Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready
" Yeah, true, and with Raider class, it will be better focus on frenzy charges than crit and power charges, no? IGN:ZorryFlurry
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hey mathil, r u updating the passives and details for Ascendancy?
im thinking of doing this build next league, hopefully can start doing it as soon as the league starts=) |
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" You can literally fix this with speccing into fatal toxins. Hardly rip, just a lil more effort needed to make it work. |
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" Can you or anybody post a new suggested tree and/or 5L and 6L setups for LA and Single target. |
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" All of the good clasess provide free gem slots. The +2 base crit from assassin is 1 gem slot on both links. I rate the more multi from assassin as 2 free gem slots on aoe. Chain is a free gem slot and poison too. I think ultimately there are 3 or 4 very good options for this build and it's impossible to say which is best objectively. There is still more damage to be had. For example I don't oneshot the rhoa in plateau and waterways boss with extra life still takes quite a while to kill. | |
" 2 free gem slots from Assasin? Why? You usually don't even use Critical strikes/Critical damage for LA. I will agree on Chain which only benefits LA while still not having the damage drawback of the gem. Yes, it is impossible to say which is the best, but i never had trouble killing any map Boss in a couple of seconds. I wonder which kind of gear level your LA had since the account your actually posting that from is not the one you have played on obviously. Again i have to clarify: At highend(!) Gear level this build does not require its damage to be boosted once more but rather supported or augmented. Low to midtier the ascendancy classes providing the largest boost towards damage might be qualified as been seen "the best". Last edited by Damier#7054 on Mar 3, 2016, 7:03:32 PM
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Updated the original post with my 2.2 thoughts for the build.
TLDR: choose w/e you want. I'd probably go Scion Berserker/Assassin since it seems like a pretty nice overall package. A list of all my builds and guides - http://www.pathofexile.com/forum/view-thread/1099189
Twitch.tv/Mathil1 streaming daily |
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" If you played the build then you know it is not crit capped by far. So why wouldn't you benefit from massive increased critical strike chance? Perhaps the gem is just better than added lightning / void manipulation as well... I had about 50k on LA and 70k on blast rain, something like that. Last edited by glh5#3285 on Mar 4, 2016, 6:02:26 AM
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i see no one is considering Scion class as viable for that build.
Well, i think im gonna try it. i will go for 2 subclasses: 1. Inquisitor - 20% increased elemental damage - take 8% reduced elemental damage when on Consecrated ground - 120% increased crit chance when enemies are affected by elemental status alligment - 20% to create a Consecrated ground on kill 20/20 Str/Int 2. Elementalist - 4% reduced elemental damage taken - 5% elemental penetration - gain Elemental Conflux on Rare/Unique kill - 30% increased elemental damage to matching golem (i hope lighting golem will be released) 40 Int ------------- It might work nice since Consecrated ground provides both life regen and elemental dmg taken reduction. additionally elemental conflux gives 120% increased crit chance, which is not a problem as this build like to shock a lot. +60 int which is really helpfull. +2 passive points is nice as well |
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" Hey Mathil, thanks again for the guide and updating it. I think I'm gonna do the Scion build you suggested, seems pretty solid overall. Only question I have is regarding the bandit rewards. Same rewards or something different? On the planner you have "passive/passive/passive" but I wasn't sure if you just didn't change it. Thanks again. |
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