Blade vortex is BROKEN *video pve added (boss molestation)*
" Not sure what you are doing, but I did this in the past: 1.8-1.9 APS claw or dagger with 8-9% crit chance. Cyclone + FA for groups, Molten strike + GMP + multistrike for single target. Few attack speed nodes and jewels besides the crit chance stuff. I was constantly hitting the 0.05s boundary of the CoC gem on groups and most of the time on single target. | |
" CoC Vortex getting 10ish blades works out perfectly fine when you're also throwing out 10 bladefalls and 10 EKs at the same time that all scale from the same physical nodes and Hatred. Assuming you don't invest too much into Area nodes and just stick with Physical/Crit, it melts stuff. Pretty far from garbage. If you get more attacks per second, better crit rate, higher CoC gem, etc, then all the better. Hardcasting Vortex can get some really insane numbers (especially at lower levels when all you need is Echo + Added Fire in a 3L), but you have to get really good at hit and run tactics. Trying to facetank the world in melee range, even with leech and vaal pact, is probably going to end poorly. |
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^uhm guys, your missing the obvious clue.
You need to hit stuff for CoC to trigger. Rather hard if your blade vortex is killing shit before you can land a single hit. So yeah, it can be great on bosses but is going to be shit in all the normal content. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" If your vortex is killing everything before you can make more vortex... then doesn't that just mean you win? You get more vortex against stronger enemies -- it scales up and down as needed for the task. Kinda cool mechanic. |
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I was comparing it to self-cast in my mind pneuma, it's slower because of this mechanic.
Self-cast can be at "boss-efficiency" constantly without slowing down. CoC can't since they will lose stacks on low hp packs.(which then requires you to charge up again at the next pack = lose overall efficiency) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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I'm amused at all the theorycrafting here. Having tried the skill, it's good clean fun, but hardly OP: Bladefall churns out greater damage, with bigger AoE, at range - and even an old fashioned Tornado shot build is clearing faster with crappier gear - again at range.
For sure, you can churn out some good damage and really good life gain/Leech, selfcast .... if you are standing still next to your target! But the cast-move-stop-cast combo required to keep a decent blade count up really hits your clear speed. The Mathils video in post 1 makes the point really well - you can churn out some good DPS ... if you don't mind regularly dying. OP it ain't. If you look at the current league the top players are using: Cyclone Bladefall Lightning Arrow Blast Rain Arc This OMG so OP!!!! skill is not cracking the top 5 as a primary and it doesn't even make top 10 either among high level players or even players overall. |
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