"The Dystwood Machine"
Tempest league
More than two generations had passed since the Dystwood had been declared offlimits. Not primarily because it was dangerous - sure the area saw it's fair share of goatmen, spiders and an assortment of other slimy, slithering beasts - but because there simply wasn't anything useful left in there.
The air was foul, the waters fetid, any game or bird that fell in our traps turned vile and rancid before we had time to check our traps. The mountain was too hard to work and no one had ever found any indication there were an precious stones or useful metals there anyways. The old stone ruins near the mountain were of no use to anyone anymore.
So we decided to turn our backs to it, leave it to the goatmen and outcasts so that we could focus instead on our fertile farmland.
A few years later we heard that some sort of wizard had carved out a home for himself in the woods. Nobody cared much, wizards come thirteen to the dozen and if one of them enjoyed the revolting Dystwood so much all the better for him.
Decades passed, our village prospered and grew. Slowly it crawled down the valley, all the new houses were built closer to the farmland and nothing but derelict old buildings remained close to the woods. It smelled far better some ways downhill too. Occasionally someone would venture into the woods, most of them returned with little of interest to report. Someone claimed the wizard had built a tower in the mountainous part of the woods. Good on him. Towers are cold, draughty affairs, not very pleasant to live in.
No one really bothered until that night late last spring, where the sky over Dystwood turned white, blue and finally red with fire. A deafening rumbling could be heard and the ground shook for a long while.
It took us a day to equip a party, and another three days before they returned unscathed. They reported the supposed tower had collapsed, or whatever towers do when they cease to exist, taking a part of the mountain with it. Deep within the rock, past long, winding tunnels they had found a strange, radiant machine that somehow had survived the collapse. None of us were very versed in such things, but rumour spread and adventurers, opportunists and learned men and women started visiting our village and the woods. Months passes with little to show, but eventually one of the visiting masters figured out how to operate the machine and that it opened portals to distant places, maybe even distant worlds!
And with that, your part in the story is about to begin...
We enter deep in the woods...
We follow the path to the west...
... and the woods spread futher, can you spot the crafting benches? (hint: they're hidden)
An ancient burning altar...
Feed an exile a raw fish and he'll have stomach cramps for a day.
From the waypoint, the path east leads to the mountain...
... and past the network of tunnels we enter the chamber of the machine.
Care to walk through?