[ Suggestion ] Path of Exile - Frontier

This is the best post I've ever seen on any community!

Amazing work OP :)


+1

@ GGG go hire him asap or at least try to make 50% of his idea into the game!
I'd have some concerns about the idea itself, but the presentation is top-notch. Awesome job with that! :)
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Hilldrake wrote:
LOL! Hahaha, please tell me what you think ! =D

What do i think?
It's 100\10 :D

And i'd really love to see most of your ideas implemented in game. Seriously. Awesome.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
While I do think that this idea is absolutely awesome (and absolutely awesome in a way that means this SHOULD happen) I believe that this is impossible right now. Though I would love to see this when the core game is finished (about act 10+?).

BTW Phase Sabers. GGG, pick that idea.

This is why I think that whenever we can mod Path of Exile it will be so awesome I'm not gonna be able to handle it.
Guys ! I'm really sorry about the delay to answer you, i was sleeping, different timezones =P

Anyways,

@jumpscares:
This mod makes something similar to devourers popping out of nowhere, but they don't do damage at all.
Sometimes a gigantic devourer pops near you, sometimes a scary 3D animation walks through the map.

it was not meant to be harmful to the player, just to give a little bit of game immersion if i might say it like that.

Mirages works almost the same, but they have a "fade out" effect when you spot then for a few seconds.
You'll see shrines that doesn't exists, golden shiny chests that fades out right in front of your eyes, etc etc.

@Dan_GGG
I would love to have it into Community Showcase! I'll try to make it happen!

@New Orbs
The Dominant Orb has a cap and the Essence Orb can't be used in Uniques, so it can't change its base.

Just a quick brief about Dominant Orb:

- Crafting an item from 0:

You have an ilvl84 Normal Glove, you alt spam it until you get 2 mods, than you roll

T2 life leech and T3 attack speed.

You use a dominant orb, and it will pick between the leech, and the attack speed.

Let's say it picks the attack speed, and now it's a T1 mod.
You CAN'T use the orb again, because there's no range between mods to be picked.

Then, you regal it. While hoping to get another T1 mod with your regal, you might fail, and THEN you can use the Dominant Orb again, because now it has another 2 mods to be randomly picked by the orb.

And finally, you exalt since it has now 2 T1, and if you fail to get a T1, you use your final dominant orb, and it's done. It can't affect the item if it has 3 T1 (prefixes OR suffixes) anymore.

So basically, to craft an item from 0, you have to spend 3 Dominants a regal and 1 ex, so it has a little bit of investment (at least for poor players like me =P). And considering that you can only get the Dominant Orb by influenced mobs, or dominators, they might be really rare imo.

In other hand, if you get a Rare item with good mods, you can use a dominant orb until you get 3 T1 mods, but if the item has 3 T1's already, the orb won't work because of the cap. So, that's basically it. I don't know if it would really ruin the game, but i can update the idea if you guys think it necessary.

@DominatorUniques
I want them to be really powerful, almost god-like or bonkers, because they'll be really difficult to be gotten. Dominators fights (at least in my mind) are supposed to be scary and mechanical fights. You'll spend some time trying to kill them, there are fights in which you can deal damage to them before meeting some requirement or diactivating some shield or something like that (nothing TOO annoying tho, i know we like clear speed, but the whole idea behind Glyphs is to make people play the game with more attention than they're used to.) So that's why the uniques are really powerful and might not meet the logic GGG follows behind their unique design, but it's just a dream at the same time xD

@Player power, Runes, CT's, etc.
It was really hard to 'balance' this part, because unfortunately i'm not a dev (i wish i could be lol), so idk much about GGG logic behind their design, so i've mimicked the best i could to make it similar to their balance. So i'm sorry if something is really off. To be honest, that was something that took 60% of my time while doing the project.


@Thanks!

Thanks a lot for your support guys, i really appreciate it, it's really cool to see all of those feedbacks and i have even gotten a GGG staff member posting in my thread !! That really worth the effort i've put on this. Let's keep the discussion opened !

I was thinking to edit the OP with an Q&A (hidden by spoiler to be optional) What do you guys think ?

Again, thanks a lot!

Dream with me !
Last edited by Hilldrake on Jan 29, 2016, 5:32:47 AM
I skimmed through most of it, and will probably come back to give this a more thorough reading later, but the only concern I have at first glance is the proposed crafting changes. Basically halving chromatic costs just seems unnecessary. Yeah, they're easy to come by, and yeah, you can burn through a BUNCH in a real hurry if you're going for 4-off plus, but risk-reward is part of PoE's decision making process and I think that should stay. "Do I really need to go with this unique chest and spend 2k chromes on it, or should I go with this other one and spend 100 and work towards option A later?"

Same goes for tier-elimination. Although with the introduction of things like "+3 life" as a minimum tier, I'm more willing to accept that.

Part of the reason the economies haven't wholesale gone completely bonkers (although some argue 80+ chaos : 1ex is already well past that threshold) is because things like crafting are still pretty heavy currency sinks. Making it easier to craft just devalues currency AND devalues items, making things harder to sell and inflating higher-tier currency prices and make the game even less accessible to newer players.

Same principle applies to your new orb ideas.

So: keep crafting at least somewhat expensive. It has a purpose behind it. And I can't help but feel those suggestions are coming with the intent to benefit self-found purists, which is great and everything if this were to be a self-found league mod, but the game isn't (and shouldn't) be designed to basically avoid trading entirely.
Jul 27, 2011 - Sept 30, 2018.
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pneuma wrote:
Awesome ideas! The presentation is the best I've ever seen on these boards.

---

Glyphs as "extended maps" is a really, really cool idea. Those could be pulled into mainline PoE without too much work and would give a ton of design-space for GGG to create challenges in.


I thing GGG stopped creating and is just corrupting.
Crazy good ideas, time well spent reading this at work. I hope devs got inspired by this to make similar end game content in next expansions.

Now imagine, DOMINATOR boss build viable questions:D
ING: Glored
"
Serleth wrote:
I skimmed through most of it, and will probably come back to give this a more thorough reading later, but the only concern I have at first glance is the proposed crafting changes. Basically halving chromatic costs just seems unnecessary. Yeah, they're easy to come by, and yeah, you can burn through a BUNCH in a real hurry if you're going for 4-off plus, but risk-reward is part of PoE's decision making process and I think that should stay. "Do I really need to go with this unique chest and spend 2k chromes on it, or should I go with this other one and spend 100 and work towards option A later?"

Same goes for tier-elimination. Although with the introduction of things like "+3 life" as a minimum tier, I'm more willing to accept that.

Part of the reason the economies haven't wholesale gone completely bonkers (although some argue 80+ chaos : 1ex is already well past that threshold) is because things like crafting are still pretty heavy currency sinks. Making it easier to craft just devalues currency AND devalues items, making things harder to sell and inflating higher-tier currency prices and make the game even less accessible to newer players.

Same principle applies to your new orb ideas.

So: keep crafting at least somewhat expensive. It has a purpose behind it. And I can't help but feel those suggestions are coming with the intent to benefit self-found purists, which is great and everything if this were to be a self-found league mod, but the game isn't (and shouldn't) be designed to basically avoid trading entirely.


Thanks alot for your feedback Serleth! That's exactly why i have to always says "it's just a suggestion" i'm not good with trade neither balance enough to realize everything you've said. About the chroms is just a personal problem i have with the ridiculous amount of currency you have to spend to get some simple setups working, but as i said, that's personal =P. Also, i don't know if you read about my explanation about the dominant orb, it's right above your post xD, and i would like to know the reason why essence orb is equally bad to dominant orb if you don't mind explaining it.

I'll keep this logic in mind for my future ideas, i'll try to present things more balanced and not potentially ruin the game in any aspect, thanks alot for your feedback mate.
Dream with me !

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