[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
xenochaos1 wrote:
i prefer IIQ over IIR, since i am already getting 6 portals full of rare, there is no points in getting more rares xD


False.

More rares = more recipes.

All the IIQ in the world doesn't mean anything if you don't have an appropriate amount of IIR to offset it.

I.e., if you're only running a 5L bow (and thus, only IIQ instead of both IIQ/IIR) you'll probably be somewhere around 70/240, which as mentioned is below the 1:4 threshold to get the maximum benefit out of the balance.

Google translation cuz why not
Faux.

Plus rares = plus de recettes.

Tout le IIQ dans le monde ne signifie rien si vous ne disposez pas d'une quantité appropriée de l'IIR pour compenser il.

Par exemple, si vous exécuter un archet de 5L (et donc, ne IIQ au lieu des deux IIQ / IIF), vous serez probablement quelque part autour de 70/240, qui comme mentionné ci-dessous est le commencement 1:4 pour obtenir le maximum d'avantages sur la balance.
Jul 27, 2011 - Sept 30, 2018.
i still think the increased curency/6s drop is superior to finding a bit more rare amulet for recipe
SHOP : http://www.pathofexile.com/forum/view-thread/682434
That's fair. Everybody has different experiences.
Jul 27, 2011 - Sept 30, 2018.
"
hankinsohl wrote:
"
xenochaos1 wrote:
there is no points in getting more rares

Well just to be clear...

There are 2 ways of getting more rares.

1) Increase IIR - doing this increases the fraction of total drops which will be rare.

and/or

2) Increase IIQ - this will cause more stuff to drop. You'll get more rares because more stuff is dropping.

So which is better?

We're not sure, actually, but we assume that maximizing the C value will produce best results (other factors remaining equal).

That said, there's a small additional benefit of IIQ over IIR in that IIQ also increases the amount of currency which drops - IIR has no effect on currency. But the amount of currency that drops is so low that you can largely ignore this when chosing between IIQ and IIR.


I think it's actually pretty noticeable going from 20IIQ to 100IIQ and rares for the most part are 1/1000 chance to be even saleable.
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim wrote:

I think it's actually pretty noticeable going from 20IIQ to 100IIQ and rares for the most part are 1/1000 chance to be even saleable.

Just so.

But the real factor to consider is whether or not you could have obtained more drops by, let's say, going from 20IIQ to 40IIQ and increasing your IIR by much, much more.

Again, we don't know for sure - but we use "C" as our best guess as how to maximize drops by increasing IIQ and IIR.

Side note (in spoiler):
Spoiler

GGG has not disclosed precisely how drops are affected by IIQ and IIR.

But it's reasonable to expect that total drops are a function of the product of IIQ and IIR (but this might be wrong - it's a guess).

As a first approximation we assume:

C = (1 + IIQ/100) * (1 + IIR/100)

where C is the quantity of good stuff (rares and uniques - but magics will also increase) dropping.

The C equation above does not apply to currency of course.

But the C above does not take into account diminishing returns.

Assuming that we were correct with regard to C being a function of the product of IIQ and IIR, we can get the true C value by using "effective" IIQ and IIR - by effective I mean the value of IIQ and IIR after taking into account diminishing returns.

So, we really want to maximize Ceff where

Ceff = (1 + IIQeff/100) * (1 +IIReff/100)

where
Ceff = effective C value after taking into account diminishing returns
IIQeff = effective IIQ value after taking into account diminishing returns
IIReff = effective IIR value after taking into account diminishing returns

How might we arrive at IIQeff and IIReff?

Well, we could run a series of boss kills using the same character/same boss/same character level. If we assume (reasonable but might not be true) that IIQ and IIR suffer independent diminishing returns, we could hold IIR constant and vary IIQ and then hold IIQ constant and vary IIR.

Doing this for enough runs would theoretically enable us to establish the relationship between IIQ and IIQeff and between IIR and IIReff.

Given the amount of effort some individuals have put into trying to discern the effect of IIQ and IIR on actual drop rates it's somewhat surprising that no one has undertaken such an investigation to date.
Last edited by hankinsohl#1231 on Oct 26, 2015, 7:17:35 PM
"
hankinsohl wrote:
"
Nephalim wrote:

I think it's actually pretty noticeable going from 20IIQ to 100IIQ and rares for the most part are 1/1000 chance to be even saleable.

Just so.

But the real factor to consider is whether or not you could have obtained more drops by, let's say, going from 20IIQ to 40IIQ and increasing your IIR by much, much more.

Again, we don't know for sure - but we use "C" as our best guess as how to maximize drops by increasing IIQ and IIR.

Side note (in spoiler):
Spoiler

GGG has not disclosed precisely how drops are affected by IIQ and IIR.

But it's reasonable to expect that total drops are a function of the product of IIQ and IIR (but this might be wrong - it's a guess).

As a first approximation we assume:

C = (1 + IIQ/100) * (1 + IIR/100)

where C is the quantity of good stuff (rares and uniques - but magics will also increase) dropping.

The C equation above does not apply to currency of course.

But the C above does not take into account diminishing returns.

Assuming that we were correct with regard to C being a function of the product of IIQ and IIR, we can get the true C value by using "effective" IIQ and IIR - by effective I mean the value of IIQ and IIR after taking into account diminishing returns.

So, we really want to maximize Ceff where

Ceff = (1 + IIQeff/100) * (1 +IIReff/100)

where
Ceff = effective C value after taking into account diminishing returns
IIQeff = effective IIQ value after taking into account diminishing returns
IIReff = effective IIR value after taking into account diminishing returns

How might we arrive at IIQeff and IIReff?

Well, we could run a series of boss kills using the same character/same boss/same character level. If we assume (reasonable but might not be true) that IIQ and IIR suffer independent diminishing returns, we could hold IIR constant and vary IIQ and then hold IIQ constant and vary IIR.

Doing this for enough runs would theoretically enable us to establish the relationship between IIQ and IIQeff and between IIR and IIReff.

Given the amount of effort some individuals have put into trying to discern the effect of IIQ and IIR on actual drop rates it's somewhat surprising that no one has undertaken such an investigation to date.


but as i siad i dont want to have more rare, i prefer to get more currency/6s drop than more rare, i dont evne pick them all up now, and i got bored from selling to vendor, i only pick up enought for recipe+jewelry not else (also fill up my inventory before going to town when i need to only) for a few more alts)

basically i dont really want more "more drop" like you say i already ahve enought, what i want is more currency and more 6s, this is why i prefer IIQ over IIR, I still get quite enought jewelry

im currently running 70/220 on standard and 70/255 with weap swap for boss
i wouldnt want to get 20/320, I prefer 70/255, i get maybe some les recipe than you, but since i am speed running I do get a lot more from currency/6s drop
SHOP : http://www.pathofexile.com/forum/view-thread/682434
"
xenochaos1 wrote:
basically i dont really want more "more drop" like you say i already ahve enought, what i want is more currency and more 6s, this is why i prefer IIQ over IIR, I still get quite enought jewelry

Fair enough :-)
Last edited by hankinsohl#1231 on Oct 26, 2015, 9:59:26 PM
One problem with the build....

This was ONE monster (Boss, Thiefs grip)



How the hell am I supposed to carry all that loot back?
Last edited by Xexist#3611 on Oct 27, 2015, 1:20:01 AM
Uh, three portals or so?

Easy.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
Uh, three portals or so?

Easy.


Guess I gotta be more efficient keeping my inventory clean :p

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