Divination Cards?
How many rogues exiles are there? More than 12
How many tormented things? More than 12 Still searching He knew it: http://www.pathofexile.com/forum/view-thread/1242499
Summoning Dan: http://www.pathofexile.com/forum/view-thread/1250921 |
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Collect 12 harvest cards and apply it on an axe for a legacy harvest HYPEEEEEEEEEE.
(lol) On another note, i have suggested a concept where people have an altar in town where they can place X item to enhance all the zones from that act to enable more difficulty. This would be sort of sweet to make new collectible items that just make the leveling process more varied and fun. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Yeah, given that the "Harvest" text on the card is the same browngy color as unique nameplates, it very likely specifically refers to the Harvest unique weapon. I'd be reasonable to assume that divination cards will be at least tangentially related to getting the old league uniques.
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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I am amused that everyone seems so sure that 10/12 is 10 of 12 and not something completely different, like 10 attack, 12 defense, or even something we're not yet familiar with.
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We can find it!
Another member also suggested an altar Boem (But it's another crazy story) As i said it's probably a use of the colosseum. Divination = visions = dreams of you inside the arena. And since the world is an illusion then it totally makes sense to be able to play the game inside a dream. Now why 10/12? Is it a dream among 12 others? Or.. He knew it: http://www.pathofexile.com/forum/view-thread/1242499
Summoning Dan: http://www.pathofexile.com/forum/view-thread/1250921 |
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" Collect cards to obtain unique wich i can jusp buy? No, hope it's not like this. "Отрастил скилл - имеешь право ногибать" СерБ
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I believe this to be a collection task oriented objectives completed in sequence (or not) in order to obtain a specific reward. Similar to the "Exotic bounties" from Destiny.
For example: The image shown 10/12 cards could indicate 12 steps to complete the set in order to receive the reward. The first card in every "set" can be found that details a task that must be completed. Once the task is complete, you may speak with an individual (ie. Gregor in Sarn for the harvest) to continue the line of tasks. After all 12 are complete, you may earn your reward. As a secondary function, these cards may be used to augment your endgame maps for different outcomes. ALTERNATIVELY... GGG can implement a sort of seperate equipable GUI in which a limited number of "cards" maybe equipped at any given time (3 at once for example) These cards would each have effects that span a range of criteria. Such as, monster health/damage Item level/rarity/quantity Unique weapon/boss encounters Experience gained/lost on death Kind d like map mobs but toned down to create a unique levelling experience for everyone Let me know what you think. I'm pretty interested in seeing how this plays out! Excuse any spelling errors as I am using my phone because work sucks and no beta QQ :) TheoryCrafting is my Life - Taking an existing build that works... and figuring out how to make it completely dysfunctional!
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" OR they are a drop from specific unique mobs Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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My Guess-- Collect them all to forge a Aziri'esque unique version of the Maraketh weapons... There are 12 cards- each about as rare as a exalt drop...and quite a few weapon bases so if you wanted one of each type-- would have to farm for years...like GGG wants :)
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" You can't farm for years in a league that lasts a maximum of 3-4 months. GGG wouldn't implement something that was for permanent leagues only. GGG have said it isn't a trading card game. Casually casual.
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