Update on Deterministic Lockstep

Praise the Lord Chris Wilson, for he is the one who brings The Synchronization.

Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"
Crow3DaddY wrote:
How do you activate the lock step?

By reading the OP.
The Sirus fight is a disgrace.
Usually my latency is somewhere in between 40-50 and computer can handle game fine, yet still i am having a lot of desync problems, it ruined my gameplay experience numerous times. "Deterministic lockstep" looks promising, hope it will work fine.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Great news! Thanks to everyone at GGG for all your hard work. On a side note, does anyone know how i can find out where the North American servers are based? and how i can check my /ms
Gr8 b8 m8 i r8 8/8.
With deterministic lockstep, I hope you add more regional server. Your server, not Garena's. Garena sucks.

Currently I can use Singapore gateway by typing manually in login screen, getting around 60ms latency from Indonesia.
To grind or not to grind, that's the question.
I just want to point out again that the lag/delay problem can be solved by letting the client timestamp its own action (using a relative timestamp with respect to the beginning of the instance), with a few second of tollerance with respect to the server time.

This would allow a complete lag free experience in single player, and should not be so difficult to implement (at least in single player).

If I understood the new model, the only things that is still unknown to the client is the time at which the server receive the input command.

Roma timezone (Italy)
Any idea when we can expect the next beta wipe? :P
"
HellGauss wrote:
I just want to point out again that the lag/delay problem can be solved by letting the client timestamp its own action (using a relative timestamp with respect to the beginning of the instance), with a few second of tollerance with respect to the server time.

This would allow a complete lag free experience in single player, and should not be so difficult to implement (at least in single player).

If I understood the new model, the only things that is still unknown to the client is the time at which the server receive the input command.



So, you basically want an offline mode for single player? I don't think GGG will do anything like this (even if I don't understand what you're suggesting), since they are pretty clear on this being a multiplayer game. What would for example happen in your suggested mode if you entered a party? Wouldn't the client have to "resync" to the server in that case anyway? My guess is that they are looking at robust solutions that work across the whole game.
HoolaBandoola, creator of all things Hoola and destroyer of Rhoas.
Since Lockstep is a form of military marching when PoE 2.0 is out the server and client had better be in perfect sync (I have < 50ms pings to Dallas so 1/20th of a second should allow it to work).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

Report Forum Post

Report Account:

Report Type

Additional Info