[ Suggestion ] Path of Exile - Frontier

Neat.

Whoa.

This is a lot of content.

This is like pro-paint skills to express all your ideas. Nice job.

Definitely interesting for sure. I LOVE the tablet glyph maps, I LOVE the checkpoints, zones and crafting.

I ABSOLUTELY HATE the runes. FUCK THE RUNES AND THE FUCKING RUNE BOOK. Runes = Diablo. POE =/= Diablow.
In-Game Name: BLOOBERRY_
Mall/Shop: 800001 ---------- Magic-Find Build: 746000

[NUKE]
Last edited by 1BLOOBERRY#7482 on Jan 29, 2016, 7:00:00 AM
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1BLOOBERRY wrote:
Neat.

Whoa.

This is a lot of content.

This is like pro-paint skills to express all your ideas. Nice job.

Definitely interesting for sure. I LOVE the tablet glyph maps, I LOVE the checkpoints, zones and crafting.

I ABSOLUTELY HATE the runes. FUCK THE RUNES AND THE FUCKING RUNE BOOK. Runes = Diablo. POE =/= Diablow.


Same lot stuff here are cool but rune are an awfull mechanic imo i dont want see this in poe.
Last edited by keta#3989 on Jan 29, 2016, 7:07:45 AM
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1BLOOBERRY wrote:
Neat.

Whoa.

This is a lot of content.

This is like pro-paint skills to express all your ideas. Nice job.

Definitely interesting for sure. I LOVE the tablet glyph maps, I LOVE the checkpoints, zones and crafting.

I ABSOLUTELY HATE the runes. FUCK THE RUNES AND THE FUCKING RUNE BOOK. Runes = Diablo. POE =/= Diablow.


"
keta wrote:

Same lot stuff here are cool but rune are an awfull mechanic imo i dont want see this in poe.


That's why its mechanis are different from Diablo.

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Serleth wrote:

Some Probably Pretty Crap Ideas To Get Your Head Working On AlternativesShow

Not saying any of these ideas are fleshed out, AT ALL, but stuff for you to consider and work from.


Those are actually pretty cool ideas. The "drain an effect from x and apply to y" was my first idea about the Essence Orb believe you or not lol.

What do you think of instead of changing the attribute, it splits it into 2 different atributtes ? So a 100 Str Requirement Ground Slam becomes 50 Dex 50 Str Ground Slam OR 50 Str and 50 Int Ground Slam ?
Dream with me !
Last edited by Hilldrake#6698 on Jan 29, 2016, 7:15:44 AM
Hi :)

What an amazing piece of work. I applaud your effort. The glyphs look very interesting.

However, all of the proposed crafting "improvements" are just bad imo; the elimination of mods and essence orb in particular.
The essence orb will in practice eliminate all the struggle of acquiring enough stats to be able to run a build, because you can just use all gems of one stat, which, i think, is in complete contrast with the whole trade-off oriented aspect of the game.
The elimination of mods obviously makes crafting way too easy. This should not happen. I think there's even an argument to be made that it's too easy in some cases (crafting good weapons for example).

I'm not sure what to think about the runes. At best, I'd say they are just unnecessary.

Also, the light-saber skill looks ridiculous. This is Wraeclast, not a "galaxy far far away" :p
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SirNikolaj wrote:
Hi :)

What an amazing piece of work. I applaud your effort. The glyphs look very interesting.

However, all of the proposed crafting "improvements" are just bad imo; the elimination of mods and essence orb in particular.
The essence orb will in practice eliminate all the struggle of acquiring enough stats to be able to run a build, because you can just use all gems of one stat, which, i think, is in complete contrast with the whole trade-off oriented aspect of the game.
The elimination of mods obviously makes crafting way too easy. This should not happen. I think there's even an argument to be made that it's too easy in some cases (crafting good weapons for example).

I'm not sure what to think about the runes. At best, I'd say they are just unnecessary.

Also, the light-saber skill looks ridiculous. This is Wraeclast, not a "galaxy far far away" :p


Thanks a lot for your feedback!

But, i don't get where you're getting the idea of "removing mods"... Essence Orb has nothing to do with mods. Maybe it has to do with the "cap" to the lowest mods an item can roll ?

Also, i have to say, the chance of re-rolling an attribute of a Skill Gem is REALLY low. It's totally gamble.
Dream with me !
Last edited by Hilldrake#6698 on Jan 29, 2016, 7:29:56 AM
Really cool :P
why letting the community mod a game, is an extremely good idea :)
man that was awesome.

D2 has Median (among others).
TL2 has Synergies (among many, many things).
Path Of Exile should have this, and others like it.
a game community's imagination and skill is unrivaled. unleash it, GGG.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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swedishdough wrote:
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Dan_GGG wrote:
This is really cool!

You should contact Support about moving it to Community showcase for other people to see. I'm sure they'd be happy to do so.

I can't provide feedback on the mechanics or ideas, but I'm curious to know what it means for an area to contain jump scares.
i dont like the concept, infact, if ggg decided to add actual jumpscares to the game, it might just be the end of my PoE careér... plz dont, its the only thing im trying to evoid in games, and i dont think PoE is that kind of game

I'm not saying I want to add jump scares to the game.

Nothing I've posted here is meant to comment on the specific suggestions.
Gameplay & Level Design
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A few quite amazing ideas, even tough some don't exactly follow the design rules of GGG (especially the very specific must take key nodes seem odd).

Would definitely be neat to have the bounce support gem tough.
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Vhlad wrote:
We'd get to play (and make) stuff like this if GGG sold a moddable offline client.



I didn't read the whole thread so someone might have already mentioned that allowing an offline client led to the whole dupe/charm fiscal in D2.

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