Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready
" I think Assassin is a very good choice in 2.3 for this build. You have an easy game reaching the crit cap with Assassin's Ascendancies, and power charges are pretty self-sustained even without a dedicated CoH setup. Plus, you add "free" poison damage to the mix. It should be great. Last edited by djnat on Jul 6, 2016, 5:27:48 PM
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What do you think of the 2 additionnal targets enchantment (helm) for the FW LA combo ? Does it add anything ? Or is it better to aim for 40% damage ?
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" +2/+3 is probably optimal, more additional hits is nice because you're piercing walls very frequently to generate the additional hits for Phase II LA to seek out. 40% LA is what I would "settle" for. But you get a ton of value out of the former. Fake Temp League Elitists LUL Last edited by _Saranghaeyo_ on Jul 11, 2016, 1:44:21 PM
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" What he said. It's basically equivalent to the EQ reduced duration. For try, for see, and for know.
This is a buff | |
The phrasing was not obvious to me. For example, can the 3+2 so 5 hits hit all the same target ? If not, it's equivalent to have 3 or 5 hits when dealing with a single target no ? Or do the walls count as targets ? I am confused. Plus, the AOE is the rha range at which it looks for targets in the phase II right ? There is no AOE linked to the actual damage, to my understanding, so if a frost wall is hit by phase II it wont deal damage
edit : not sur if i was clear but i meant for single target dps Last edited by AAZgurf on Jul 12, 2016, 4:17:04 AM
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I want to give Raider a shot, but I am a bit confused in respect of ascendancy points. What way should I take besides Avatar of Veil? - Avatar of Chase, Avatar of Slaughter or neither?.
Last edited by tutuz on Jul 13, 2016, 9:32:32 AM
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" I'd go for Avatar of the Veil + Avatar of the Slaughter, and would run a Chemist's Silver flask with 24-25% charge usage reduction to have 2x 6 seconds uses. | |
Really love this build. The power for farming maps and Atziri is great. I am running the Crit LA / Frostwall version.
Some notes to myself during leveling to 92 (and this is by now means criticizing the build or other peoples comments - more so my own experience in game): - you have to play either vaal pact node or with acuity - I did not enjoy acuity at all. (besides the cost of 17ex, I did respec into the acuity tree, and lost over 12k of damage. Which at that time was more then 20% dmg lost) - I am not a fan of blood rage (even when I had acuity), hence creating frenzy charges is tricky - I rather use power charges for more dps (also more crit chance, as I am not maxed out on crit) - I was farming Atziri over 100 times (for challenge), and it was pretty easy (just the first couple of times I died, as I had to get used to the fight itself) AFTER farming Atziri over 100 times, I went for max gems (21/20 etc.) and +1 Arrow Drillneck. I was not able to kill UBER Atziri itself (trash was easy, duo okay, trio stressful, but Atziri one shot killed me). - After that I sold my max level gems, my +1 arrow drillneck, and keep farming maps, levels, prophecies etc. Summary: - Amazing build, would totally recommend it - did not find the UBER ATZIRI fight easy at all (actually not even doable with my game skills) - the build is rather on the squishy side, and I would not recommend it for HC or UBER LAB. - still not sure if GMP or LMP is better - Dont know how to get more damage out of this build, without spending a lot on new jewels. - Drillneck had always the better sheet dps, then crazy good rolled Rare Quivers. My chars are visible, if you want to check it out for your own guidance or input on how to improve the char. Last edited by sascha411 on Jul 18, 2016, 1:32:39 PM
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Speccing into master of the arena, golem's blood and heart of the oak almost nullifies the blood rage degen if you have acuity. Blood rage is also a great DPS buff (20% "free" attack speed is very good).
Obviously to fully enjoy acuity you have to be crit capped or so. And it's very easy to be critcapped while mapping (power charges and assassin's mark help a lot). A lot of improvements can be done in your character. 1. You have Acrobatics. All armour based flasks / items suffer a 50% penalty with that keystone on. Replace Rumi's Concoction with a good rolled basalt flask. On my Voltaxic Pathfinder I am currently using this flask setup: It's very good for almost everything in the game. You'll need a bleed removal suffix btw, since you are a Deadeye. 2. Phase Acrobatics. In this patch it's very good to have even if it costs 4 additional passive points (which provide, btw, an overall gain of 10% dodge and 30% spell dodge). Think about it. 3. Evasion. You can get it a lot better if you use better boots / gloves and it's good when mapping. Arrow dancing is another option to consider, since it helps against reflect. 4. GMP. You are using Frost Wall so you want the maximum shotgun potential. There is no competition with LMP, especially because you are a Deadeye and the Endless Munitions node makes it easier to shotgun. 5. Blood Rage. It's too good to pass in a character which scales entirely on flat damage increases. 20% attack speed is huge. I now it feels uncomfortable with Vaal Pact, but it's still a good deal imho when you get used to it. 6. Fangs of the viper, with the "new" Voltaxic, is not necessary. 7. Force of Nature is a good and efficient talent to have. You get 40% WED and 6% elemental penetration for 3 points. To get all those extra utilities, I'd sacrifice all the passives left to the jewel socket near to Vaal Pact. Not because they aren't good, but because they require 3 completely useless travel nodes (10 dex ones) to be taken. Last edited by djnat on Jul 18, 2016, 6:25:23 PM
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Just wanted to say, fangs of the viper is still pretty good. 5% movespeed is awesome.
For try, for see, and for know.
This is a buff |