Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready
you want the pierce wheel asap and to grab ms nodes to run faster so you level faster. Acrobatics is great and you'll need the Vitality Void mana leach node.
http://poeplanner.com/AAIAAHRBQUlDQUFBQUo1dU5DQzd0Z3htT0FGN1RmbjExX3JxNzQ2X3I3M29CMGZ6RkRZMWJyOFNpRmZDUzhfcnJqYl9VSTZmVV9zaWhwT0hiQmlNRnRjTHNLbHQ1OWtNMlV1eDdGRTRxSTlPUFlPY0tDcHQ0Nnc9PQAIQUFBQUFRQUEAAA== then just fill the remaining ones. Connect via nullification on top and regret the Eagle/Lynx part, then regret Nullification as well. It honestly doesn't really matter that much since you level pretty fast but I think I'd do something like this | |
" Thank you very much. |
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Hi Mathil.
Love your work! I'm getting nice dps in standard but I'm vulnerable like hell. Could you please check out my chars and tell me what should I do better in Prophecy league? https://www.pathofexile.com/account/view-profile/loveagents/characters Cheers |
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If we took Powerful Precision in the deadeye ascendancy, do we still need to grab the pierce nodes in the top right section near acrobatics?
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yes, unless you are always point-blank firing into your walls, which you most likely don't and honestly shouldn't
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Hi fellow Rangers,
I have a few questions regarding this build and I hope to get some insights from some more experienced players than I am. The main reason Im posting this is the Ascendancy Class question: At the moment Im torn apart between Raider and Deadeye and I could use some advise on how those classes compare. Those are the conclusions I made by myself regarding this build: Raider gives us a lot of movespeed and therefor clearspeed in maps. I think the class benefited a lot from the +2 Points from Prophecy. Being able to take 2 of the Avatar notes is amazing. But more importantly for me is that you get a lot of surviabillity with it. Some dodge + spell dodge, phasing, more evasion. Phasing is quite usefull since you can get out of some sticky situations. And movespeed in generall lets you manually dodge easier. So decent damage, mapping speed + surviabillity. Quite a good package. Deadeye on the other hand seems to be pretty straight forward at first glance. But there are a few things I dont get yet. For a build which uses Chain, this Class is great. But Im using the Pierce setup. So this benefit doesnt affect me. So the biggest thing here is the extra proj + Aoe from Endless Munitions. I imagine the Aoe helping with LA since the radius of the secondary hits gets bigger. -> is this true? And does that help with singe target too? With the hits from Frost Wall having a bigger radius so more of them connecting to the boss you want to hit? Also the increase from the extra proj is hard to calculate in terms of comfort, clearspeed and dmg increase vs singe target with the Frost Wall method. Now its pretty hard for me to compare those with the things from Raider since I havent played both. I think Raider is better with trash clear and mapping in generell. But it gets harder for me to understand when it comes to single target. So I would be glad if some of you more experienced players could help me and point out the things Im not seeing or overlooking. Thank you for your help and I hope you have fun playing |
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In my opinion, if not going for the LA / Frost Wall / Pierce route, thus playing the classic chain LA + Blast rain combo:
- For mapping Pathfinder >>>>> Raider >> Deadeye - For Atziri / uber / endgame lab runs Pathfinder >>>>> Deadeye >> Raider Pathfinder, with 8 Ascendancy points and the right gear, gives a crazy ton of defensive and offensive utilities + movement speed if you have got the right flask setup and are good at flask management. Raider has very good movement speed and clear speed in maps but has a limitation: if you can't generate frenzy charges easily, you are basically running at half power. Deadeye is the simplest to play and the "nuke and forget" class. She doesn't rely on flask management or on frenzy charges' uptime, plus she has the greatest offscreen potential (far shot is amazing, free chain is good for LA, even if it's only a +1 chain) of the three Ranger ascendancy choices. When going for the LA / Frost Wall / Pierce route, there is no competition about the damage. Deadeye wins, hands down. Far shot, endless munitions + fast and deadly are too good to pass for both single target, aoe and mapping. Raider and Pathfinder are still good from a defensive perspective. | |
Thank you for your thoughts.
" Could you (or someone else) please explain why Deadeye is that far ahead of the other classes in that scenario? How do those points interact with each other? I would imagine Far shot + the extra projectile from Endless Munitions doing a lot of work. But is it that impactfull? Thanks in advance |
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Meh. Deadeye is alright for pierce LA, but it's nothing special. Endless munitions is nice, but so is a +1 quiver. Far shot is conditional and conditional. Fast and deadly is just generic projectile damage and attack speed. Powerful precision gives some nice crit, but that's it. All these things combine to give a pretty powerful bonus, but not as strong as other classes. It's good, but more in terms of shoring up weaknesses in gear, making it a good league starter, but worse than other ascendencies when you have gg gear.
For example, Raider takes your clear speed to an entire new level. Pathfinder gives shitloads of utility. Assassin gives huge crit and multi and much better consistency in your dps. Etc, etc. Edit: Raider is also defensively the best class(sorry Pathfinder) and best for leveling to 100. Also, I have an idea, not very new or anything, but assassin with a properly chromed lioneye chest should be very OP. Something like LA + GMP + crit damage + added lightning + WED + slower proj/void manipulation. Pierce from the chest and crit chance from assassin. Getting crit cap should be easy and with huge amounts of crit multiplier, I suspect this version has the highest dps cap. Not like you actually need that much damage though lol. For try, for see, and for know. This is a buff Last edited by Etherfire on Jun 25, 2016, 3:18:22 PM
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I don't consider Far Shot too conditional (unless we are talking about the Gorge boss lol), when clearing maps you tend to offscreen anything and even when fighting bosses you can place frost wall and take advantage from distance. It's a very strong ascendancy, and so is the +1 arrow and the extra area of effect radius which works very well with the LA + Pierce + FW shotgunning combo.
Deadeye is strong without depending on "combat bonuses", charges or flasks. Other ascendancies require some more management. About clearspeed and safety, I'm not sure that Raider outclasses Pathfinder that much. I tried both and enjoyed both for leveling in the 95+ zone. They are different, but both very strong. Both have very powerful defensive utilities. Movement speed is similar. Damage utilities are at least comparable. I didn't consider the Assassin choice because the discussion was about the Ranger ascendancies, but I agree with you that it's an extremely powerful option in 2.3. Last edited by djnat on Jun 25, 2016, 4:11:28 PM
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