Update on Deterministic Lockstep
Where are EU servers located?
Living myself in Baltics, would love a server in Sweden or Germany or Poland |
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" I suggest an offline mode up to 2-3 seconds. The reason for which i suggest to start to implement this in single player is that it requires some work to be implemented in multiplayer, so that maybe it is preferable to start with single player only. In mutliplayer it would work as in the (new) predictive model with less possibility to be out of sync. It would also allow a lag-free experience in multiplayer if players are in the same local lan. The game would not be 'offline' because there should be some communication with the server. However there is no need to keep the communication in realtime, it can be dalyed by a few seconds to compensate lag and lag spikes. The solution is more robust with respect to the lockstep mode. I do not think that the lockstep mode will be a viable solution in large parties. Roma timezone (Italy)
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" I was asking myself the same question, this is the first time i have a choice on synchronic vs desynchronic messages to the server on a game...nice |
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I have 40-60 MS of latency usually, which is pretty darn good, but then spikes of the game freezing NOW.
No, it's not my machine. In 1 week this won't be happening any more just like it wasn't last week but this week it is. Why are the GGG servers so inconsistent? Why do some effects slow down the game and hurt lesser pc's? |
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I would love to know more about the new servers, as this might make lockstep feasible for me. I live in South Africa and at the moment I usually have around 200-220 ping. I guess lockstep mode won't be feasible for me unless nearby servers are created.
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CHAPEAU!! VERY VERY WELL DONE!! CONGRATS!
HC SSF Harbinguer : Templar Inquisitor, LVL 94 (RIP).
STANDARD : Templar Inquisitor, LVL 97 (ALL CONTENT DONE) |
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This could be cool. Desync is the only thing i hate about this game.
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"Rest In Peace Desync, we'll miss you greatly" - said no one ever.
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" POE keeps getting new Meta's!!! The new metas for blame on rips is two fold: "RNG", and "Balance". As you can see, this greatly extends your choices on what to blame. Before there was completely no choice, and only the illusion of choice, so this is a big win. Skill is still unheard of as a source of blame, as it forever will be. Edit: RNG is already blamed a lot already for other things, so this might now make RNG a bit OP. Make sure to put an RNG shrine in your hideout to defend against it. Last edited by DragonsProphecy#4593 on May 8, 2015, 9:20:27 AM
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" congratulations. You just recommended that they implement deterministic lockstep. Well done you...
INB4 That's not what I said...
That's how determanistic lockstep works. It's just their system is more refined and efficient.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning Last edited by TikoXi#0194 on May 8, 2015, 9:26:36 AM
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