[outdated] Caustic Arrow Solo Map MFer (20/300+)

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hankinsohl wrote:
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Nephalim wrote:

I think it's actually pretty noticeable going from 20IIQ to 100IIQ and rares for the most part are 1/1000 chance to be even saleable.

Just so.

But the real factor to consider is whether or not you could have obtained more drops by, let's say, going from 20IIQ to 40IIQ and increasing your IIR by much, much more.

Again, we don't know for sure - but we use "C" as our best guess as how to maximize drops by increasing IIQ and IIR.

Side note (in spoiler):
Spoiler

GGG has not disclosed precisely how drops are affected by IIQ and IIR.

But it's reasonable to expect that total drops are a function of the product of IIQ and IIR (but this might be wrong - it's a guess).

As a first approximation we assume:

C = (1 + IIQ/100) * (1 + IIR/100)

where C is the quantity of good stuff (rares and uniques - but magics will also increase) dropping.

The C equation above does not apply to currency of course.

But the C above does not take into account diminishing returns.

Assuming that we were correct with regard to C being a function of the product of IIQ and IIR, we can get the true C value by using "effective" IIQ and IIR - by effective I mean the value of IIQ and IIR after taking into account diminishing returns.

So, we really want to maximize Ceff where

Ceff = (1 + IIQeff/100) * (1 +IIReff/100)

where
Ceff = effective C value after taking into account diminishing returns
IIQeff = effective IIQ value after taking into account diminishing returns
IIReff = effective IIR value after taking into account diminishing returns

How might we arrive at IIQeff and IIReff?

Well, we could run a series of boss kills using the same character/same boss/same character level. If we assume (reasonable but might not be true) that IIQ and IIR suffer independent diminishing returns, we could hold IIR constant and vary IIQ and then hold IIQ constant and vary IIR.

Doing this for enough runs would theoretically enable us to establish the relationship between IIQ and IIQeff and between IIR and IIReff.

Given the amount of effort some individuals have put into trying to discern the effect of IIQ and IIR on actual drop rates it's somewhat surprising that no one has undertaken such an investigation to date.


but as i siad i dont want to have more rare, i prefer to get more currency/6s drop than more rare, i dont evne pick them all up now, and i got bored from selling to vendor, i only pick up enought for recipe+jewelry not else (also fill up my inventory before going to town when i need to only) for a few more alts)

basically i dont really want more "more drop" like you say i already ahve enought, what i want is more currency and more 6s, this is why i prefer IIQ over IIR, I still get quite enought jewelry

im currently running 70/220 on standard and 70/255 with weap swap for boss
i wouldnt want to get 20/320, I prefer 70/255, i get maybe some les recipe than you, but since i am speed running I do get a lot more from currency/6s drop
SHOP : http://www.pathofexile.com/forum/view-thread/682434
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xenochaos1 wrote:
basically i dont really want more "more drop" like you say i already ahve enought, what i want is more currency and more 6s, this is why i prefer IIQ over IIR, I still get quite enought jewelry

Fair enough :-)
Last edited by hankinsohl#1231 on Oct 26, 2015, 9:59:26 PM
One problem with the build....

This was ONE monster (Boss, Thiefs grip)



How the hell am I supposed to carry all that loot back?
Last edited by Xexist#3611 on Oct 27, 2015, 1:20:01 AM
Uh, three portals or so?

Easy.
Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:
Uh, three portals or so?

Easy.


Guess I gotta be more efficient keeping my inventory clean :p
Jul 27, 2011 - Sept 30, 2018.
Personally I don't care much about such things. I rarely get so much loot that 6 portals won't do. Usually I spend between 4 and 5 portals (granted I still am using a 4L bow cause I still haven't managed to find a 6L white maraketh bow on sale so no IQ or IR on the bow). Now sometimes I do spend all 6 portals and some loot is left. Usually not much so it doesn't bothers me. I just pick up all rare loot even those that use 8 spaces. If it's a case where I am on the last portal, the the last trip will only pick space efficient items.

Now if you consistently use all portals and still can't bring all loot, then you want to try and be more efficient, but so long as that that is the exception rather than the rule, who cares? Just keep picking everything up.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
Last edited by Elhazzared#4582 on Oct 27, 2015, 3:07:14 AM
Once you 6L and get that IIR/IIQ, you're going to run into the same problem. =)

The basic rule I have is pick up everything for the first 2-3 portals. If it's clear that the particular map I'm running is going to consume all portals (i.e., 3 portals used and not even half the map or the boss done), I stop picking up 2x4s entirely, and abandon chrome vends as well.

And ofc do my best to maximize space and time usage as indicated in the above video.
Jul 27, 2011 - Sept 30, 2018.
Somehow I have the feeling that it doesn't make sense to kill white monsters? I did about maybe 1000 Dried Lake runs and nearly all of the time white monsters don't drop any rare or unique items?! On the other hand unique monsters hardly drop any currency?

In the end it seemed that it doesn't matter how i farm (just kill Voll or clear everything). Just killing Voll i get about 1 inventory of yellow items (alts + c recipes) in 30 s and while clearing everyhting i get randomly a 6s here, a c there, a fusing here and so on. But in the end both got me the same amount of chaos if i convert everthing i find into chaos.
While that's doubtless true some of the time, just due to the nature of RNG, it's pretty rare that'll be the case.

If you actually go ahead and spend the time to track how much currency you make doing full clears versus just killing Voll, you'll see that you generate more currency doing full clears than just doing the boss run. Those 6S's and raw currency drops add up in conjunction with the alterations from rare vendors and recipes.

Thing is that doing full clears in a non-map zone really isn't worth the time since you're not getting the added benefit of a map's IIQ/IIR rolls, so for Dried Lake just hitting the boss is completely acceptable. The difference in regular content zones won't be significant.

In maps, because of the increased IIQ/IIR bonus, which is effectively multiplicative with the rolls on your gear, it's a completely different beast, especially when running rare maps.

But that's also a central reason this guide is titled "Solo map MF'er" -- because for regular content boss runs, it doesn't have enough IIQ/IIR to start dropping significant amounts of currency or rares from white mobs (not that they drop much to begin with, but it's vastly improved in maps).

If your preferred method of farming currency is doing boss runs, this isn't the build for you. You'll want to find a build that has more like a 50-100+/400+ ratio and, ideally, is built for split run party cull groups.

Also, page 200. Thanks for all your support folks, and I'm glad you're all having fun with the build.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Oct 27, 2015, 5:42:48 AM

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