Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready

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Damier wrote:
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IlyaK1986 wrote:
I've actually seen someone (god, I forget who) actually kill core malachai on the last portal b/c he fucked up after killing second or third heart pretty badly with a full-out defensive gear setup (coil, retch, rare helmet/gloves, I forget which boots).

Also, why are people thinking about berserker when frenzy charges give you more damage anyway? Corrupt a frenzy charge onto darkrays and you have your 40% more damage along with a whole host of other bonuses from Raider's Avatar of Slaughter. The only downside to avatar of slaughter is that snakebites are basically unusable because of the ramp up on frenzy duration reduction.

It seems either assassin or raider will be best for LA/voltaxic. Unstable infusion + herald of thunder seems it'll go a long way in maintaining power charges (alira merc + shadow for 5 max), and deadly infusion will supercharge crit chance.

That or you can mix and match and go Scion with Raider + Assassin, but that might make power charge sustain more difficult on the boss (though I actually thought of a funny funny...orb of storms + PCOC in your utility 4L with ice golem and blink arrow =P...that is, 6L LA, 6L Blast Rain, Frenzy/CoH/HoT/AssMark, CWDT/IC/ED/Blood Rage (or favorite green vaal skill), and for your last 4L, golem/blink/PCOC/orb of storms.

Honestly, seems assassin would really allow someone a lot more leeway with their gearing since they wouldn't need as much crit on gear. If you want to stick to ranger, though, it seems Raider's the way to go with avatar of slaughter's crazy attack speed and more damage multiplier from the frenzy charges.

Edit: there's also occultist Scion with -15% chaos res and I believe some sort of curse bonus for your assassin's mark.



So you re counting out Pathfinder that easily having the option to replace Poison Gem (Which is 40% increased poison after nerf) and thus getting another more multiplier or even critical strike chance gem which - like assassin (assuming you gonna stick to 4 powercharges) by the way - grants 2% flat crit chance + some sweet 70% global?

Plus you get like perma movement and Attackspeed buff of respectavily 15/20%, 30% Chaos res., some Flask duration and effect buffs and a (less effective but in combination with more critical strike gem easier to trigger) Master Surgeon on all flasks meaning with a doubledip Surgeon roll on any flask you can keep up the buffs 100% of the time.

Assassin is overrated. Like "encory" said, the build got enough damage. I'd go happily either a defensive or an utility route, at least that's my current evaluation after everything got revealed and we had the chance to play around with the skilltree.


You can replace poison gem with snakebite gloves. I can honestly see something along the lines of 3 frenzy from tree, 1 power charge, merc alira working. And you might even then socket an increased crit strikes in blast rain, or heck, plop down orb of storms to help with power charge generation.
Do you think guys Ranger raider is the best option to LA? talkin about ranger
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glh5 wrote:
I disagree that this build has enough damage. You can easily use more to shatter porcupines and kill tough guys. Think of the damage you have with diamond shrine ;)

Also if you want more defense, that isn't really in the spirit of this build. Then you should look at the HC build with coil and taste of hate that has already been linked here multiple times.

But yeah, it's simple really. There is no "best" class for this build.

More aoe? Go assassin
More single target? Go deadeye
More ms? Go pathfinder

I think ascendant is weak and pathfinder is a little weaker than the other two.


I disagree with your assumption. Why would you even need more AoE (Hope we all agree we re talking about late/endgame since transitioning into there is a different question). I 1-2 shotted trash and rares/champs being amongst them even in T15 Maps. +As Pathfinder for instance you will also Poison with LA on hit. So basically anything not dying on the first hit will do so either on 2nd or just to poison from the first.

So i will leave the AoE discussion out of my Argumentation.

First of all: I've done countless Uber runs on Talisman for practice on this one and i've had runs killing DoubleVaal before even submerging and killing 2 of the Trio Boss from 1 volley (2 died simulatenously couple of times). On Atziri Splitphase she barely managed to get off 1 Flameblast, on some lucky crits she couldnt even finish it. So how much more damage shall i need!?

I will agree on the obvious part of deadeye, then again you can still switch out a gem as Pathfinder granting you basically the Asassin buff (+2% flat crit) minus the ambush buff (which mentioned above is not of that much relevance).

Farshot is also partly situational, for example closing in Trio on Uber, so the cycloner will get close to you sometimes neglating the effect. Anyway.

The 60% projectile damage which would accumulate are super nice. The 10% crit global(+40% due to sharp and venemous) are a bonus but dont match with the swapped out crit gem. Additionally, Deadeye doesnt provide any clearbenefits beside damage (in this case Movement/attackspeed), which both pathfinder and even more so raider does. (Same case for Assassin)

Raider: I think this is by far the best out of the 3 for mapclearing due to more or less perma onslaught and blood dance effect (+1 additional frenzy charge).

It just provides 36% MS with onslaught and 8 Fcharges being up by itself along with 49% iAS.

However, there are opinions and this is mine to list it up.

Assassin: Nice Damageboost, more or less forces you to get the powercharge which you wouldnt path to usually, that sux.

Deadeye: Pure damage again. No utility.

Raider:Insane Movementspeed, nice choice to start mapping with due to insane MS and iAS buffs for clearing. Also an endgame mapping alternative to spam higher tier maps.

Pathfinder: Superior utility (Diamon flask with doubledip surgeon? What do you need crit for?!), Poison on hit so you can swap out the Poison gem and you will have perma flask buffs up. Movementspeed and Surgeon on Unique flasks so Atziri's Promise will be up 100% - even on bosses - the moment you reach some nice crit/accuracy and attackspeed bonuses.

That's my point on that :-)
Last edited by Damier#7054 on Mar 2, 2016, 1:40:00 PM
No nerf to Voltaxic according to patch notes.
Last edited by sushibagel#7716 on Mar 2, 2016, 9:57:07 PM
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sushibagel wrote:
No nerf to Voltaxic according to patch notes.


Insane nerf to the poison support gem though, rip the Blast Rain aspect.
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Nightwit wrote:
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sushibagel wrote:
No nerf to Voltaxic according to patch notes.


Insane nerf to the poison support gem though, rip the Blast Rain aspect.


ib4 people start using buffed Shrapnel Shot for single target 0_0

I feel like going Ranger is the best allaround option. Just roll Raider until you get these new insane flasks, then respec some crit nodes into Druidic Rite and somesuch and roll Pathfinder. Until the new flasks were revealed i thought that Pathfinder is a dead thing, but now i see these sweet bottles of overpoweredness and want to become an official alcoholic. Also 100% poison on hit...rip my liver.

At first i said it as a joke that price on regrets would double, but seeing that changing ascendancy classes is a real thing i am afraid it might come to it. At least Ranger have an option, so if something goes wrong we can witch to another playstyle without the need of re-leveling.



Last edited by Teplokot#7294 on Mar 2, 2016, 11:40:13 PM
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Nightwit wrote:
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sushibagel wrote:
No nerf to Voltaxic according to patch notes.


Insane nerf to the poison support gem though, rip the Blast Rain aspect.


Ya it looks like Maligaro's got nerfed too with the Crit changes. But I think the build is still viable.
only one way to find out...
33% nerf to Maligaro's Virtuosity, GG, any idea for what do? Snakebite?
IGN:ZorryFlurry
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k3nz0ry wrote:
33% nerf to Maligaro's Virtuosity, GG, any idea for what do? Snakebite?


maligaro's are nice but honestly they aren't the end-all-be-all gloves.

you can spec into another power charge if necessary or even run the build as a shadow in the assassin tree if the crit is super important. i'm thinking it will be lower but fine.

you can definitely get gloves with higher attack speed (up to 16%), up to 89 base life, flat lightning damage, resists, etc.

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