Massively Overpowered reveals the Marauder Ascendancy Class: The Chieftain

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I'd love to see the mathetmical comparison between a 2k piece of body armour and lightning coil


Good point! And I'm pretty sure it's now in favor of the body armor heavily!


The thing is most marauder have 6 or 7 endurance charges build, +1 with this subclass. So they have at least a good +30% additional phys reduction that stacks on top of the reduction from armor, making it way more effective! (because 10% reduction from armor is nothing when it's from 0 to 10%, but it's way more important when it raises you from 30 to 40% !)

Assuming most players avoid the "move or die" boss attacks, I guess we tank attacks that are at most in the 5000 phys damage on maps.

With such body armor, you get as i said the 20k range easily, wich means you reduce worst hits (5000dmg hits) by 30% ON TOP of your 30% from charges, making your armor better than a coil. And that's for worst hits. more common hits like 2000dmg or 3000dmg hits... well, you're like nearly immune to them
Hmm, interesting. Probably the subclass to go with if I decide to keep my Marauder as an RFer (which, given that Blood Magic RF is getting a boost from that new unique Unset Ring, seems likely).

That just leaves the Scion still to be revealed, and I'm super curious to see what that's going to be...
OPA Guild Officer: to join see http://www.pathofexile.com/forum/view-thread/1119502
My max-strength-Brofist-totems Marauder just grinned his widest grin ever :D
IGN: Annamelia (Incursion)
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Mathosse wrote:

Sorry, but this is utter bullshit.

Juggernaut is an EXTREMELY good subclass. I'll assume we all play hardcore. Else... Well, we don't play the same game, sorry.
So, we play hardcore, and hardcore is all about tankyness, no? Bingo, Juggernaut as some of the best tanky nodes:

Unbreakable: With a good 2000+ armor, determination aura and a few armor nodes, you can probably tank Vaal Ground slam...

unflinching: welcome 8 endurance charge build! (not counting potential +1 stuff...) You want more garanted damage reduction?

unrelenting: Eyh, you want a passive that gives you +5% resistance to all damage? (because, well, you are already mostly immune to phys damage...) AND with +32% at least to ALL damage? For ANY builds?

unyelding: free regen notable. With damage. Anything else?



I already run a cheap RF life-based marauder with 7 endurance charges as my first good HC character. And juggernaut is for him. Period



First: Ahah so funny when people start argument with i play harcore if you don' t play it than you sxxk

Second: Physical reduction never been a problem for marauder since the tree already give you tons of armor node so that 2k armor if you already got 10k isn' t so good as you think, plus i never died to physical damage with my marauder the only way to die to physical is get smashed by some slow hit that you should manually evade anyway, what kills you is elemental or chaos damage so that 5% reduced damage is just a joke. Period

IGN: crazyjake, ,BadAndAngry
Last edited by crazyjake#2300 on Feb 20, 2016, 4:18:16 AM
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Second: Physical reduction never been a problem for marauder since the tree already give you tons of armor node so that 2k armor if you already got 10k isn' t so good as you think, plus i never died to physical damage with my marauder the only way to die to physical is get smashed by some slow hit that you should manually evade anyway, what kills you is elemental or chaos damage so that 5% reduced damage is just a joke. Period


WTF are you talking about? Are you sure you played this league? Physical damage is what kills you. Physical damage has been crazy ever since 2.0.

I question the level of your characters and your play style if you truly think what you just wrote.
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Starxsword wrote:
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Second: Physical reduction never been a problem for marauder since the tree already give you tons of armor node so that 2k armor if you already got 10k isn' t so good as you think, plus i never died to physical damage with my marauder the only way to die to physical is get smashed by some slow hit that you should manually evade anyway, what kills you is elemental or chaos damage so that 5% reduced damage is just a joke. Period


WTF are you talking about? Are you sure you played this league? Physical damage is what kills you. Physical damage has been crazy ever since 2.0.

I question the level of your characters and your play style if you truly think what you just wrote.


I leveled till 94 with EA marauder, 9k hp 800+ regen +50% chaos resist the few death i have is because of crazy mod village ruin (bow boss), and an insane crematorium i did when i reached 94(i was bored).
If you mind why physical don' t bother me is because with molten shell active i have 64% physical reduction, if you have prolem with physical you should use 2 Granite flasks or a Taste of Hate.
Plus i can tell you next league i'm gonna play ci evasion regen with 0 armor from gear and i'll be more tanky than any 9 endurance charge Juggernaut, greetings
IGN: crazyjake, ,BadAndAngry
Last edited by crazyjake#2300 on Feb 20, 2016, 5:27:56 AM
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I leveled till 94 with EA marauder, 9k hp 800+ regen +50% chaos resist the few death i have is because of crazy mod village ruin (bow boss), and an insane crematorium i did when i reached 94(i was bored).


I have no idea why you use Village Ruin or Crematorium as an example. Everyone knows the crematorium boss has insane damage and has fire penetration. Would you like to use Temple Piety as an example too? Ditto for Village ruin, but I am fairly sure the melee boss in village ruin does pretty high physical damage.
This is like using pre-nerf Desert, Dungeon, or several other maps as an example of physical damage being OP.

I hope you aren't comparing legacy gear with league gear too when talking about this.

What I am asking is not how high level you are in standard, but how high level you managed to play since the start of 2.0.
If you levelled up starting from 2.0, you would definitely know that most of the danger comes from physical damage.
Next league, things might change, since it isn't known what changes will be made.

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Plus i can tell you next league i'm gonna play ci evasion regen with 0 armor from gear and i'll be more tanky than any 9 endurance charge Juggernaut, greetings


Good luck to you then. I hope you won't be complaining about dying too much. CI Evasion Ranger with regen sounds funny.
Is it true that "Tukohama, War's Herald" gives 70%-120%more damage with totems?
(10k life-->800 fire dmg to spell(25%eff)-->200dmg or 100dmg(21lvl 136-203=169.5dmg)?? idk how it scalling, anyways if it works like that - its fucking crazy
Last edited by availablex#4701 on Feb 20, 2016, 7:32:23 AM
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Starxsword wrote:
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I leveled till 94 with EA marauder, 9k hp 800+ regen +50% chaos resist the few death i have is because of crazy mod village ruin (bow boss), and an insane crematorium i did when i reached 94(i was bored).


I have no idea why you use Village Ruin or Crematorium as an example. Everyone knows the crematorium boss has insane damage and has fire penetration. Would you like to use Temple Piety as an example too? Ditto for Village ruin, but I am fairly sure the melee boss in village ruin does pretty high physical damage.
This is like using pre-nerf Desert, Dungeon, or several other maps as an example of physical damage being OP.

I hope you aren't comparing legacy gear with league gear too when talking about this.

What I am asking is not how high level you are in standard, but how high level you managed to play since the start of 2.0.
If you levelled up starting from 2.0, you would definitely know that most of the danger comes from physical damage.
Next league, things might change, since it isn't known what changes will be made.

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Plus i can tell you next league i'm gonna play ci evasion regen with 0 armor from gear and i'll be more tanky than any 9 endurance charge Juggernaut, greetings


Good luck to you then. I hope you won't be complaining about dying too much. CI Evasion Ranger with regen sounds funny.


I used as an example the map i had trouble to do, mob like rakango or devourer already got nerfed so i had no trouble with them...plus one of the most dangerous map mob is % extra elemental damage with -% resist, but since you play HC mabye just wanna skip them
In 2.0 i leveled till 81 my duelist, i have 30% physical reeduction, nerver died once, no legacy gear.
Before criticizing you should learn to read, i wrote regen not 'ranger', yes my 15k ES 2/3k REGEN CI char is immortal, deal with it
IGN: crazyjake, ,BadAndAngry
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First: Ahah so funny when people start argument with i play harcore if you don' t play it than you sxx


I wasn't taunting standard player. Just saying that I understand a subclass that only brings survivability and no "MOAR DAMAGEEEES" is worthless for them.


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if you have prolem with physical you should use 2 Granite flasks or a Taste of Hate


If you know how to pop granite flasks, I'm pretty sure you know how to use amethyst flask or ruby flask too, eh?
Plus, when I do crematorium for exemple, I would definetly switch one of my aura to a leveled purity of fire if I'm unsure.

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since the tree already give you tons of armor node so that 2k armor if you already got 10k


Uh... You know the +2k from armor got multiplied also by your armor nodes? It's +2k BASE armor. So it brings you way way more in effective armor


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yes my 15k ES 2/3k REGEN CI char is immortal
Nothing is immortal :P That's why we often see top ladder people dying. Everyday.

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