[2.1] Talisman CI/life viper strike build

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Messerschmitt wrote:
I put together a non-crit Scion VS build but it's probably garbage since you won't be chaining as many applications of poison as if you were going crit-based with Adder's Touch.

Spoiler

http://exiletools.com/passive-skill-tree/AAAAAwAAAF4DhwOWBbUGcAceCC4Mcw5ID6sRLxGWE20UCRXtFr8ZjhutI_YkiyaIJpUqOCsKMHwxnjWSNdY2PTrhOyhFCkkTSVFKyE2STeNOn1FHVL1VS1xAXfJfsGBDYeJirGyMbj1vnnWedoJ6f3vDfXWC5IMJhMWHy4ngiq-NfY2_j_qQEZMflS6VZpaLmyabjZu1naqjiqZXpzSnm7GztMW00bVItzC-gL68wJzC7MM6yAzKSs8V037Vudi94tXjhOZY6NbrY-1B7YPw1fJF9Mb-Cv6P_ro=


I heard the Acrobatics area isn't as great as it used to be so I left it out in order to go further in to the Ranger tree. Otherwise, you could get Acrobatics and fill in the Revenge of the Hunted area.

Stats
Spoiler
+85 to Strength
+225 to Dexterity
+70 to Intelligence
+90 to maximum Mana
+134.5 to maximum Life
Evasion Rating: 56
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
4% Attack Speed Increase per Frenzy Charge
4% Cast Speed Increase per Frenzy Charge
4% More Damage per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
46% increased Attack Speed
34% increased Melee Physical Damage
+18% to Fire Resistance
+18% to Cold Resistance
+3 Jewel Socket
+18% to Lightning Resistance
11% increased Cast Speed
12% increased Movement Speed
103% increased Physical Damage
+10 to Armour
24% increased Evasion Rating and Armour
+18% to all Elemental Resistances
159% increased maximum Life
145% increased Chaos Damage
+20% to Chaos Resistance
Life Leech applies instantly. Life Regeneration has no effect.
99% increased Damage over Time
40% increased Physical Damage with One Handed Melee Weapons
5% increased Skill Effect Duration
+5 Life gained on Kill
8% increased Attack Speed with One Handed Melee Weapons
97% increased Evasion Rating
45% increased maximum Energy Shield
12% increased Attack Damage
12% increased Spell Damage
20% increased Mana Regeneration Rate
0.4% of Physical Attack Damage Leeched as Life
24% increased maximum Mana
3% of Life Regenerated per Second
0.4% of Physical Attack Damage Leeched as Mana
125% increased Damage with Poison
10% chance to Poison on Hit
20% increased Life Recovery from Flasks
20% increased Flask Recovery Speed
4% increased Cast Speed with Chaos Skills
Gain 5% of Physical Damage as Extra Chaos Damage
10% increased Physical Attack Damage while holding a Shield
36% increased Physical Weapon Damage while Dual Wielding
2% additional Block Chance while Dual Wielding or holding a Shield
16% increased Physical Damage with Attacks
+10 to Strength and Dexterity
2% additional Block Chance while Dual Wielding
6% increased Attack Speed while Dual Wielding
20% increased Accuracy Rating
28% chance to Avoid being Stunned
20% increased Stun Recovery
14% increased maximum Energy Shield from Intelligence
17% increased Melee Physical Damage from Strength
+450 Accuracy Rating
45% increased Evasion Rating from Dexterity


I'm fine with being told this tree sucks though. It's my first time trying to put something together on my own.


Well with the new viper strike changes non-crit version will actually be good with respect to spreading poison. As per GGG update:


Viper Strike now always applies poison instead of its own buff, with a much higher base duration. This lets players really enhance their damage in a big way by specializing in poison.


So, you don't need adder's touch to spread poison, I chose it in my build for crit-multi. Now, if you are going non-crit version, you might not get as much dps but it might still work out good. I would recommend using claw.

Also, I think scion is not good starting point for the build, because the starting nodes are not as good. Its better to start a shadow, ranger or even duelist will be good.

Also, you'd like to have like 4% life regen to run blood rage and get dps from frenzy charges. So vaal pact doesn't seem like a good option. You will also use this life regen to run whirling blade with blood magic, as there isn't much mana regen and we are relying on mana leech.

Also, evasion atm is not that good so we are taking iron reflex. Below is a suggested non-crit tree, you can start it using either shadow or ranger as per your liking:

http://www.exiletools.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_tNEmlcgMYeJ2glVLtUhtbDY9napsjGKstMXC7Azy2-cV_QW1pctHBo2BijgGcI2_9vzQ0EscZK9On1FHpzSP-o_BRfR6fz7PMHzw1VxA1gdvV73mjX1JUZUuh8tUvSP2Bx6nmxXtTZKjihGWdZ6Wi-4ODkjPFdW573r8xbcw034NjehaAF59dVuvh3YmiBmO_roUdeOf7YMY20p9CC508ZuNKaUhYECgLIV671oaBS107drBhO9i7E1GwYIvzITZR369NmVNvqewq8SCivDpRg==

Let me know how you feel about it.
Last edited by Tereng#1784 on Dec 8, 2015, 2:40:50 PM
Honestly, both CI trees are complete garbage. You get ZO but have no life regen on tree whatsoever; you also don't get frenzies to get lifereg via Blooddancers. So either drop ZO and get VP, or get some life regen in there.
I have yet to produce a good CI tree for this myself, have tried and deleted many so far.

Your life tree looks much better, and I think for a starting char in a new league it will be way better (even though I hate life builds :D).

Mine looks very similar, except I took the "Vitaltiy Void" node in order to make lifeleech more meaningful (hopefully).

Edit: here's a CI tree with VP, maybe can be used as a base.

http://www.exiletools.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_D6ttbCSL53S1SOywwzrbGujW1ELrY4wLKjgQewW1pn-EbxEvuXy-OgZw7UErCk6fXfJ6fw5IKgsRlnBSf8aQGwceidOTJ3BWlS6MNr6KbAvviJoT8NWhL8rTIvT5N9vUj_pJUbQMbRnXz-wY0NDqukZxEVDZW5f0SbEsv0cGX2oNfIMJNbkbJVJTFdfy4dh2b55gQ6crHU9LrpeVPV-GrmNDuT5W9Zykbj3pAkyzVmOsZttuhxO-gCBu0B9Ffizhl9B3B1Aw7-sOXH3jjopq-g==
Last edited by therealjcool#2040 on Dec 8, 2015, 2:47:50 PM
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therealjcool wrote:
Honestly, both CI trees are complete garbage. You get ZO but have no life regen on tree whatsoever; you also don't get frenzies to get lifereg via Blooddancers. So either drop ZO and get VP, or get some life regen in there.
I have yet to produce a good CI tree for this myself, have tried and deleted many so far.

Your life tree looks much better, and I think for a starting char in a new league it will be way better (even though I hate life builds :D).

Mine looks very similar, except I took the "Vitaltiy Void" node in order to make lifeleech more meaningful (hopefully).

Edit: here's a CI tree with VP, maybe can be used as a base.

http://www.exiletools.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_D6ttbCSL53S1SOywwzrbGujW1ELrY4wLKjgQewW1pn-EbxEvuXy-OgZw7UErCk6fXfJ6fw5IKgsRlnBSf8aQGwceidOTJ3BWlS6MNr6KbAvviJoT8NWhL8rTIvT5N9vUj_pJUbQMbRnXz-wY0NDqukZxEVDZW5f0SbEsv0cGX2oNfIMJNbkbJVJTFdfy4dh2b55gQ6crHU9LrpeVPV-GrmNDuT5W9Zykbj3pAkyzVmOsZttuhxO-gCBu0B9Ffizhl9B3B1Aw7-sOXH3jjopq-g==



That was a good catch :). I have removed ZO and added vaal pact, updated the tree link. Also, I have removed dual curses, I had something in mind when crafting but doesn't look that good atm. I have taken the path towards true strike, that looks more optimal. Thanks for the feedback.

I have few questions about your CI tree though:

1. I see you haven't taken the mind drinker node, how is mana managed for the build?
2. You have taken area effect nodes, how are they useful for this build?

For the life based tree, I haven't taken the "vitality void" because as you can see in the gem setup I am running CWDT + warlord's mark that should give enough leech. Also, the tree is close to those clusters can be taken if needed.
Last edited by Tereng#1784 on Dec 8, 2015, 3:15:01 PM
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Tereng wrote:


Let me know how you feel about it.


This tree definitely looks a lot more clean and efficient through the use of claws. I really didn't want to play as a Scion because that start would have killed me with boredom and without the need to fill in Method to the Madness, there's really no reason to head in that direction.

I know that I'll be going VS for Talisman and it'll be my return to a melee build in a very long time so i'll keep my options open in regards to going crit or non-crit.

I guess my only gripe with going Viper Strike is that, no matter where you start, it feels very much like Path of Life again.
Last edited by Messerschmitt#0749 on Dec 8, 2015, 4:44:10 PM
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Messerschmitt wrote:
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Tereng wrote:


Let me know how you feel about it.


This tree definitely looks a lot more clean and efficient through the use of claws. I really didn't want to play as a Scion because that start would have killed me with boredom and without the need to fill in Method to the Madness, there's really no reason to head in that direction.

I know that I'll be going VS for Talisman and it'll be my return to a melee build in a very long time so i'll keep my options open in regards to going crit or non-crit.

I guess my only gripe with going Viper Strike is that, no matter where you start, it feels very much like Path of Life again.


Yep, for melee builds it is pretty much "Path of Life" atm :)
"
Tereng wrote:



That was a good catch :). I have removed ZO and added vaal pact, updated the tree link. Also, I have removed dual curses, I had something in mind when crafting but doesn't look that good atm. I have taken the path towards true strike, that looks more optimal. Thanks for the feedback.

I have few questions about your CI tree though:

1. I see you haven't taken the mind drinker node, how is mana managed for the build?
2. You have taken area effect nodes, how are they useful for this build?

For the life based tree, I haven't taken the "vitality void" because as you can see in the gem setup I am running CWDT + warlord's mark that should give enough leech. Also, the tree is close to those clusters can be taken if needed.


Hey,
to aswer your questions:
1. I can't shake the feeling that I'm gonna revert to Reave for AoE clearing and only use VS for single target. I hope I'm wrong :) In that case, you can bypass the 3 AoE nodes with the 1 int node.
2. Since melee skills are so cheap and we use multistrike, a single +2 mana gained on hit jewel is usually enough. Maybe a mana leech from phys damage roll on top (from jewels or gear) and we shouldn't need mind drinker at all

As for life-based, well - it's not about the amount of lifeleech you got, its about the speed. In 2.0 they have nerfed leech down from the previous maximum 20% of life per second to a mere 2% base. Which makes it essentially useless unless you increase that rate. Nodes like vitality void do that, warlord's doesn't.
Now, maybe they are buffing that base leech rate back up, but if they intend to do so, it wasn't in the developer manifesto (yet).
Thanks for sharing your build! I have three questions about it:

1. Do you think its HC viable?
2. For what is the Spectral throw gem setup?
3. Should I aim for AR/EVA Gear or pure AR or EVA? Whats most efficient when we have IR?

Thanks!
Last edited by Ir4kandj7#5512 on Dec 8, 2015, 6:36:18 PM
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0Nemesis wrote:


Ya this tree looks better, you've traded some life for dps, but guess might work, just lvling in high lvl maps can be bit sketchy. Guess you can try it out and see if you would need more life later. As per my personal play style, I try to get more life for survivability.
Last edited by Tereng#1784 on Dec 8, 2015, 11:57:22 PM
I think Dual Wield is a great idea, especially for SC. I've made this tree which is a bit better balanced I think:

http://www.exiletools.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_df0mlYRvYeLUQlVLtUiMNutjidMRLzY9cFKdqioLbIxd8mKsDki0xRGWtzDC7Azy2-eQGwce6FoFtaXLRwZwVpUuJogGcI2_8uHYdpoT8NVOn1FHY0O5PtvUSVF6fz7P51QwfKxmveYk_Y19LOH_3iP2feNNkqOK7g6xs_zFDHMbrQ2NlWYEsVuvh3YV9gOHexQUdU4q459iedN-GNtM_0p9AAYAXn11dPFDMRmO_roppdrBV5fDM-2DdO0LwVoaCC4FLWBBeu9jcL6nZU29Nkd-hNk=

Now imagine this: We are boosting chaos damage as well as phys, and focus on crit. With something like a Bino's or high crit dagger and 5 power charges, we should be able to near crit cap eventually. Now here comes the beautiful part: We use the same trick as with some reave builds; put an incompatible weapon in offhand. Which weapon you ask? Easy: http://pathofexile.gamepedia.com/Death's_Hand
Not only does it keep us topped up with power charges (hence we take 5th charge from bandit), it also gives us unholy might! Meaning that we get 30% of our (huge) physical damage added as chaos damage! This is a free 30% damage right there that cannot be reflected back to us! And it scales with all our chaos nodes. To further exploit this, I'd consider wearing one http://pathofexile.gamepedia.com/Ming's_Heart - maybe 2 in SC if you wanna go full yolo, but one is enough really. This gives us a chaos res of at least 0, dealing with an annoying problem elegantly and adds another 20% chaos conversion on top, so we now gain 50% of our phys damage as chaos!

To counter the loss of life from ming's and generally the problem that shadow has with life nodes, I'd say wearing a Belly is a must. But even a 4L one with VS - splash - multistrike - melee phys should do a huge amount of damage.
Another item to consider is http://pathofexile.gamepedia.com/Southbound; it gives up to 16% life, thus negating ming's penalty. We can also disregard this item's downside, as we stack everything with poison which will kill off any enemy once we get them to 0HP.

Finally, for a massive flat HP boost, http://pathofexile.gamepedia.com/Kaom's_Roots can be chosen. At the cost of 4 sockets, we gain armor, unwavering and a double life roll. The fact that these have no MS doesn't hurt us, since we whirling blade everywhere anyway.

Hope I got your imagination going guys :)

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