Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready
" You can replace poison gem with snakebite gloves. I can honestly see something along the lines of 3 frenzy from tree, 1 power charge, merc alira working. And you might even then socket an increased crit strikes in blast rain, or heck, plop down orb of storms to help with power charge generation. |
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Do you think guys Ranger raider is the best option to LA? talkin about ranger
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" I disagree with your assumption. Why would you even need more AoE (Hope we all agree we re talking about late/endgame since transitioning into there is a different question). I 1-2 shotted trash and rares/champs being amongst them even in T15 Maps. +As Pathfinder for instance you will also Poison with LA on hit. So basically anything not dying on the first hit will do so either on 2nd or just to poison from the first. So i will leave the AoE discussion out of my Argumentation. First of all: I've done countless Uber runs on Talisman for practice on this one and i've had runs killing DoubleVaal before even submerging and killing 2 of the Trio Boss from 1 volley (2 died simulatenously couple of times). On Atziri Splitphase she barely managed to get off 1 Flameblast, on some lucky crits she couldnt even finish it. So how much more damage shall i need!? I will agree on the obvious part of deadeye, then again you can still switch out a gem as Pathfinder granting you basically the Asassin buff (+2% flat crit) minus the ambush buff (which mentioned above is not of that much relevance). Farshot is also partly situational, for example closing in Trio on Uber, so the cycloner will get close to you sometimes neglating the effect. Anyway. The 60% projectile damage which would accumulate are super nice. The 10% crit global(+40% due to sharp and venemous) are a bonus but dont match with the swapped out crit gem. Additionally, Deadeye doesnt provide any clearbenefits beside damage (in this case Movement/attackspeed), which both pathfinder and even more so raider does. (Same case for Assassin) Raider: I think this is by far the best out of the 3 for mapclearing due to more or less perma onslaught and blood dance effect (+1 additional frenzy charge). It just provides 36% MS with onslaught and 8 Fcharges being up by itself along with 49% iAS. However, there are opinions and this is mine to list it up. Assassin: Nice Damageboost, more or less forces you to get the powercharge which you wouldnt path to usually, that sux. Deadeye: Pure damage again. No utility. Raider:Insane Movementspeed, nice choice to start mapping with due to insane MS and iAS buffs for clearing. Also an endgame mapping alternative to spam higher tier maps. Pathfinder: Superior utility (Diamon flask with doubledip surgeon? What do you need crit for?!), Poison on hit so you can swap out the Poison gem and you will have perma flask buffs up. Movementspeed and Surgeon on Unique flasks so Atziri's Promise will be up 100% - even on bosses - the moment you reach some nice crit/accuracy and attackspeed bonuses. That's my point on that :-) Last edited by Damier#7054 on Mar 2, 2016, 1:40:00 PM
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No nerf to Voltaxic according to patch notes.
Last edited by sushibagel#7716 on Mar 2, 2016, 9:57:07 PM
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" Insane nerf to the poison support gem though, rip the Blast Rain aspect. |
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" ib4 people start using buffed Shrapnel Shot for single target 0_0 I feel like going Ranger is the best allaround option. Just roll Raider until you get these new insane flasks, then respec some crit nodes into Druidic Rite and somesuch and roll Pathfinder. Until the new flasks were revealed i thought that Pathfinder is a dead thing, but now i see these sweet bottles of overpoweredness and want to become an official alcoholic. Also 100% poison on hit...rip my liver. At first i said it as a joke that price on regrets would double, but seeing that changing ascendancy classes is a real thing i am afraid it might come to it. At least Ranger have an option, so if something goes wrong we can witch to another playstyle without the need of re-leveling. Last edited by Teplokot#7294 on Mar 2, 2016, 11:40:13 PM
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" Ya it looks like Maligaro's got nerfed too with the Crit changes. But I think the build is still viable. |
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only one way to find out...
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33% nerf to Maligaro's Virtuosity, GG, any idea for what do? Snakebite?
IGN:ZorryFlurry
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" maligaro's are nice but honestly they aren't the end-all-be-all gloves. you can spec into another power charge if necessary or even run the build as a shadow in the assassin tree if the crit is super important. i'm thinking it will be lower but fine. you can definitely get gloves with higher attack speed (up to 16%), up to 89 base life, flat lightning damage, resists, etc. |
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