sooo... what to use as new spectres?

Cyclone

Dont play a summoner unless you are a maschocist who wants a slow horrible specc.
"
Zhatan wrote:
Cyclone

Dont play a summoner unless you are a maschocist who wants a slow horrible specc.


Aha, and what will ya say when they'll nerf Cyclone to the ground?

I like summoner and I don't feel like a masochist. Sorry pal... but think a bit before you'll type...
May God have mercy upon my enemies; they will need it.
So i actually did some testing,

and saddly for actual trash clearing ... the revs are still the best in terms of ai ... if only because it lets them shoot from off screen while you are running around.

their damage and aoe are around the middle of the pack otherwise.


I tested knitted horrors.

when they did shoot mobs their clear speed potential was probably the strongest. their projectiles pierce while still doing good damage and 4 of them can easily crush the little things.

HOWEVER their dumb as rocks ai forces them to walk 10 feet from the enemy mobs to fire the projectile. This often results in them getting into melee distance and not shooting at all. they also seem to be limited to firing only one projectile per second.


I tested laternbros. they are terrible. they gain no benefit from any attack speed at all. Their damage is ok but their coverage is not and you have to dilute their damage pool a fair bit with things like gmp and increased aoe to get them to work.

they can atleast shoot from off screen


I tested flame sentinals. they only appear to be damaging and spammy but i have found that the shotgun nerf has heavily affected their performance and they have considerable difficulty dealing with large packs of creatures


incinerators are too hard to get and their 64 version simply wont survive maps.


There were a few others but none of them are worthmentioning.

Last edited by Saltychipmunk#1430 on Jul 24, 2015, 8:16:22 AM
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Saltychipmunk wrote:

There were a few others but none of them are worthmentioning.


What about Evangelists ?
IGN: Mynesa
clear speed is abysmal , most of those area of effect specters are like this , the good clear speed specters are ones that have projectiles that can be fired from off or near off screen.


damage is not the issue here , jsut like the 30% damage nerf is not what really sucks about the reveneant nerf . it is all about projectiles the amount you can get , how far they can travel and how many things they can hit.


if they had reduced revenant damage by 50% instead of 30% but kept the 5 projectiles i would be several times happier.
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Saltychipmunk wrote:
clear speed is abysmal , most of those area of effect specters are like this , the good clear speed specters are ones that have projectiles that can be fired from off or near off screen.


damage is not the issue here , jsut like the 30% damage nerf is not what really sucks about the reveneant nerf . it is all about projectiles the amount you can get , how far they can travel and how many things they can hit.


if they had reduced revenant damage by 50% instead of 30% but kept the 5 projectiles i would be several times happier.

You can have the same effect if you replace Slower. Proj or whatever damage support you had by LMP or even GMP. Less damage, more projectiles. Clearspeed will be slower no matter what ofc.
Shop closed until further notice. Check out my Dominus musical tribute instead:
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are the the latern bros attacking or casting spells? did you try with faster casting, salty?
Hey...is this thing on?
"
Holocaustus wrote:
"
Saltychipmunk wrote:
clear speed is abysmal , most of those area of effect specters are like this , the good clear speed specters are ones that have projectiles that can be fired from off or near off screen.


damage is not the issue here , jsut like the 30% damage nerf is not what really sucks about the reveneant nerf . it is all about projectiles the amount you can get , how far they can travel and how many things they can hit.


if they had reduced revenant damage by 50% instead of 30% but kept the 5 projectiles i would be several times happier.

You can have the same effect if you replace Slower. Proj or whatever damage support you had by LMP or even GMP. Less damage, more projectiles. Clearspeed will be slower no matter what ofc.


the issue with this suggestion is efficiency. If we were talking about a mob that had one projectile that either did a ton of damage or pierces than lmp/gmp would be a very viable option since you take a 18 to 30% loss of damage but gain a 200% increase in potential coverage

but the revs already have 3 projectiles so you lose 28 - 30% damage but only gain a 60 to 125% increase in coverage.

this is critical to finding good specters , you need to find ones where you dont need to waste two gem slot on two aoe gems.

two aoe gems can turn nearly any decent attack into a sack of wet noodles. this is exactly why the nerf to revs hurts more than it it should , they lost that aoe efficiency .



As for latern bros and faster casting. believe it or not most specters dont actually benefit from faster attacks or casting.

no specter in the game actually attacks all the time like zombies or srs do. they stop attacking and move around every now and then or stop attacking and melee or their attacks have a cool down. or they have to move closer to attack.

all sorts of stupid restrictions like this exist , even the revenants have it . just watch them they fire and then kind of do some sort of silly pacing thing like they are evading invisible bullets

latern bros are the worst offenders of this.
latern bros will not attack faster ever . their attack ai has a cool down. the best you can do is trick the ai into casting twice using echo , but faster casting does nothing for most specters
Last edited by Saltychipmunk#1430 on Jul 24, 2015, 9:26:21 AM
It just seems like they don't fully understand what is actually happening in their own game before making a decision like this. Just because everyone started using Revs doesn't mean they are OP and what is with this lame excuse about them killing players too quick or whatever? Like i said in another thread the OP thing about that is probably the negative lightning resistance the player has on them. They don't also com in a giant packs like zombies they usually come in the size of one. I mean I can see them being dangerous if they come in a pack size of 8 or so but the most amount of Rev i've seen in the harvest on one screen at a time was at best 2.

The specters weren't strong, it was because everything else sucked so we had no choice.
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
Last edited by nononononono#1480 on Jul 24, 2015, 9:45:01 AM
they could have also made another change.

if packs of them were killing players .... why the fuck not make it so it is impossible to have them in packs?

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