Do you think playing labyrinths is any fun?

Just wasted another half hour dying twice in normal lab on my 58 witch. yeap. waste o time. idk what kind of speed freak likes this shit but i'm just about done.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
"
Ceri wrote:
I think it's the worst design I've seen from GGG so far. Absolutely terrible. Building an entire subclass system (which is awesome!) and gating it behind an enormous pile of buggy, hardcore-enforced style of puzzle & raid encounter .. I honestly don't know what to say. This is a stark departure from everything this game was about, and I am troubled with it.

Going to ignore it for now. Luckily the Perandus league is a lot of fun on its own so there's that.


Exactly my feelings...
Anticipation slowly dissipates...
The labyrinth is really fun to play and it is challenging in some way which is great! It is available to all players and it is not gated behind RNG like high level maps.

I really enjoyed my attempts so for even the ones i died in. The only thing which kills the fun for me is the disconnects which happen in the labyrinth form time to time and the bad performance which causes lag on the Izaro fight and in rooms with a lot of traps.


If my FPS didn't drop in those situations and the random disconnects would go away, i think the now content is perfect!

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