Recent Ascendancy Class Announcements

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CharanJaydemyr wrote:
they're very wary of premature information. No dev has not been burned at least once by divulging unsteady intelligence.


yep, announcing an expansion on external websites is rather used to create a hype, it's unlikely the new features will be implemented as announced.

announcing them here gives them more of a obligatory character, so thx bex.

age and treachery will triumph over youth and skill!
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le_niempire wrote:
The Hierophant looks awesome for a Mjölner build, gaining endurance charges when gaining power charges, this makes Voll's only required if you want to use an other class for Mjölner, cant wait to try it out without having to invest 25+ exalted ^^!


Hyrophant looks like the best totem build you can have, 3 totems on the go(maybe 4 with searing bond?) and the ability to DAMAGE enemies yourself, no draw backs like ancestral bond or the armour other than a damage penalty to totems which shouldn't be the primary source of damage.

Also culling strike on your totems should ensure that you'll gain 8% attack/cast speed + a damage boost(who knows how high it stacks)

Also 100% attack damage a n00b trap how? because of the extra damage taken? it's hardly a major problem.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Last edited by lagwin1980#2224 on Feb 9, 2016, 4:13:02 AM
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Jideament wrote:
Scion?


Will be the last one to be revelaed, also has something from the trickster subclass if the last state of exile was anything to go by
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
remove block spell from duelist pls, or add it to other classes also, playable by a caster.
IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records:
https://www.pathofexile.com/forum/view-thread/972683/
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Jideament wrote:
Scion?

still a big secret
age and treachery will triumph over youth and skill!
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Jazc wrote:
Will u be able to regret ur Master class if chosen wrong?

Looks great dough

ditto
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lagwin1980 wrote:
Also 100% attack damage a n00b trap how? because of the extra damage taken? it's hardly a major problem.
No, because first, new players will think about it as "100% more damage" while it is not; and second, because of it conditional nature. Which wasn't mentioned in the OP at all, by the way.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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sidtherat wrote:
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silumit wrote:
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Bex_GGG wrote:
Are you interested in 100% increased attack damage?
Nice noobtrap there, Bex ;)


+1

that increased damage node is almost criminal noob trap :/


Well 100% increased attack damage could be worth of halved fortify effect especially for SC players. It's shame you can't use it with Cloak in Savagery.


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silumit wrote:
No, because first, new players will think about it as "100% more damage" while it is not; and second, because of it conditional nature. Which wasn't mentioned in the OP at all, by the way.


Addictive and multiplicative bonuses work together you know... 100% damage increase is worth of 1-2 damage clusters including path to get there. Also it is not restricted to specific weapon or damage type! In example it works for Facebraker. ;)
Last edited by Langhun#7314 on Feb 9, 2016, 5:07:42 AM
Can't wait to see more classes. My favorite of these is Heirophant!
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ama wrote:
Bex you can do better than this ;) Summarizing all the already knewn things is not a "news" :)


Actually that was a good news topic here cause i missed other ones regarding subclasses if they not posted here but on some other sites that dont load videos. Even if i know how to make those sites load videos, im kinda too lazy do so. So thex for posting all 5 subclasses here in 1 post with good showed tree.

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Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)

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