Labrynth = not fun
" Hear, hear. I liked switch puzzles in Portal. But that's Portal, NOT an ARPG. And for those who say "It's optional", do you honestly believe that there is going to be NO future bump in difficulty for mobs to compensate for the HUGE buffs that each build is getting with their ascendancy classes? Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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Whats even better when you get a Lab layout that is impossible to finish, but (surprise) There are "Hidden switches" So you spend an hour thinking there is a switch you just need to find but can't continue to progress because there isn't actually one.
This is just nonsense. |
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double post (not sure why)
Last edited by Eqmuraj#2041 on Mar 5, 2016, 3:16:48 AM
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" Both you don t get were ARPG come from. Traps and puzzle is slowing clear speed but ARPG was not about clear speed until recent times. Maybe you too young and GGG fault to not make such change sooner. But if players here claim to hate D3 because suck and casual Then I do not know why they hate old school labyrinth POE. Also it is just 2 hours of gameplay then you can go back to 1 shot pew pew if want too. Don t be cry baby about it. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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" The first two hours of this is the same as next, lvl an alt and you will see. Its not fun |
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My complaint isn't about clear speed. It's about having my skill points held hostage behind a huge time sink. I wouldn't mind if there were checkpoints. I don't play hardcore because I do get desyncs, and having a hardcore element like the labs in a softcore game (that's supposed to be forgiving for desyncs and disconnects etc.)... that's just a big fat waste of my time. 2 hours of it today, twice for server crashes. If i had had a waypoint in there, I wouldn't be complaining probably, because I can grit my teeth and tough it out through boring hateful content if there's a reward for it.
But to not get to the reward part is just ... wrong and hateful. really? is that what you wanted out of your labyrinth, guys? to have your players gritting their teeth through the hell you're putting them through? Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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I like it myself, it's a refreshing change from spamming maps and I don't find it tedious at all. Some sort of disconnect protection would be nice though.
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" Being over 50 is too young these days? Sheesh. And, it's not about the clear speed - I couldn't care less about that, it's about the changes in game style. Last edited by Toyah#6982 on Mar 5, 2016, 4:19:32 AM
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" Maybe you too young inside or Maybe you too young playing video games. Or maybe you played pac man and pong before 1986 and then you play longer video games than me. MAybe you liked bars arcade machine better than pc roleplay gaming? In any cases you should know POE come from roguelike roots and roguelike always had traps and shit. That is why I said "maybe" because you never really know :) Ps I am 40 y old so you are older than me and so wiser. Maybe you are right I don t know :) Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Mar 5, 2016, 4:20:40 AM
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" All's good mate. Everyone has their opinions about Ascendancy. All are equally valid. If we don't express them, then how does GGG gauge how the expansion is being received by the playerbase? I have a very low opinion of dodging traps in a room full of Fetid Shamblers for example :P Last edited by Toyah#6982 on Mar 5, 2016, 4:43:26 AM
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