feel like a completely different game. Hell Act 3 in Diablo 2 was a giant fucking maze. I'd love to see how you all would bitch about that being added into the game.
The lab uses bad maps, too many dead ends and doors. I dont pick up torture chamber and other maps like those because they arent fun. Backtracking isnt fun.

This game also doesnt have a brightness option, makes these maps even more unbearable. I personally think the lab would be easier to play on a controller, if the force move command (space bar for me) wasnt so sloppy in poe it wouldnt be so annoying.

Just wanna move, not to a spot, also dont like having to use a skill slot.

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