Recent Ascendancy Class Announcements

Love the character art
Does "Walk the Aether" from the Trickster work with Cyclone? Cyclone is de facto a movement skill, and no mana use + 20% attack speed is just OP.
There's just a minor tidbit i would like cleared up if possible.
Elemental Conflux was defined in the video as "All damage ignites, chills and shocks".
All damage meaning physical and chaos as well? Not just elemental?
And is it a chance for these to occur, or are these just occurring period during the 4 seconds every hit.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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Raghin wrote:
There's just a minor tidbit i would like cleared up if possible.
Elemental Conflux was defined in the video as "All damage ignites, chills and shocks".
All damage meaning physical and chaos as well? Not just elemental?
And is it a chance for these to occur, or are these just occurring period during the 4 seconds every hit.


It should be with every damage (phys, cold, lightning, fire, chaos) and even better... with every hit during the 4 seconds! Yes... even with normal hits, not just critical strikes.
Spoiler
Scion Class:
You will be able to choose any Class from the others ...
ign POWERSIPHONFORTHEWINNN
Well GGG,you see,you can post announcements directly here,not to use crappy 3rd party sites like IGN.
hurray! the class page https://www.pathofexile.com/ascendancy/classes was finally updated!
Last edited by Darkfyre on Feb 9, 2016, 10:52:08 AM
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Darkfyre wrote:
hurray! the class page https://www.pathofexile.com/ascendancy/classes was finally updated!


looks amazing.

i'm really excited on how they compensate the game for the huge power improvement of players.
age and treachery will triumph over youth and skill!
...You're going to release details on the Scion's single Ascendancy class last, just to maximize the anticipation and annoyance of Scion players, aren't you? :p
Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604
There's a few great, build-defining options in the Ascendency classes, but also quite a number of boring "buff this stat a bit" missed opportunities.

Sanctify/Pious Path is a really great idea: giving the Inquisitor reason to want to stand on Consecrated ground. I think more could have been made of this: the whole of the Inquisitor class could be about different reasons for standing on consecrated ground.

The right side of the tree does need help with survivability, at least from about level 45 until you get massive energy shield in the very late game, and I don't see much help here. How about these ideas:
* (Elementalist) Gain an endurance charge when burning. Gain a power charge when shocked. Gain a frenzy charge when chilled.
* (Elementalist) Your maximum fire resistance is increased by 5% for burning damage only. OR You cannot be shocked. OR you cannot be frozen but will be chilled instead. These options are mutually exclusive.
* (Necromancer) Your minions have conduit. Minion conduit also shares fortify and onslaught.
* (Saboteur) Your traps and mines also generate blinding smoke when triggered. Teleport to a random smoke cloud each time one triggers.
* (Raider) You have 10% change to cast either "mirror arrow" or "blink arrow" on crit
* (Deadeye) Projectiles that don't piece have knockback
* (Witch/Blood mage) Your intelligence gives life but not mana. Your max life is not increased by life nodes.
* (Witch/Blood mage) Your body armour has blood magic.
* (Witch/Bloodmage) You have corrupting blood. You can detonate corrupting blood debuffs on monsters to deal 1% of your max life as chaos damage per debuff. The bleed effect does not give life leech but the detonation does. The corrupting blood effect does not apply when you have energy shield.

Other ideas:
* (Marauder/Guardian) You can use two shields.
* (Marauder/Guardian) Your block chance also protects nearby allies.
* (Juggernaut? Marauder/Guardian?) Melee hits for more than 100% of your life after mitigation set your life to 10% of maximum
* (Beserker or Raider) You have Rampage.
* All damage is taken as chaos damage and cannot be converted. You cannot have chaos innoculation.
* (Deadeye) Your pierce chance gives a chance to chain one more time
* (Saboteur) You can place one more trap. You can place one more mine. Your spells and attacks do no damage. (This is extra to Bomb Specialist).


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