All of the Jewels in The Awakening!

"
Hodari wrote:
Not sure if it's a bug, but a couple of those are showing up as rare/magic jewels, not unique. Also, what's the point of the -1 max charge jewels?


It's basically a troll roll. Not every corrpution should be good. It should be a gamble.
IGN: mxsy
Rhoa Whisperer by choice.
Very cool!

But I see few if any more "tankish" Jewels... I hope you will add many Jewels with more defensive options very soon. :-)
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
Are there going to be a new Master that specializes in jewels?

I see that a lot of these jewels are only good for already good builds and even then only slightly worth the effort. I hope for more jewel slots. What we have now doesn't make sense for most of my builds. Where is the love for lightening builds that I so enjoy playing?
First they were nerfed to ground with maybe the exception of lightening tendrils, but that skill is half melee. You have to stand rather close to do serious damage....

Anyway I hope this list will see some of the more interesting unique jewels return in some form.

Getting a crappy unique gem and then Vaaling it to a negative POS. Like you haven't been F***ed in the first place. WHY?

These jewels upgrade your char / build for 0.1%....but you need take 2-3X 10 INT/STR/DEX nodes to be able to use jewel.....it is better to just use those 2-3 points anywhere on tree for dmg/health/resists

These jewels could be nice small fun bonus for your char if they would be put on tree where you dont go out of your path, just put them without adding 10 INT/STR/DEX nodes with each side of the jewel
fragile bloom, cool name
"
HoneyBadGerMan wrote:
So yeah, that corrupted energy gem. Like, RIP CI PVP builds.


It obviously work on yourself, like an half shav. Should be interesting for hybrid builds.
"
ghamadvar wrote:
I wonder what one can do with "Hidden Potential". Leaving the weapon-slots for BiS, that would still make 8 potential slots for magic items. That means 160-200% increased damage. There must be a way to make this very useful ;)


Builds that scale with few useful things on rare/uniques, for example Poison Arrow, can use this gem really well, and it's really killer gem for leveling.

As someone else expressed: using a few extra magic items to use this gem might be worth the need for Purity of Elements.
Nearly all of them are pretty meaningless since they are way too weak.

So now i have to go a longer way, lose ~10 talents in all builds and instead use these weak jewels that seems so bad that the keystones might be ~4x more powerful.

That sucks a duck :/
Perfect)
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
"
BoondockSaint wrote:
Jewels do not justify 2-3 points you need to take on the tree, haven't played beta, maybe rare jewel with good 4 rolls can justify 2-3 points sacrificed on the tree, but these unique ones, no.....just no



Jewels are end-game toys for the rich. Barring starting as a Scion, whom will naturally be able to take one or two Jewel sockets for a single skill point each, the skill point cost to use a Jewel is too high unless the Jewel is godly, i.e. a well rolled 4 affix rare with all good mods, which except for pure luck, only the rich will obtain.

Report Forum Post

Report Account:

Report Type

Additional Info