I still think map drops are fine - boost drops and good players can do 79++ all day long

My ego needs caressing, and this is a swordfight thread!
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Read manifesto

Feelsgoodman

Rolled my highest map, 75

Got a 76

Got a 78

Got a 80



Feelsbadman
Casually casual.

I hope you got a bow. Thats a hard mofo.
Git R Dun!
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Crackmonster wrote:
Don't get too excited if you think you are gonna be swimming in maps. Although, i am quite excited if i get some more xp on average, ftw.

They will probably make it so that he who before was failing rolling maps, sitting at 72-75 will be sitting at 74-76 after patch, those who were mostly sitting 75-77 may be sitting 76-78 after.

But past that i am afraid that you will just need to improve your mapping skill. Because of their system with the highest maps not intended to be maintained, they cannot boost higher drop rates very much without all good players running 79+ all the time. That is my guess as to what will happen.

As you can see also from that post, i was completely right in what i said in this post. I even understated it because i knew the community would snap if i didn't, but now i don't need to understate it anymore because they have revealed the truth of it. That same truth all the criers and QQ'ers have conveniently skipped past(you can sustain around 79+ already).



It's actually explicitly stated that the intention is not to be able to sustain the highest tier maps (79+). Don't know what information you're reading but that's direct from GGG's patch notes. Furthermore, the most recent notes indicated that there is a plateau at around level 74 for mapping. At best you are exaggerating your capabilities. At worst you are outright lying and the thread was a troll from the start. I lean towards the latter but this is merely a matter of opinion on my part.
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It's actually explicitly stated that the intention is not to be able to sustain the highest tier maps (79+). Don't know what information you're reading but that's direct from GGG's patch notes. Furthermore, the most recent notes indicated that there is a plateau at around level 74 for mapping. At best you are exaggerating your capabilities. At worst you are outright lying and the thread was a troll from the start. I lean towards the latter but this is merely a matter of opinion on my part.


For me there are already two things I got from this map:

1. They actually acknowledge room for improvement, that is a very big thing. It doesn't mean that we might get what we want, but they see room for improvement, which is a good thing even though it might not be the specific improvement we would like to see.

2. The basic consent in this thread can be nailed down to some very specific points.

a) Having to do a lower map every once in a while wouldn't be so bad if it would feel less punishing

b) To make their argument of getting too difficult maps too quickly they either have to look at the bosses of maps like Shipyard or Torture Chamber or have to rearrange maps in order of difficulty.

c) Not getting the highest maps constantly isn't a concern for most people since those 80+ maps are challanging and it would greatly devalue them if you could easily chain them, for maps that are easy (and this includes a lot of 78 and 79 maps like Arsenal and Overgrown Ruin... and Shipyard) chaining feels more natural since it would feel odd to just stomp them even with harder mods.

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That same truth all the criers and QQ'ers have conveniently skipped past(you can sustain around 79+ already).


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Expert players can (and do) maintain 79+ map level runs, but within the range are forced to play a variety of maps.


Maintain and sustain do mean too different things. Sustain means you can do it by itself. However that is not the same as maintain. Maintain means they permanently run 79+ maps. Sustain would mean that the maps and currency you need for mapping all come from the maps, maintain would allow Dom or other boss-runs to farm in between. Another thing to not is that it will likely not acknowledge presents a lot of streamers get and of course it doesn't account for grouping which makes acquiring currency a lot easier. I would also argue that expert is quite a few levels above good, since a lot of players here that I would accept as "good" actually said that they can't sustain those maps and considering that rolling maps isn't rocket science I doubt that they make good builds and play at a high level but fail at this very basic mechanic.
EDIT: Nevermind

Sustain and maintain can both be applied, none of them have a hidden meaning as you suggest.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Aug 12, 2015, 11:29:06 AM
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Crackmonster wrote:
But past that i am afraid that you will just need to improve your mapping skill. Because of their system with the highest maps not intended to be maintained, they cannot boost higher drop rates very much without all good players running 79+ all the time. That is my guess as to what will happen.


No. I don't need to improve my "mapping skills", I need an infinite source of currency. There is a difference between knowing what would be ideal to do, and having the currency to do so.

Furthermore, they said that 80+ should be rare, not that 79 should be excessively rare. So what is wrong with everyone playing 79s? Probably nothing.
Remove Horticrafting station storage limit.
"
Char1983 wrote:
"
Crackmonster wrote:
But past that i am afraid that you will just need to improve your mapping skill. Because of their system with the highest maps not intended to be maintained, they cannot boost higher drop rates very much without all good players running 79+ all the time. That is my guess as to what will happen.


No. I don't need to improve my "mapping skills", I need an infinite source of currency. There is a difference between knowing what would be ideal to do, and having the currency to do so.

Furthermore, they said that 80+ should be rare, not that 79 should be excessively rare. So what is wrong with everyone playing 79s? Probably nothing.


You must be a novice mapper, if you haven't already noticed that your understanding of maps is in constant development.

The reason i'd say that they probably don't want over 78 maps is because the old xp values are adjusted around a general area cap of 78. They may simply adjust some formulas such as reduce monster xp so now lvl 80 is similar ish to 78 before, but who knows, its ggg they tend to go about things their own way.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Aug 12, 2015, 11:36:09 AM
Problem identified, solution easy: Adjust the XP curve. Have said that over and over again.

If the XP curve dictates the game to be not fun for a lot of players, well, then it is time to have a look at it, don't you think? Well, you probably don't, but who cares.
Remove Horticrafting station storage limit.
long story short - you didn't want 79-82 maps added, you just wanted more 77-78 so they could boost rates till u can get all u need np.

We been over this.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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