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Say_Ten wrote:
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k3nz0ry wrote:
33% nerf to Maligaro's Virtuosity, GG, any idea for what do? Snakebite?
maligaro's are nice but honestly they aren't the end-all-be-all gloves.
you can spec into another power charge if necessary or even run the build as a shadow in the assassin tree if the crit is super important. i'm thinking it will be lower but fine.
you can definitely get gloves with higher attack speed (up to 16%), up to 89 base life, flat lightning damage, resists, etc.
Yeah, true, and with Raider class, it will be better focus on frenzy charges than crit and power charges, no?
IGN:ZorryFlurry
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Posted byk3nz0ry#0175on Mar 3, 2016, 10:10:43 AM
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hey mathil, r u updating the passives and details for Ascendancy?
im thinking of doing this build next league, hopefully can start doing it as soon as the league starts=)
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Posted byaMIgolala#4447on Mar 3, 2016, 11:46:27 AM
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Nightwit wrote:
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sushibagel wrote:
No nerf to Voltaxic according to patch notes.
Insane nerf to the poison support gem though, rip the Blast Rain aspect.
You can literally fix this with speccing into fatal toxins. Hardly rip, just a lil more effort needed to make it work.
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Posted by_PapaLegba_#5516on Mar 3, 2016, 12:04:13 PM
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_PapaLegba_ wrote:
You can literally fix this with speccing into fatal toxins. Hardly rip, just a lil more effort needed to make it work.
Can you or anybody post a new suggested tree and/or 5L and 6L setups for LA and Single target.
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Posted byBoozler#7979on Mar 3, 2016, 2:51:26 PM
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Damier wrote:
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glh5 wrote:
I disagree that this build has enough damage. You can easily use more to shatter porcupines and kill tough guys. Think of the damage you have with diamond shrine ;)
Also if you want more defense, that isn't really in the spirit of this build. Then you should look at the HC build with coil and taste of hate that has already been linked here multiple times.
But yeah, it's simple really. There is no "best" class for this build.
More aoe? Go assassin
More single target? Go deadeye
More ms? Go pathfinder
I think ascendant is weak and pathfinder is a little weaker than the other two.
I disagree with your assumption. Why would you even need more AoE (Hope we all agree we re talking about late/endgame since transitioning into there is a different question). I 1-2 shotted trash and rares/champs being amongst them even in T15 Maps. +As Pathfinder for instance you will also Poison with LA on hit. So basically anything not dying on the first hit will do so either on 2nd or just to poison from the first.
So i will leave the AoE discussion out of my Argumentation.
First of all: I've done countless Uber runs on Talisman for practice on this one and i've had runs killing DoubleVaal before even submerging and killing 2 of the Trio Boss from 1 volley (2 died simulatenously couple of times). On Atziri Splitphase she barely managed to get off 1 Flameblast, on some lucky crits she couldnt even finish it. So how much more damage shall i need!?
I will agree on the obvious part of deadeye, then again you can still switch out a gem as Pathfinder granting you basically the Asassin buff (+2% flat crit) minus the ambush buff (which mentioned above is not of that much relevance).
Farshot is also partly situational, for example closing in Trio on Uber, so the cycloner will get close to you sometimes neglating the effect. Anyway.
The 60% projectile damage which would accumulate are super nice. The 10% crit global(+40% due to sharp and venemous) are a bonus but dont match with the swapped out crit gem. Additionally, Deadeye doesnt provide any clearbenefits beside damage (in this case Movement/attackspeed), which both pathfinder and even more so raider does. (Same case for Assassin)
Raider: I think this is by far the best out of the 3 for mapclearing due to more or less perma onslaught and blood dance effect (+1 additional frenzy charge).
It just provides 36% MS with onslaught and 8 Fcharges being up by itself along with 49% iAS.
However, there are opinions and this is mine to list it up.
Assassin: Nice Damageboost, more or less forces you to get the powercharge which you wouldnt path to usually, that sux.
Deadeye: Pure damage again. No utility.
Raider:Insane Movementspeed, nice choice to start mapping with due to insane MS and iAS buffs for clearing. Also an endgame mapping alternative to spam higher tier maps.
Pathfinder: Superior utility (Diamon flask with doubledip surgeon? What do you need crit for?!), Poison on hit so you can swap out the Poison gem and you will have perma flask buffs up. Movementspeed and Surgeon on Unique flasks so Atziri's Promise will be up 100% - even on bosses - the moment you reach some nice crit/accuracy and attackspeed bonuses.
That's my point on that :-)
All of the good clasess provide free gem slots. The +2 base crit from assassin is 1 gem slot on both links. I rate the more multi from assassin as 2 free gem slots on aoe. Chain is a free gem slot and poison too. I think ultimately there are 3 or 4 very good options for this build and it's impossible to say which is best objectively. There is still more damage to be had. For example I don't oneshot the rhoa in plateau and waterways boss with extra life still takes quite a while to kill.
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Posted byglh5#3285on Mar 3, 2016, 5:32:30 PM
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All of the good clasess provide free gem slots. The +2 base crit from assassin is 1 gem slot on both links. I rate the more multi from assassin as 2 free gem slots on aoe. Chain is a free gem slot and poison too. I think ultimately there are 3 or 4 very good options for this build and it's impossible to say which is best objectively. There is still more damage to be had. For example I don't oneshot the rhoa in plateau and waterways boss with extra life still takes quite a while to kill.
2 free gem slots from Assasin? Why? You usually don't even use Critical strikes/Critical damage for LA. I will agree on Chain which only benefits LA while still not having the damage drawback of the gem.
Yes, it is impossible to say which is the best, but i never had trouble killing any map Boss in a couple of seconds. I wonder which kind of gear level your LA had since the account your actually posting that from is not the one you have played on obviously.
Again i have to clarify: At highend(!) Gear level this build does not require its damage to be boosted once more but rather supported or augmented.
Low to midtier the ascendancy classes providing the largest boost towards damage might be qualified as been seen "the best".
Last edited by Damier#7054 on Mar 3, 2016, 7:03:32 PM
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Posted byDamier#7054on Mar 3, 2016, 7:01:53 PM
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Updated the original post with my 2.2 thoughts for the build.
TLDR: choose w/e you want. I'd probably go Scion Berserker/Assassin since it seems like a pretty nice overall package.
A list of all my builds and guides - http://www.pathofexile.com/forum/view-thread/1099189
Twitch.tv/Mathil1 streaming daily
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Posted byMathil#3128on Mar 4, 2016, 4:44:02 AM
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Damier wrote:
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All of the good clasess provide free gem slots. The +2 base crit from assassin is 1 gem slot on both links. I rate the more multi from assassin as 2 free gem slots on aoe. Chain is a free gem slot and poison too. I think ultimately there are 3 or 4 very good options for this build and it's impossible to say which is best objectively. There is still more damage to be had. For example I don't oneshot the rhoa in plateau and waterways boss with extra life still takes quite a while to kill.
2 free gem slots from Assasin? Why? You usually don't even use Critical strikes/Critical damage for LA. I will agree on Chain which only benefits LA while still not having the damage drawback of the gem.
Yes, it is impossible to say which is the best, but i never had trouble killing any map Boss in a couple of seconds. I wonder which kind of gear level your LA had since the account your actually posting that from is not the one you have played on obviously.
Again i have to clarify: At highend(!) Gear level this build does not require its damage to be boosted once more but rather supported or augmented.
Low to midtier the ascendancy classes providing the largest boost towards damage might be qualified as been seen "the best".
If you played the build then you know it is not crit capped by far. So why wouldn't you benefit from massive increased critical strike chance? Perhaps the gem is just better than added lightning / void manipulation as well... I had about 50k on LA and 70k on blast rain, something like that.
Last edited by glh5#3285 on Mar 4, 2016, 6:02:26 AM
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Posted byglh5#3285on Mar 4, 2016, 6:01:37 AM
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i see no one is considering Scion class as viable for that build.
Well, i think im gonna try it.
i will go for 2 subclasses:
1. Inquisitor
- 20% increased elemental damage
- take 8% reduced elemental damage when on Consecrated ground
- 120% increased crit chance when enemies are affected by elemental status alligment
- 20% to create a Consecrated ground on kill
20/20 Str/Int
2. Elementalist
- 4% reduced elemental damage taken
- 5% elemental penetration
- gain Elemental Conflux on Rare/Unique kill
- 30% increased elemental damage to matching golem (i hope lighting golem will be released)
40 Int
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It might work nice since Consecrated ground provides both life regen and elemental dmg taken reduction.
additionally elemental conflux gives 120% increased crit chance, which is not a problem as this build like to shock a lot.
+60 int which is really helpfull.
+2 passive points is nice as well
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Posted bykiernoz#4250on Mar 4, 2016, 6:03:31 AM
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Mathil wrote:
Updated the original post with my 2.2 thoughts for the build.
TLDR: choose w/e you want. I'd probably go Scion Berserker/Assassin since it seems like a pretty nice overall package.
Hey Mathil, thanks again for the guide and updating it. I think I'm gonna do the Scion build you suggested, seems pretty solid overall. Only question I have is regarding the bandit rewards. Same rewards or something different? On the planner you have "passive/passive/passive" but I wasn't sure if you just didn't change it.
Thanks again.
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Posted byMyrnak#6681on Mar 4, 2016, 6:51:39 AM
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