Labrynth = not fun

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The_Great_Alex wrote:
Just what I expected. We now have arcade game instead of rpg. Didnt even start downloading update. I started to hate this labyrinth just after I watched a trailer


I was waiting to see the feedback about the labs to see if it's something I'd enjoy and I have to admit I'm really weary about it as well. My time is too short and valuable to me. I can understand why I see a lot of the core players defending PoE though.

I guess it's better GGG appeals to their target audience than to cater to someone like me who has to choose their game wisely during the short period of time I have to play something.
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The_Great_Alex wrote:
Just what I expected. We now have arcade game instead of rpg. Didnt even start downloading update. I started to hate this labyrinth just after I watched a trailer


Lol. Yeah. Because shooting dozens of projectiles per click with no need to manage resources totally isn't arcade.

And opening locked doors, figuring out puzzles, finding secret areas... That's totally not an rpg.

Right?

Oooookay.
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GeorgAnatoly wrote:
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The_Great_Alex wrote:
Just what I expected. We now have arcade game instead of rpg. Didnt even start downloading update. I started to hate this labyrinth just after I watched a trailer


I was waiting to see the feedback about the labs to see if it's something I'd enjoy and I have to admit I'm really weary about it as well. My time is too short and valuable to me. I can understand why I see a lot of the core players defending PoE though.

I guess it's better GGG appeals to their target audience than to cater to someone like me who has to choose their game wisely during the short period of time I have to play something.


If you can set aside a few hours, you can learn and do the Labyrinth easy. Don't dismiss it before trying. A lot of this negative feedback is premature and based off of experiences that basically boil down to "y can't I just facerolling this fuk u". You're smarter than that...
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Last edited by Foreverhappychan#4626 on Mar 5, 2016, 10:06:39 AM
I agree with the post : Labyrinth WITHOUT save progression is a waste of time and FUN.

It's simple, i quit the game until they make a waypoint into the lab. I just waste 40 min of non-fun playing in this maze for dying suddenly against the boss (second encounter) and just saw i must start since the beginning.... I tought was a bug 'cause i can't beleive my progression wasn't save but no..

I'll waiting for a next update who add a save progression cause waste my time with no fun in a game is the complete inverse that i looking for.

Sorry for my bad english, not's my native langage.
Last edited by Abime#1893 on Mar 5, 2016, 10:14:10 AM
Well, I won't even attempt it on Merc, because the boss fight (final phase) was so laggy for me that it made old dominus easy.

Horrible, especially when he can teleport you and drop you right in the thick of a trap. Great.

I don't really need the other 2 points anyway, since the rest of the beserker tree is terrible.

I think its not labyrinth themselves, but monsters damage to much.
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magiceffect wrote:
The DC's are rare from the server side guys.


Yeah man, tell that to last night. I dare you. Server crashes and dc's GALORE.


The boss fight is really laggy, and I don't exactly understand why. It's almost as bad as Malachai, which is damn near unplayable on my laptop.

Luckily Izaro doesn't deal any damage whatsoever. Haven't done any merc runs yet, but considering cruel didn't as much as scratch me (while cruel Mala definitely scratches me like an angry cat), I doubt it's gonna be too difficult.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
DC's and lag aside, I just don't find it fun.

It's long and tedious, and sure the rewards might be alright, but getting those rewards feels like a chore.
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Head_Less wrote:
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joachimbond wrote:


Hear, hear.

I liked switch puzzles in Portal. But that's Portal, NOT an ARPG.

And for those who say "It's optional", do you honestly believe that there is going to be NO future bump in difficulty for mobs to compensate for the HUGE buffs that each build is getting with their ascendancy classes?


Both you don t get were ARPG come from. Traps and puzzle is slowing clear speed but ARPG was not about clear speed until recent times.

Maybe you too young and GGG fault to not make such change sooner. But if players here claim to hate D3 because suck and casual Then I do not know why they hate old school labyrinth POE.

Also it is just 2 hours of gameplay then you can go back to 1 shot pew pew if want too. Don t be cry baby about it.



Most of the newer folks haven't even played Diablo 1 or Nox where puzzles and traps are an integral part of the ARPG.

https://www.youtube.com/watch?v=mhwaxxg9_60
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Last edited by Reinhart#6743 on Mar 5, 2016, 12:38:26 PM
This is pure madness. I appreciate the challenge, but it's not very good idea to make it so long with such unstable servers (random dc can happen every time). Also it should be about finding keys, avoiding traps and looking for exit and it is... to some extent as planned, but!. I would nerf boss, he's far too strong on normal and shouldn't be the reason why players give up this before reaching 40+ level. Monsters shouldn't be stronger than Malachai, it seems unfair after so much time wasted in labyrinth to get owned by overpowered boss at the end.

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