Update on Deterministic Lockstep
A lot of games USED to do this when everyone's internet was terrible. Now that nearly everyone's internet is better, why have we mostly gone back to the "safe" method with all the desync?
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A lot of games USED to do this when everyone's internet was terrible. Now that nearly everyone's internet is better, why have we mostly gone back to the "safe" method with all the desync?
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