All of the Jewels in The Awakening!

Arent uniques always 'unique' in that way? Its the rares where you can find the extreme stats, just like most current item drops in the game.

Altough they dont show those examples here, on the awakening site you can see some nice rare jewels. Where a notable generally gives 2-3, a rare jewel gives 4 bonus stats.

I wouldnt be surprised if rare jewels end up more powerfull than most notables. Not worth pathing for specifically, but if it only costs you 1 point or 2 points to pick up a jewel slot i think it will be a no brainer.
Also dont forget since it allows you to easily switch up builds. They may not be the cornerstone of your build, but may allow you to change to a different build without re-doing the tree or getting a 2nd character.

Personally already aiming at 4-5 jewel slots in the tree builder, and doubting if i shouldnt stretch it for even a 6th instead of some regular 'fixed' stats - if only for the added flexibility this will bring.
Last edited by Xanarot#2943 on Jul 6, 2015, 8:51:41 AM
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All of the Jewels in The Awakening!


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The Awakening contains over 60 Unique Jewels.


but the post only contains 58 jewels. why are you lying to us?
Last edited by ShinningWizard#3959 on Jul 6, 2015, 9:27:47 AM
When many of these jewels are weaker than alteration spammed ones, you know that you have done something wrong, never mind how absurdly good a good rare is going to be compared to these. Dissapointing to see this list to say the least.
Why not make a jewel that changes 2 of your skeleton warriors, to 2 skeleton mages or rangers?
Will be awesome...
You guys do understand this is free stats/passives you did not have before, right?
Its basically free power, and a bit more build flexibility/creativity.

Stop complaining. It's taking nothing away from you.
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Grimwhol wrote:
You guys do understand this is free stats/passives you did not have before, right?
Its basically free power, and a bit more build flexibility/creativity.

Stop complaining. It's taking nothing away from you.


How is it free? All jewel slots require more skill points to get to. Even the ones on the main pathways have had extra stat nodes added just to pass by them.

I do think a lot of them will find places in people's builds, and I am exciting to get to use some of them.

Only disappointed by intuitive leap, more like intuitive hop. Couldn't find any place where it was efficient enough to use. Only use seems to be to grab dodge nodes or some ES nodes behind CI.
Maybe a stupid question - but the -1 frenzy charge one - whats the point? It has no positive effect.
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Hodari wrote:
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Pi2rEpsilon wrote:

0 max Frenzy charges and permanent "poison on hit" using Snakebite? (at the significant cost of not getting any benefit from Frenzy charges)..

...I'm reaching, here.

Mostly, though, they'd appear to be the price of a corruption attempt that failed to produce anything useful.


I feel like it has to be something more than that. If they just wanted it to be a failed corruption, they'd probably turn it into a rare or even give it no mods at all. The fact that they went out of their way to code a purely negative mod like this suggests there must be something more to it. No one would ever use them as they are shown there, so why waste time making them? I'd say this is definitely something people will need to at least experiment with.


Recipe???
This is a big shakeup to the current skill tree system. What are the drop rate of these items, relative to the currency tiers?

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