[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

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the_Arkain wrote:


Ah.. because you are the pro.. quote the line where it stands with this 50k dps otherwise you are the liar. :)


Ok, I missheard, he said 15k. But eaven 15k is a lie, cuz it cannot be achieved with this build and eq, that he proposes to use. He said it in his video https://www.youtube.com/watch?v=9-nDcpIUzLY
Last edited by xxanderr#6180 on Jan 20, 2016, 11:36:28 AM
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xxanderr wrote:
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the_Arkain wrote:


Ah.. because you are the pro.. quote the line where it stands with this 50k dps otherwise you are the liar. :)


Ok, I missheard, he said 15k. But eaven 15k is a lie, cuz it cannot be achieved with this build and eq, that he proposes to use. He said it in his video https://www.youtube.com/watch?v=9-nDcpIUzLY


I am at level 70 with lvl 17 gems. My DPS is almost 10k. I am pretty sure 15k is easily doable.
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the_Arkain wrote:


I use at the moment this items.

Maybe i change the unset ring and one wand for the lions shield.


Only one level up than i will go with the last points for damage.

I think, i will end up around 21k dps. I think then i will be nearly the end.

All other stuff like vaal haste, power charge is nice but not always up. so i look only at the "base damage" of my totem. I am a bit lazy, to press everytime the right button.

Vaal Haste gives around 2k dps extra.


old one.. its from december.

ups.. 20k dps... who is the liar? :)

With better gems, 1-2 level i am at the moment at around 22k dps/totem.
Last edited by the_Arkain#5116 on Jan 20, 2016, 2:56:07 PM
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Could the consuming dark dagger be used without changing the nodes?


Sure, no problem. Maybe it was not clear, but can go with the exact same tree. I had just listed the few changes I had made myself, but it's just a lb of optimization, nothing more.

You are absolutely right, all the +%fire damage (and spell, and elemental) applies to chaos, since it's a conversion.
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LordAdagio wrote:
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Could the consuming dark dagger be used without changing the nodes?


Sure, no problem. Maybe it was not clear, but can go with the exact same tree. I had just listed the few changes I had made myself, but it's just a lb of optimization, nothing more.

You are absolutely right, all the +%fire damage (and spell, and elemental) applies to chaos, since it's a conversion.


Just a quick question. My tooltip DPS is actually lower with consuming dark. Is this normally the case? Do you still use Lioneye's offhand?
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Just a quick question. My tooltip DPS is actually lower with consuming dark. Is this normally the case?


Yes and no. Did you replace Fire Penetration by Void Manipulation?


Fire Pen becomes totally useless with Poison, so this is mandatory. Or Added Chaos or Iron Will in a first step, if you have problems with colors. But on the long term Void Manip is essential for Poison, because it "douple-dips".

I say "yes and no" because in fact, even if your tooltip dps raises, your real (direct) dps will lower a little bit. Don't forget that Fire Pen is a hidden boost to your DPS, so always multiply buy ~1.3 to have your real dps, in the Fire version. Now FP and Void Manip are more or less equivalent, but by switching to Poison you give up you rare wand/scepter for Consuming dark which has only +50% to spells and nothing else. A good rare should be worth +20% damage, so you are going to loose ~10%.

But that's only immediate damage. Poison almost doubles it.

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Do you still use Lioneye's offhand?


Me, yes, but you have the bino's kitchen knife option:



The synergy with consuming is obvious and awesome, for clearing speed. But if you are using it, then you are running litteraly with no other defense than your life. Personally I pop it in and out from time to time, for easy maps and for fun. But I would say, if you don't have it, don't buy it.
Hi there! Excellent build.

I wanted to know if someone can explain me that if the order for offence stats is:
1. Increased: Fire, Spell or Elemental Damage
2. Added Flat Fire/Lightning/Cold damage to spells (for wands/scepters)
3. Increased Cast Speed
4. Increased Projectile Speed
5. Strength (Iron Will damage)

Why some wands show better dps in the totem tooltip when you craft "cast speed" instead of "increased spell damage".
I am lvl 91 and have the complete skill tree as the build.

This is the wand I'm using and I'm having troubles to upgrade to a new one:
Spoiler




P.S.: Sorry for my English if I made any mistake.
There is no obvious answer to these questions, it all depends on your stats (tree+gear+support gems). For example, +20% cast speed on a wand will raise your DPS by exactly 20% if you don’t have yet any +Cast Speed mod, but by 10% only if you already have +100%.

I can give you some numbers which are based on my build, if you want. Since my tree is very close to the original one, and you say yours also, they should work for you. How good depends also on your FT setup. Here it’s for a standard 6L: FT+faster casting+controlled des.+faster proj.+fire pen+iron will. All gems are 20/20. With this, I start with +588% increased damage (Spell+Elem+Fire+Totem+Proj), +107% casting speed, and a base fire damage of 169,5 (=(136+203) /2).

And then I get +10% damage from a wand/scepter with either of:

+20% cast speed
+69% damage (spell or fire.)
+67 flat fire (so something like Add 52-81 Fire Damage to spells)

Other sources of flat damage (light, cold and chaos)are not really worth to consider. First because they won’t scale with +%fire (which in my case is close to +200%) and second because they are not boosted by fire pen or flammability. And finally because if you are looking for a very good weapon, you will absolutely need +Spell, +Spell/Mana, and Add Fire, which are 3 prefixes. They can be a nice little bonus on an average weapon, however.

Same for +Strength, actually you will get +1% spell damage for each 5 str, so you can get +10% spell (to add to the rest) for +50. And finally you mention projectile speed, which will do *nothing* for your dps. It just augments the range, but normally you have already way enough range with Faster Projectiles. The exception would be if you are not using this gem, then all of a sudden +30 or +35% Proj speed becomes excellent.

So for example with your scepter, I compute:

+86% fire/spell = +12,4% dps
+19% cast speed = +9,5% dps
+60,5 flat fire = +9% dps

They are multiplicative so your total increase DPS should be something like(1,124*1,095*1,095) = +34%.

The very best you can get from a wand or scepter would be +168% damage, +25% cast speed, +67 flat fire, all this together means +53% dps. But very frankly, your scepter is already very good, and a significantly better one will probably cost you at least 5ex, if not 10.
Thanks for the answer @LordAdagio, you really rock!
I've been trying to max out (if that how it's said) the DPS, made a few changes (seeing your tree gave me some ideas on what points to respect, but staying with the fire damage) in order to add 2 more jewels to the build. Today finally made the 6L and now the totem is at +25k DPS. I know that I could make some changes to get a bit more but don't want to loose more HP for the moment.

Totem tooltip
Spoiler


Gear
Spoiler



Hey guys, just have a question about hideouts for players using this build. Specifically, which masters are best suited to support it?

I'm thinking at least Catarina, Haku and Zana. Anyone got any other thoughts?

If this question is already answered in this thread, I do apologize.

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