[2.1] Talisman CI/life viper strike build
" Yes, with viper strike you should focus your attacks on rares/exiles and bosses, the trash will easily die with melee splash. |
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" Wow, thanks for the link, that's a pretty nice insight :). Yes, you are right that even with shield we can't tank Kole, dominus touch of god, or vaal smash. So, I checked the link with dual wield and shield comparison. Using monster level 80, 3 endurance charges, fortify, lightning coil. The average monster damage is 887, if I set armor 10k and 15 block chance, it'll take 41 hits to kill, and with 15k armor and 25 block chance its 61 hits. So, its a little bit extra survivability with shield, and I guess shield will help much more with higher block chance (which we don't have). So, I think with dual wield also it should not be as bad. I'll update the information in build guide, thanks for the awesome link, it'll help a lot tuning the end game gears and choices. I'll post this link in build guide as well. Last edited by Tereng#1784 on Dec 10, 2015, 9:34:54 AM
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I have to say I'm favoring therealjcool's tree at this point, though I made a tiny, tiny optimization to it way down near IR and the frenzy node: http://www.exiletools.com/fullscreen-passive-skill-tree/AAAAAwYBsNii2cgU9W9qjBa_df0mlYRvYeLUQlVLtUiMNutjidMRLzY9cFKdqioLbIxd8mKsDki0xRGWtzDC7Azy2-eQGwce6FoFtaXLRwZwVpUuJogGcI2_8uHYdpoT8NVOn1FHY0O5PtvUSVF6fz7P51QwfKxmveYk_Y19LOH_3iP2feNNkqOK7g6xs_zFDHMbrQ2NlWYEsVuvh3YV9gOHexROKuOfYnnTfkz_Sn0ABgBefXVDMRmO_rrawVeXwzPtg3TtC8FaGgguBS1gQSyFeu9jcL6nIWBlTXTxvTYppUd-hNk=
And there's no way I'm passing up Vulnerability's delicious double-dipping for warlord's mark, but I think I'm more yolo than you are. And I'll probably run Vaal Haste over Vaal Grace, as I think that's probably one of the best gems in the game. I might also level with acrobatics, as it pains me to path right by it and not take it at some point! |
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" Yeah, I've since made the same change :) Can't wait to get rolling, really hyped about this. |
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What do you guys think about http://pathofexile.gamepedia.com/Void_Manipulation ? We're doing almost no elemental damage, and it's a "more" multiplier so seems like a good alternative to Increased Critical Damage? I think Melee Physical is better because it increases the initial hit, which is both splashed and also turned into Chaos.
Here are the patch notes about how it works now: Viper strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20. I'll try to do some poor mathz on this tonight. One other thing, swapping Puncture for WB and Bloodlust for Melee Splash for one-on-one boss fights might be interesting, though I'm not sure I'd change the mobility of WB for the increased DPS. |
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I don't know why you guys speculate about VS not applying the dot via melee splash? They didn't mention any kind of change about that in the patch notes or did I miss it? As for now it's easy to just log on and try it out? It worked perfectly fine a few days ago when I tried it at least.
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What do you guys think of this VS build here? Fokused on tanky 1h sword/shield for HC.
http://exiletools.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_D6smlW1sYeI2Ped0tUhVS52q62Po1myMES-bJgW1YqwrCjIBBnCNv13yshlOn1FHDkjPenp_Ps831DB8EZZh673m7T_UUo19Bx56UwMny_Uj9pUuRNIxsE2So4rw1aPn3L3uDrGzj_pJUQIR5w_8xXiuXEANjT3iVL1br4d2SO4V7U4qZ6Djn9N-lotM_0p9AF7VuUMxGY7awcMz7YOE73TtLlNaGgguYuwFLdNvLIVNRnrvIWDBgnTxL8wppYTZR369NmVNvqewq8SCivDpRg== Last edited by Ir4kandj7#5512 on Dec 10, 2015, 6:34:05 PM
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" See, that's how I thought it worked, but couldn't find anything about it. I haven't played VS other than on twilight strand in races, lol. |
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" It currently splashes the DoT(iirc, been awhile), so I imagine it will stay. |
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" The tree looks pretty good and tanky. I've made slight changes in tree to get 2% more block chance, and pick up dirty techniques. I feel the ranger start will be slightly better for this tree, below is updated tree, see if you like it: http://www.exiletools.com/passive-skill-tree/AAAAAwIAAF4CEQMnBLEFLQW1BnAHHgguDY0OSBEvEZYUdRXtFr8Y2xmOG60j9iaVKaUrCi4jLlMvzDB8MbAyATY9N9Q94j7PQzFE0kd-SO5JUUp9TP9NRk2STipOn1FHVL1VS1oaW69cQF3yYeJh62KsYuxlTWegbIx07XTxdoJ4rnpTen9673sUhNmE74d2ivCNfY2_j_qTmZUuloubJpuNnaqjiqPnsKuxs7IZtMW00bVIu569Nr3mvqfBgsLswzPEgsgMy_XPetNv037UUtW52sHcveOf5w_o1ulG62PtP-2D7g7vevDV_MU= |
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