[Deleted]

1. It's really up to you on which ones you get first. But if I were to choose order based on your current stats, I would go:
a) Bravery
b) Art of the Gladiator
c) Golem's Blood
d) Soul of Steel
e) Barbarism
f) Bloodless
g) Juggernaut
I also recommend dropping the jewel socket you got on the left and using those 2 nodes to get the other two jewel sockets you skipped near scion.

2. Word

3. I agree

4. Here is what I use for mapping:

The only thing I care about is Seething Diving Flask. Instant life is pretty handy. Another thing to note is that I have double Staunching flasks. Corrupting Blood can be a pain. I don't run resistance flasks because I never need them for mapping, though I do bring a lightning flask for Dominus and similar bosses.
You're flasks look fine, except you have anti-freeze on two of them. You don't ever freeze because of Alphas Howl. I'd change them.

5. I haven't thought of anything for energy shield. I don't really mind having a bit of energy shield.
Great eyesight on the tree. Also very much appreciate for the leveling advice and taking notables. Basically get more hp to survive 1shot, and then get the armor% for even further reduction.

Maybe you can add this to guide> Do you run 2topaz/2ruby/life for atziri/uber or topaz/ruby/promise/life/life?
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Last edited by xiaozozo#2448 on Sep 7, 2015, 3:47:51 AM
For Atziri runs, I use 1 life, 2 ruby, 2 light. Sometimes I run 2 life, 2 ruby, 1 light.
Just levelled up to 81 recently. I'd say no major issues with the build, except that I'm lacking volls on warbands so the potential isnt the highest on my toon.

This build is exceptional with higher attack speed and its synergy with regen and cyclone. Cyclone imo is better for clear than Lightning Strike, and having +2 melee weapon range is just icing on the cake. However, something i think is lacking on the passive, is the intensive use of +int items. Well these does not roll high values on AR pieces, thus reducing some potential on all the increased armor% nodes taken.

If there would be a more efficient pathing for the tree, this would definitely be the most broken build. I've not died to most map bosses up to now, and the only thing i die to is only Volatile Blood and Corrupting Blood. Its amazing!
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I'm glad you like the build! I'm a little confused what you mean when you say "However, something i think is lacking on the passive, is the intensive use of +int items. Well these does not roll high values on AR pieces, thus reducing some potential on all the increased armor% nodes taken." Can you elaborate?

I spent days on this skill tree and I tried to make it as efficient as possible. There are pretty much no useless nodes. We have barely enough DEX to run the gems, barely enough INT and STR to run Mjolner. The tree follows a path through the keystones and picks up as many of the good notables as possible while using the least number of skill points possible.
Last edited by Chatframe#5437 on Sep 10, 2015, 11:53:19 PM
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Dimensi0n wrote:
I'm glad you like the build! I'm a little confused what you mean when you say "However, something i think is lacking on the passive, is the intensive use of +int items. Well these does not roll high values on AR pieces, thus reducing some potential on all the increased armor% nodes taken." Can you elaborate?

I spent days on this skill tree and I tried to make it as efficient as possible. There are pretty much no useless nodes. We have barely enough DEX to run the gems, barely enough INT and STR to run Mjolner. The tree follows a path through the keystones and picks up as many of the good notables as possible while using the least number of skill points possible.


Just wondering, because we actually need over 100int from gear, thus causing us to pick hybrid pieces for our glove/boots. Is there anyway to increase our int passive from tree, and such that we get +str pieces which gives us more armor on gear? This will reduce ES and increase armor where it is preferred.
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Last edited by xiaozozo#2448 on Sep 11, 2015, 3:14:22 AM
1) There is no way to get more INT (efficiently) from the skill tree
2) We don't need our gear to be 100% armor or 100% eva based since we already cap at the 90% physical damage reduction when we have endurance charges up (aka when we're in combat). There is no need to sacrifice skill tree efficiency for armor that we don't need. Even if we didn't cap the 90% phys reduc, going from 50% armor based to 100% armor based gloves (for example) only gives us around 100 armor, which is almost nothing.

The skill tree has (in my opinion) maximized efficiency and the total armor we have while in combat is capped at 90%. Is there nothing more we need?
Last edited by Chatframe#5437 on Sep 11, 2015, 1:29:33 PM
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Dimensi0n wrote:
1) There is no way to get more INT (efficiently) from the skill tree
2) We don't need our gear to be 100% armor or 100% eva based since we already cap at the 90% physical damage reduction when we have endurance charges up (aka when we're in combat). There is no need to sacrifice skill tree efficiency for armor that we don't need. Even if we didn't cap the 90% phys reduc, going from 50% armor based to 100% armor based gloves (for example) only gives us around 100 armor, which is almost nothing.

The skill tree has (in my opinion) maximized efficiency and the total armor we have while in combat is capped at 90%. Is there nothing more we need?


It was in my opinion, some possible way to min-max gear and jewels wherever possible. It could be possible if we start out at witch, but for that we will lose alot more armor nodes at level90. This build is still fantastic nonetheless. I am approaching that lv90 mark soon!
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Last edited by xiaozozo#2448 on Sep 12, 2015, 12:35:02 AM
your skill tree link for levle 80 is the shadow not the witch can you please link the witch skill tree
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dcomen9 wrote:
your skill tree link for levle 80 is the shadow not the witch can you please link the witch skill tree


build has been optimized for TEMPLAR and SHADOW. Witch is not optimal for this passive build.
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