sooo... what to use as new spectres?

"
Saltychipmunk wrote:
"
Holocaustus wrote:
"
Saltychipmunk wrote:
clear speed is abysmal , most of those area of effect specters are like this , the good clear speed specters are ones that have projectiles that can be fired from off or near off screen.


damage is not the issue here , jsut like the 30% damage nerf is not what really sucks about the reveneant nerf . it is all about projectiles the amount you can get , how far they can travel and how many things they can hit.


if they had reduced revenant damage by 50% instead of 30% but kept the 5 projectiles i would be several times happier.

You can have the same effect if you replace Slower. Proj or whatever damage support you had by LMP or even GMP. Less damage, more projectiles. Clearspeed will be slower no matter what ofc.


the issue with this suggestion is efficiency. If we were talking about a mob that had one projectile that either did a ton of damage or pierces than lmp/gmp would be a very viable option since you take a 18 to 30% loss of damage but gain a 200% increase in potential coverage

but the revs already have 3 projectiles so you lose 28 - 30% damage but only gain a 60 to 125% increase in coverage.

this is critical to finding good specters , you need to find ones where you dont need to waste two gem slot on two aoe gems.

two aoe gems can turn nearly any decent attack into a sack of wet noodles. this is exactly why the nerf to revs hurts more than it it should , they lost that aoe efficiency .



As for latern bros and faster casting. believe it or not most specters dont actually benefit from faster attacks or casting.

no specter in the game actually attacks all the time like zombies or srs do. they stop attacking and move around every now and then or stop attacking and melee or their attacks have a cool down. or they have to move closer to attack.

all sorts of stupid restrictions like this exist , even the revenants have it . just watch them they fire and then kind of do some sort of silly pacing thing like they are evading invisible bullets

latern bros are the worst offenders of this.
latern bros will not attack faster ever . their attack ai has a cool down. the best you can do is trick the ai into casting twice using echo , but faster casting does nothing for most specters


sentinels tend to attack all the time. you forgot to test undying alchemists. the ones shooting fire bombs. might be worth using.

are you sure latern bros are not spell casters? that could be why they don't attack faster. spell echo might do the trick?
Last edited by kompaniet#2874 on Jul 24, 2015, 10:01:39 AM
probably the only time you will see them in density would be in maps. for example: the maelstrom guys, you see one or two most places, but then you go into a room in the cells map, and there are 15 of them stacked on top of each other, 2 rare with multi proj, etc.

I dont know if they close enough related to anything to put them in diverse packs? and then how do you and would you want to stop like 3 or 4 packs spawning together in maps and then you still have a bunch of revs.


Not arguing for or against the changes made, but in maps, you can expect to see very large packs of any given monster.
Hey...is this thing on?
Last edited by LostForm#2813 on Jul 24, 2015, 9:59:44 AM
"
Saltychipmunk wrote:
they could have also made another change.

if packs of them were killing players .... why the fuck not make it so it is impossible to have them in packs?


That is the thing. They DON'T exist in PACKS. Like I said before, the most amount of Revs i've seen on one screen at any given time was at most 2. They definitely do not come in packs.
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
I use sometimes latern bros in 5 link with GMP + Echo + Con. Effect + Min. Damage they are slow, many times stay way behind, because i just stop few sec, cast some skulls and keep walking due clear speed it's too high, even in high maps. Vaal Haste and Vaal Clarity doesn't help and Latern Bros keep behind.
That's the negative part, in other side they have the most powerful damage, in 75 map 2 latern Bros sweep a blue pack themselves in seconds.
I try many Spectres Flame Sentinels are great, but they die easily, revs are too close to enemy and i don't like that.
Probably switch to animate guardian if don't find any good spectre, after all my main damage it's on SRS, and just need some tank ahead while cast skulls.

The game it's not worst or better... just different, if you stick with the same build since POE 1.2 and rise same spectres, maybe this game it's not for you.
"This Is A Buff" (Bex_GGG august 30, 2016)
min. as an abbr. for minion. You literally saved two key strokes and made min. damage very confusing :p
Hey...is this thing on?
Last edited by LostForm#2813 on Jul 24, 2015, 10:15:25 AM
GGG should give us a Raise Boss gem. Summoner boost guaranted.
IGN: Mynesa
"
LostForm wrote:
min. as an abbr. for minion. You literally saved two key strokes and made min. damage very confusing :p


Sorry, I´m Southamerican and this language could be to hard for me, i promisse improve my english skills.
"This Is A Buff" (Bex_GGG august 30, 2016)
"
nononononono wrote:
It just seems like they don't fully understand what is actually happening in their own game before making a decision like this. Just because everyone started using Revs doesn't mean they are OP and what is with this lame excuse about them killing players too quick or whatever? Like i said in another thread the OP thing about that is probably the negative lightning resistance the player has on them. They don't also com in a giant packs like zombies they usually come in the size of one. I mean I can see them being dangerous if they come in a pack size of 8 or so but the most amount of Rev i've seen in the harvest on one screen at a time was at best 2.

The specters weren't strong, it was because everything else sucked so we had no choice.


It wasn't done to nerf spectres, it was the bring an excessively deadly monster more into line with regular monsters. Completely different to say burning miscreants where it was directly aimed at nerfing spectres.

anywho, your main damage source is zombies not spectres. Spectres are basically just there to mop up things at range (sents, revs etc) or provide utility stuff like evangelists, which by the way can hit pretty hard if you support them for damage instead of aoe/duration for the bubble.

good zombie 4-Link would be zombs, minion dmg, multistrike, melee splash. they need attack speed, but they also need AOE since even with just minion damage most of their DPS is wasted on white/magic packs.

Carrion queens are absolutely brutal as well, especially now that you can summon them since their movement AI is pretty wonky and they had issues shooting up/down inclines which made them undesirable before. I still prefer flame sents/evangelists though.
Last edited by Asmosis#7365 on Jul 24, 2015, 11:26:41 AM
"
Asmosis wrote:
"
nononononono wrote:
It just seems like they don't fully understand what is actually happening in their own game before making a decision like this. Just because everyone started using Revs doesn't mean they are OP and what is with this lame excuse about them killing players too quick or whatever? Like i said in another thread the OP thing about that is probably the negative lightning resistance the player has on them. They don't also com in a giant packs like zombies they usually come in the size of one. I mean I can see them being dangerous if they come in a pack size of 8 or so but the most amount of Rev i've seen in the harvest on one screen at a time was at best 2.

The specters weren't strong, it was because everything else sucked so we had no choice.


It wasn't done to nerf spectres, it was the bring an excessively deadly monster more into line with regular monsters. Completely different to say burning miscreants where it was directly aimed at nerfing spectres.

anywho, your main damage source is zombies not spectres. Spectres are basically just there to mop up things at range (sents, revs etc) or provide utility stuff like evangelists, which by the way can hit pretty hard if you support them for damage instead of aoe/duration for the bubble.

good zombie 4-Link would be zombs, minion dmg, multistrike, melee splash. they need attack speed, but they also need AOE since even with just minion damage most of their DPS is wasted on white/magic packs.

Carrion queens are absolutely brutal as well, especially now that you can summon them since their movement AI is pretty wonky and they had issues shooting up/down inclines which made them undesirable before. I still prefer flame sents/evangelists though.



Very much wrong.

bringing them in line with everything else would mean they are weaker than everything else because they have a significantly lower spawn rate.

you main damage source is not your zombies, your main SINGLE TARGET damage source is your zombies . that is a huge difference . zombies are shit for clear speed


just because something hits hard does not mean they are good damage sources. evanglists are used for their bubbles , not their damage. if they did not have their bubble , no one would use them because they are slow.

multi strike and melee splash on zombies is quite bad since it leads to the very common situation in which their first hit kills but their second and third hit misses entirely splash compounds this significantly since there is a good chance multiple zombies aoe will stack leaving several swatting air.
Just run SRS/Minion Hybrid. Lantern Dudes + LMP + Minion Speed + Spell Echo + Minion Damage in Chest
While SRS in +2 Staff. Zombies in +2 Helmet.

Im doing 76/77 Maps and I cant most of the time not even keep up with the killspeed of my minions

Report Forum Post

Report Account:

Report Type

Additional Info