[2.1] Life based EB CoE Wander | 70k GMP+Chain Kinetic Blast 4.5k life with Coil

I'm trying out this version:
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O9qP-uqOKFSAj9i2DLOlNko19GbSGszB8vqdqk1FHdctlTUz_Ps831I2_51TqYr02QzHWWL3m7T8FtdQjJP1HftrBwzPgn8LsGo3_3oTZdO0uU1oaBWZvJ7TFWyYFLdNvmmpirH_7bIydqjY9G8jP3eOE8YoOSBGWXfJ_xgceKgsnqaKjlS5wUsHz8NWJ05UgSVGMNmsXLR9VS7zqxShMs2HiwFT2WyBu0B8EByaVCPRqQ1m8UDDv64PbFr9Vxtte
- see if I can sustain it...
P.S Intuitive Leap in the Jewel Near shadow area for
1. Power Charge
2. Frenzy Charge
3. Nullification

Question:
Can I let go of the Wand Wheel up top? or is it required for the build?
"
LePenseur wrote:
I'm trying out this version:
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O9qP-uqOKFSAj9i2DLOlNko19GbSGszB8vqdqk1FHdctlTUz_Ps831I2_51TqYr02QzHWWL3m7T8FtdQjJP1HftrBwzPgn8LsGo3_3oTZdO0uU1oaBWZvJ7TFWyYFLdNvmmpirH_7bIydqjY9G8jP3eOE8YoOSBGWXfJ_xgceKgsnqaKjlS5wUsHz8NWJ05UgSVGMNmsXLR9VS7zqxShMs2HiwFT2WyBu0B8EByaVCPRqQ1m8UDDv64PbFr9Vxtte
- see if I can sustain it...
P.S Intuitive Leap in the Jewel Near shadow area for
1. Power Charge
2. Frenzy Charge
3. Nullification

Question:
Can I let go of the Wand Wheel up top? or is it required for the build?


You have sacrificed A LOT of crit in that build -

My Build:
255% increased crit chance
90% increased crit chance with wands
63% crit multi
24% crit multi with wands

Your Build:
140% increased crit chance
55% crit multi

That is going to significantly lower your damage output and might be a problem for you. Love the use of intuitive leap in the shadow area though, I think I may have to try and fit that into my build too!
"
You have sacrificed A LOT of crit in that build -

My Build:
255% increased crit chance
90% increased crit chance with wands
63% crit multi
24% crit multi with wands

Your Build:
140% increased crit chance
55% crit multi

That is going to significantly lower your damage output and might be a problem for you. Love the use of intuitive leap in the shadow area though, I think I may have to try and fit that into my build too!


That comment made me think for a while...
- if I chose my pathing & added...

Renewed DUAL WIELD based Wander:

https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O_rqjivzFI_YNjU2SjX1br4d2FfYwfE4q459ieVFHTP8j00p9AAY-zzfUjb_nVEMxbye95u0_BbXUIyT92sGNfsMzmmrgn8LsGo3_3nTtLlO3tloaBWa0xVsmBS3Tb3XLYqx_--pivqdsjGVNnaq9NjY9R34byITZz93jhPGKDkgRll3yf8YHHioLoqOVLnBSwfPw1YnTlSBJUYw2axctH1VLvOrFKEyzYeLAVPZbIG7QHwQHJpUI9GpDWbxQMO_rg9sWv1XG

... I the end all we use the shield for is Spell Damage and HP Roll. Another Wand could deliever spell roll aswell (add the 15% more damage multiplier instead of the HP.) In the end the build is 108 points but has 191% life and 14% more nearby if needed... Just what makes us use shield? is it even needed?
- Dual Wield Opens up for Dual Voidbattery... Only 9% Crit Base but 7 Power Charges and ALOT of Spell Damage (115% Spell Damage each)?

Looks fine?, doesn't have to be "spell damage while using a shield"? (costed me 2c on Talisman HC)
- Plus a 16% Spell Damage roll exists in its place (While Dualwielding)

At the end of the day: Dual Wield would add: 125% Crit (Twin Terror nodes) +65% Crit x2 (65% per Voidbattery) + 100% (50% per +1 additional Powerchage for each Voidbattery) = 355% Crit.
- All of this Crit% is by dual wielding. It's added into the mix of my original 140% Crit from the tree for a total of = 495% Crit.
Last edited by LePenseur on Jan 13, 2016, 6:55:56 PM
"
LePenseur wrote:

Renewed DUAL WIELD based Wander:

https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O_rqjivzFI_YNjU2SjX1br4d2FfYwfE4q459ieVFHTP8j00p9AAY-zzfUjb_nVEMxbye95u0_BbXUIyT92sGNfsMzmmrgn8LsGo3_3nTtLlO3tloaBWa0xVsmBS3Tb3XLYqx_--pivqdsjGVNnaq9NjY9R34byITZz93jhPGKDkgRll3yf8YHHioLoqOVLnBSwfPw1YnTlSBJUYw2axctH1VLvOrFKEyzYeLAVPZbIG7QHwQHJpUI9GpDWbxQMO_rg9sWv1XG

... I the end all we use the shield for is Spell Damage and HP Roll. Another Wand could deliever spell roll aswell (add the 15% more damage multiplier instead of the HP.) In the end the build is 108 points but has 191% life and 14% more nearby if needed... Just what makes us use shield? is it even needed?
- Dual Wield Opens up for Dual Voidbattery... Only 9% Crit Base but 7 Power Charges and ALOT of Spell Damage (115% Spell Damage each)?

Looks fine?, doesn't have to be "spell damage while using a shield"? (costed me 2c on Talisman HC)
- Plus a 16% Spell Damage roll exists in its place (While Dualwielding)

At the end of the day: Dual Wield would add: 125% Crit (Twin Terror nodes) +65% Crit x2 (65% per Voidbattery) + 100% (50% per +1 additional Powerchage for each Voidbattery) = 355% Crit.
- All of this Crit% is by dual wielding. It's added into the mix of my original 140% Crit from the tree for a total of = 495% Crit.


Yea man I was thinking about a dual-wield version myself when I saw those insane crit nodes I was pathing by on the way to life leech anyways. The reasons I decided against that were (1) It would be very difficult for me to find/afford two close to equally good wands (since they alternate attacks), (2) I really need the health and resists from a shield, and (3) I don't have acro in my spec, so the block chance can actually make a difference.

Your build has tons more life already, so if picking up 2 void batteries is on the table for ya and you can resist cap without a shield, then I say give it a shot :)
"
Yea man I was thinking about a dual-wield version myself when I saw those insane crit nodes I was pathing by on the way to life leech anyways. The reasons I decided against that were (1) It would be very difficult for me to find/afford two close to equally good wands (since they alternate attacks), (2) I really need the health and resists from a shield, and (3) I don't have acro in my spec, so the block chance can actually make a difference.

Your build has tons more life already, so if picking up 2 void batteries is on the table for ya and you can resist cap without a shield, then I say give it a shot :)

I'll report back with my result (in case I live long enough (HC Player))
So... a new talisman has been introduced to the game (35% pierce implicit) does this kinda kill our Chain Version. Since it combined with the Pierce nodes is a free support gem, like the life/mana leech nodes in the bottom of the tree?
On an unrelated note, since both are in Talisman, I'd strongly recommend picking up a Vessel of Vinktar since they're relatively cheap right now. Very noticable damage boost, combined with instant leech on demand is pretty awesome. Been using it a lot on my CoC Discharge, it's a bit less useful on the wander, but may still be worth picking up.

"
LePenseur wrote:
So... a new talisman has been introduced to the game (35% pierce implicit) does this kinda kill our Chain Version. Since it combined with the Pierce nodes is a free support gem, like the life/mana leech nodes in the bottom of the tree?


I wouldn't say so, the main reason I use chain instead of pierce is because chain simply has the far superior clear speed, I've tried a 120k tooltip with Pierce, and a 70k tooltip with Chain, and the Chain set-up was 1 shotting level 80+ packs in a 6 man party, but the Pierce set-up wasn't even coming close. Even with the free pierce that should still be the case, would need something like a 200-250k tooltip on Pierce for it to get similar AoE performance compared to a 70k Chain, and I know one extra support gem isn't enough to make the difference.

"
LePenseur wrote:

That comment made me think for a while...
- if I chose my pathing & added...

Renewed DUAL WIELD based Wander:

https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O_rqjivzFI_YNjU2SjX1br4d2FfYwfE4q459ieVFHTP8j00p9AAY-zzfUjb_nVEMxbye95u0_BbXUIyT92sGNfsMzmmrgn8LsGo3_3nTtLlO3tloaBWa0xVsmBS3Tb3XLYqx_--pivqdsjGVNnaq9NjY9R34byITZz93jhPGKDkgRll3yf8YHHioLoqOVLnBSwfPw1YnTlSBJUYw2axctH1VLvOrFKEyzYeLAVPZbIG7QHwQHJpUI9GpDWbxQMO_rg9sWv1XG


I did have a dual wield tree made up and considered posting it. But I never had the chance to test it, definitely keep us up to date on how it performs, I was thinking of doing a proof of concept with something like dual Piscator's or something, I might still get around to that sooner or later.

Since people are actually going to attempt it, here's mine:

http://poedb.tw/us/passive-skill-tree/AAAAAwIBm40ILu2DGY4AXtN-73ruDqOKI_ZNko19MHxRRz7PveY31O0_51Qk_f_ejb_UIwW1YqxsjJ2qNj1tbKXL7LCMC7l8G8jP3fGK44QN0WNDDkhd8ioLcFKJ04w26NbndFWFIurDOio4m7WExV-wykpvnpykhxN3B_GzS1fA44MJYENuPb6AVUth4iaVEZYHHpUu8NVJUfzFDY0V9mJ5AAZbr04qI9NvJ5pqj2BM_0Mx2sF07QUteu8uU9NvwzNaGo1-t7Z1y76nZU29Nkd-6mKHduOfSn0ZivsJ9toajxa_bmnV-A==

You get 125% crit from dual wielding, and lose 140% from the Power Charge + Wand Wheel. So a total of 15% less, not a huge loss, although I would have liked to have lost none at all. You get massively more life than my usual tree. Although still less than with LePenseur's tree.

From the Witch end of the tree, you miss out on 158% Wand Damage you would normally get(98% from passives, and 60% from Fusillade and Spell Damage/Power Charge). In exchange you pick up 50% projectile damage, and an extra Frenzy Charge. As for whether an extra support gem will be enough to off-set the damage loss, hard to say, but I'm hopeful at least that it will be.

Additionally you can either take the Ranger start and miss out on another 56% ele damage, or start out as a Shadow and miss out on 17% life, but the Shadow doesn't need as many points to reach everything compared to the Ranger. Scion can go either way, and may be the optimal class to choose.

As already suggested by you guys, Intuitive Leap on the Shadow Jewel Socket is a pretty good idea. I might test the set-up out this weekend, and I'll let you guys know how it works out.

If I do test it, I'll be testing with a 6L as opposed to the 5L's you two are using, I have a feeling that none of us took enough mana to successfully sustain a 6L GMP+Chain KB, so I'll let you know if you'll need some additional investment there as well, I suspect some mana on hit jewels will be required to offset the fact that your leech cap isn't high enough to sustain the skill.
Last edited by Shotgun_Surgeon on Jan 15, 2016, 11:00:35 AM
"
If I do test it, I'll be testing with a 6L as opposed to the 5L's you two are using, I have a feeling that none of us took enough mana to successfully sustain a 6L GMP+Chain KB, so I'll let you know if you'll need some additional investment there as well, I suspect some mana on hit jewels will be required to offset the fact that your leech cap isn't high enough to sustain the skill.


I've transitioned my build to the Eldritch Battery version as of yesterday. Mana leech was only ever intended to be a short term solution until I finished getting my jewels set up, so I won't ever have to worry about mana sustain on a 6L. As far as I can tell there's no benefit apart from accessibility to using mana leech over Eldritch Battery + ES Gain on hit. It costs more passive tree points, gives you a smaller pool, and doesn't allow you to run a third aura.

On the other hand like I talked about in my first post, taking attack life leech nodes is a huge bonus because it opens up another support gem for your main skill, AND applies the leech to your single target.
Last edited by Dolmur on Jan 15, 2016, 11:52:08 AM
"
Dolmur wrote:
I've transitioned my build to the Eldritch Battery version as of yesterday. Mana leech was only ever intended to be a short term solution until I finished getting my jewels set up, so I won't ever have to worry about mana sustain on a 6L. As far as I can tell there's no benefit apart from accessibility to using mana leech over Eldritch Battery + ES Gain on hit. It costs more passive tree points, gives you a smaller pool, and doesn't allow you to run a third aura.

On the other hand like I talked about in my first post, taking attack life leech nodes is a huge bonus because it opens up another support gem for your main skill, AND applies the leech to your single target.


Well, the benefit's that you can take Acrobatics, and reach far more life nodes, but yeah, EB is definitely the easier set-up, and likely the higher DPS set-up as well, since it requires almost no investment.

What I intend to test is Wrath+HoI+HoT with about 230 unreserved mana, my leech cap would be about 200-250 mana/second, and Mana on Hit would have to suffice for the remaining 100-200 mana/second cost of the skill, which it should be able to do.

The links I'm considering would be KB+GMP+Chain+WED+Added Lightning+Lightning Pen, I feel it's worth trying, since I should be getting near the 5-6k life range, and will have Acrobatics as well. So if I can push the damage up near where it was originally it could be worth the investment. Time will tell I suppose, in either case, I wasn't planning to play my Shadow until Ascendency, so I don't mind bricking his passive tree to test it out.
"

Well, the benefit's that you can take Acrobatics, and reach far more life nodes, but yeah, EB is definitely the easier set-up, and likely the higher DPS set-up as well, since it requires almost no investment.

What I intend to test is Wrath+HoI+HoT with about 230 unreserved mana, my leech cap would be about 200-250 mana/second, and Mana on Hit would have to suffice for the remaining 100-200 mana/second cost of the skill, which it should be able to do.

The links I'm considering would be KB+GMP+Chain+WED+Added Lightning+Lightning Pen, I feel it's worth trying, since I should be getting near the 5-6k life range, and will have Acrobatics as well. So if I can push the damage up near where it was originally it could be worth the investment. Time will tell I suppose, in either case, I wasn't planning to play my Shadow until Ascendency, so I don't mind bricking his passive tree to test it out.


Ah yes, I forgot about Acro and that makes sense as another desirable bonus especially on HC. I don't think it should affect the accessibility of life nodes though; pathing remains the same because we're still going down there for attack life leech. Of course this changes completely with LePenseur's ranger dual wield version that has tons of life.

I like the idea of running the two heralds instead of anger but keeping the aura reduction stuff in order to open your mana pool up and still run 3 auras. As an alternative to the mana gain on hit stuff you suggested, you could also try specing into both Spirit Void AND Essence Sap to double up on the mana leech cap gains, or just get some of the great mana nodes like Deep Thoughts, which might even give you a bigger benefit to a single +5% than getting the second +5%... would have to math that and check.

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