Labrynth = not fun

"
Toyah wrote:
If I want to do switch puzzles then I'll play a switch puzzle game.. this is just getting tedious.

I $%#@ing hate switch puzzles.


In games I hate:

- arcade,
- platforms,
- traps,
- puzzles,
- prolongated levels with no possibility to save progress,
- prolongated boss fights when you seem to barely not doing anything to boss.

Labyrinth is all of those plus usual GGG bullshits and bugs.

And it's not optional, Atizi is optional and I was always skipping it because I also hate this addition. But I need to pass Labyrinth, the apotheosis of what I dislike from games, just to get my Ascendancy class. And what is a point in playing Ascendancy expansion wothout Ascendancy class?

I give them 2 weeks to sort this shit out. If not, taking break till 2.3. First time since 2012...


Anticipation slowly dissipates...
"
tmaciak wrote:
"
Toyah wrote:
If I want to do switch puzzles then I'll play a switch puzzle game.. this is just getting tedious.

I $%#@ing hate switch puzzles.


In games I hate:

- arcade,
- platforms,
- traps,
- puzzles,
- prolongated levels with no possibility to save progress,
- prolongated boss fights when you seem to barely not doing anything to boss.

Labyrinth is all of those plus usual GGG bullshits and bugs.

And it's not optional, Atizi is optional and I was always skipping it because I also hate this addition. But I need to pass Labyrinth, the apotheosis of what I dislike from games, just to get my Ascendancy class. And what is a point in playing Ascendancy expansion wothout Ascendancy class?

I give them 2 weeks to sort this shit out. If not, taking break till 2.3. First time since 2012...


What does everyone mean by "Arcade"? When I think of traps, puzzles, and labyrinths, I think "RPG".
Adding my 2c. Typically over-tuned and overly drawn out content, and it's supposed to be the main draw of the patch. The last phase of Izaro, and his hp pool overall, makes Malachai feel like a joke. On Normal, you more than likely have to out level Act 4 by quite a way to be able to actually do it with half a build, unless you're twinked out. On Cruel today, I was being reliably hit for 2.5k+ in one go in the last phase, and I easily did cruel Malachai while under the area level with way worse gear without dying or portals. You might as well just ignore the last 4 points until you're done farming Dried Lake on Merciless. After tip-toeing around traps on the first run through, subsequently you just say fuck it and use movement skills and life regen to get past them or running the labyrinth would take like an hour each time.
Last edited by soulpoetry#7478 on Mar 6, 2016, 4:07:10 PM
So true Labyrinth sucks.There should be option to skip this shieet.Fcking 1 death and 30 minutes of MY FUCKING TIME WASTED POINTLESS SHIT.
I agree, I am considering quitting poe because of the labyrinth. Have played since beta.
Join FREE ASCENDANCY POINTS movement and write what bothers you about the whole thing. A small step to the right direction
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Last edited by Regulator#4587 on Mar 9, 2016, 12:32:45 PM
2010-2016 of balance patches, IDK what people expect. New Content is always hard. It is a huge power shift to the players, regardless of work required. For the trade of power I say it is fairly placed. Compare the ascendancy content to possible current end game content and the complaints are trivial without some factual data. I could understand if you listed monster damage ranges and life values and pointed out where the imbalance is. I note the programmers version of progressions do not match up with how the majority of players play/aquire power unfortunately. The diverse player base leads to GGG curving the enviroment in the best format for forward expansion.

Combined with poor monster AI, these facts lead to varying degrees of spike difficulty from monsters. Imbalance is the core of the game mechanics to make unique experiences happen. Usually you turn up the DPS and turn down the suck. Works for me everytime!!!


All you guys with your "lab is optional" stuff.

From that perspective, Path of Exile is entirely optional. Using your skill points in the tree is optional. Everything is optional. Realistically, one needs the lab in order to compete with other players. This will likely be even more important come the next expansion(s), when they may be tuned for players that have Ascendancy classes.

And geez, all this "Well, now you get hardcore in your softcore" stuff. Yeah, some feeling of hardcore might be cool, but there are reasons why some people don't touch HC at all. They just want to play the game.

And the labyrinth is part of that game. People need to be able to play the labyrinth, and that means they need to be able to experience the challenge, but they also have to be able to make it through if they have an idea what they're doing ... which means they need to be able to KNOW WHAT IT IS they need to do. They have to be able to learn from their mistakes.

If you just RIP in 2 seconds, and then have to restart the whole thing all over again, how can one learn anything? "Oh, don't play the lab. I'll just die" seems to be a common sentiment. Not that it's necessarily the best way of thinking about things IMO, but problems like these:

a) the more life you have, the more you lose to traps, which is fine until you realize flasks cannot recharge all your life if you have a lot of it

b) no checkpoints before Izaro and his screen-filling, lag-inducing mechanics mean that you may have no idea what you did "wrong" and are simply one or two-shotted

c) puzzles in the game which offer no way to know what you're doing or if it's working

d) safely avoiding traps may not work anyway due to pointer issues

...are bound to make people legitimately upset.


Please, try to see the other sides of the arguments. I think the lab is BRILLIANT except for these problems. I understand that some people find Izaro easy, just like I understand that many players do not like the trap mechanics at all. If most people have a problem with something, chances are there's a problem. If it were as simple as "git gud," most of us, at least, would simply do that. Is there a balance to be found in here, at all? Exciting, thrilling, yet not seemingly endlessly frustrating?

Consider that some people will whine about anything, and that some people will defend anything. If we exclude those camps, we have a lot of people who would enjoy the content if it weren't so painfully frustrating in that it doesn't tell us what we could possibly do any better the next time through.

I think the lab is a wonderful idea and a great expansion to the game ... but that's just me. I can't deny that others have points which should be addressed in one way or another. Maybe they won't all suddenly like the lab, but hopefully they can learn to find it less infuriating, without GGG having to sacrifice everything they were trying to achieve with it.


But, really, free Ascendancy points is probably not the answer. Fixing the lab probably is.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 10, 2016, 2:06:44 AM
"
VideoGeemer wrote:
[lots of reasonable and well-considered text snipped, regretfully]


But, really, free Ascendancy points is probably not the answer. Fixing the lab probably is.

-VG-


Getting rid of ascendancy points altogether at the conclusion of the leagues is another possible "solution"... and might have been the intent all along. Or maybe not.

Can't say I'd miss it, since my attempts at the labyrinth only confirmed for me that I don't like it enough to continue with that portion of the content. Heck, just watching a video detailing all the different strategies for making Izaro more manageable made me deem the whole process not to be worth my time. Not without saves, checkpoints, or some other way of saving progress, anyway. Seems to me like the labyrinth, as presently constructed, is another one of those things that seemed like a good idea in isolation, but quickly fell apart upon release... kinda like not showing talisman tiers... or putting Beyond mods in Daresso's Dream... or the tier one Desert Map boss.
"People ask me why I do this at my age. People are rude."
"

a) the more life you have, the more you lose to traps, which is fine until you realize flasks cannot recharge all your life if you have a lot of it

b) no checkpoints before Izaro and his screen-filling, lag-inducing mechanics mean that you may have no idea what you did "wrong" and are simply one or two-shotted

c) puzzles in the game which offer no way to know what you're doing or if it's working

d) safely avoiding traps may not work anyway due to pointer issues


a) is bollocks. just DO NOT GET HIT by the traps. this is the 'mechanic' that solves them, not 'facetanking and healing trough them'. each time i hear this 'argument' that lab promotes glass cannons i know that it is a new player that is talking - most probably repeating 'theories' created by someone else

i repeat - solution to traps is NOT GETTING HIT by them more than 1 in a row and not panicking. it is that simple. your health pool matters little and your flasks should be your oh sh buttons. not 'regular means to complete the trap content'.

trap sections are small, sparse and in most cases 100% predictable. most of them you can pass without ever being hit, ones that do hit you can take as WHEN DONE RIGHT they deal miniscule damage and even 'large rooms with bladed totems' have several safe spots to heal up and catch your breath (and scout ahead to get the pattern)

b) this is also questionable. when i entered his chamber in cruel and got killed it was obvious to me what was wrong with my build - too little mitigation, too much damage, very bad flasks. this is an educational material and i bet people that want to learn - will learn. if not on the first failure but surely on fifth.

it is great that a 'build' is a build if it is at least somewhat balanced offence/defence combination. pure offence (the myth glasscannons that are favoured by lab..) builds might kill Izi easy but they can also get one shot easily. in this case balance is the name of this game

c) eee? there are two 'puzzles' - floor tiles and the 8 pillars to click on. both lock ONLY 100% optional content.

d) pointer issues? maybe whirling blades issues - this skill has FIXED range. other than that i cannot see the 'pointer issue'

what i agree is that ggg - since act3x - introduces content that their engine cannot handle and people with bad/unlucky PC's suffer. I have no tech difficulties and cannot relate but i acknowledge that these issues exist and can be VERY frustrating. however - it means that it is already frustrating when mapping/questing and if they are more noticable in Lab it is most likely due to frequent usage of logout-to-safety that Lab removes

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