A potential change I'm keen to hear your thoughts on

"
grepman wrote:
any time I made a mana-intensive character or a casting witch/shadow/templar, there was no reason for me to NOT go EB. and then to NOT get AA and to NOT get MoM. that shit is pretty much a must-have trifecta for a ton of builds. this is why that's bad in game like poe which is all about choices.




I completely agree with you on this, it was way too must have, well, the cloak itself was way too must have honestly, some could get the node, most got the unique, I feel like that situation should have been in reverse, this isnt a D3 find the legendary bullshit game.


but I disagree that this is the way to do it, because many builds that are not MoM, and maybe not even AA use EB, and this destroys a lot of those builds while there are far simpler ways to solve the MoM issue without doing this. If anything I think using MoM with this change is one of the setups that is least hurt, and considering that was the target, I cant help but feel this is just such an apologetically bad decision on their part that, i dunno, Im just in complete disbelief at how they could ever humor this idea as a change to EB and not an alternative while addressing EB by nerfing it with an effectiveness penalty without fundamentally changing its functionality.

People said the same about Iron Reflexes, they nerfed its effectiveness with the Dex change, and then they buffed your ability to stack armour without getting IR by buffing the trees % armour nodes... now IR is not a problem, but they didnt obliterate any build that used it in the process. GGG used to be about subtle, elegant changes like that, this is just bull in a china shop bullshit, to be quite frank. Every single positive change that could result from this could be made with a simpler adjustment or addition that doesnt involve a genocidal carpet bombing of builds/characters.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
TheTenthDoc wrote:
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elitedesolator wrote:
Not sure if I'm misunderstanding something, but doesn't this make characters able to infinitely sustain their mana pool if they have good leech + Ghost Reaver or good regen + Zealot's Oath?


You could already do this with 0 keystones. It's called a blood magic gem.


oh god, please tell me armour based life regen marauders are not going to be the new casters again, if weve come 2 years down the line to return to the farce we started with in open beta it will be a travesty.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Seems I hit a nerve with you Boem. Too bad you were unable to address how you think energy shield over mana will work when it doesn't recharge while using mana.

Care to take a stab at it? Without using non-answers like ZO or GR?

And btw I in no way slandered you. I am simply trying to deflate that massively over bloated opinion you have of yourself.

Keep PoE2 Difficult.
"
Fluffy_Puppies wrote:
Seems I hit a nerve with you Boem. Too bad you were unable to address how you think energy shield over mana will work when it doesn't recharge while using mana.

Care to take a stab at it? Without using non-answers like ZO or GR?

And btw I in no way slandered you. I am simply trying to deflate that massively over bloated opinion you have of yourself.


why are ZO and GR non-answers?


and yeah, shavs ring is a thing, aswell as es on kill(voidbringer) and es on hit(jewels)
"
Fluffy_Puppies wrote:
Seems I hit a nerve with you Boem. Too bad you were unable to address how you think energy shield over mana will work when it doesn't recharge while using mana.

Care to take a stab at it? Without using non-answers like ZO or GR?

And btw I in no way slandered you. I am simply trying to deflate that massively over bloated opinion you have of yourself.



Let's have this talk again in two months, then we can discuss if logic is not my forté and that i don't have any knowledge about mechanics shall we.

You don't hit a nerve, it just brings down your entire post/argument by using fallacy's. So much that i don't even care about pointing out the flaws in your conclusions anymore. read the forums, consider all angles and possibility's. I don't know, maybe you will get there on your own.

I guess you will be forced to eventually once the anger subsides and the patch hit's the life-realms.

And i wish you the best once it does and i can assure you that it will still be playable. Your a smart player, i know because we talked in-game already. Maybe you are unaware of that fact, but i remember you.
you will figure out how to make it work.

It might be different, which is exactly the goal of this x-pac. Reform the play-styles and as such the game at its core.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
LordofFatbug wrote:
"
Fluffy_Puppies wrote:
Seems I hit a nerve with you Boem. Too bad you were unable to address how you think energy shield over mana will work when it doesn't recharge while using mana.

Care to take a stab at it? Without using non-answers like ZO or GR?

And btw I in no way slandered you. I am simply trying to deflate that massively over bloated opinion you have of yourself.


why are ZO and GR non-answers?


and yeah, shavs ring is a thing, aswell as es on kill(voidbringer) and es on hit(jewels)


a legacy ring and es on hit? Is there any reason to believe es on hit is not going to work the same way life on hit and mana on hit work? ie, not with spells?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
TheTenthDoc wrote:
This is one of the Keystone changes we'll be trying out in the Beta soon:

aDulUlbl

Edit: I suppose I should note this character has Eldritch Battery. Her Energy Shield is now paid before mana.

Edit edit: All the usual effects on Energy Shield will still apply to this ES - Recovery delay, Ghost Reaver, Zealot's Oath, etc. You'll not have any more base mana than you would have had prior to taking the keystone, though. Damage won't interrupt ES recovery any more, only losing mana or ES will.

Edit edit edit: Stun avoidance will no longer apply. Arctic Armour will still drain mana, ignoring Energy Shield, as will Mind over Matter. You can't reserve energy shield, so you'll just reserve the mana underneath.
Edit by Mark: Mind over Matter doesn't take from mana like AA, it damages it, which would be protected by ES in this case, since damage is what ES protects from.

More background: This change has an interesting history; I suggested it offhand as a strange idea, but it solved a few key factors we were investigating, like AA/MoM defense being too high for too low a cost, so it was decided to go ahead and try it out. It's quite likely we'll see other changes to the kesytone as testing progresses, but because it's such a big change to one of the most popular Kesytones, any sweeping change won't be made without testing the waters carefully. The change isn't intended to 'kill' any mechanics, but will give us the opportunity to reassess some. Edit: Like the mana drain amount or mechanic on Arctic Armour

Edit: Thanks for your thoughts, everyone! The team will definitely be discussing it on Monday, and we'll keep you abreast of changes as they're made. Keep your concerns and suggestions coming.




looks to me like this is gonna make some super op chars with aegis aurora/mom and break others. the concept is cool but in practice...we'll see, but i just dont think this is going to work unless theres a million blah blah does this or that at XX% effectiveness, when certain keystones are taken, put into place..regarding es/mana/aa/etc etc.

all that really needs to happen to get the result youre looking for is to cap AA at Q20
Last edited by awave#0377 on Apr 20, 2015, 10:46:31 AM
"
elitedesolator wrote:
Not sure if I'm misunderstanding something, but doesn't this make characters able to infinitely sustain their mana pool if they have good leech + Ghost Reaver or good regen + Zealot's Oath?


Yes it helps dealing with the MoM damages in some cases in theory. Like you could for example use vaal discipline to "regen" 30% of the damage steadily. Thing is taking ghost reaver for life based EB cloack of defiance builds seems retarded to me atm. As a matter of fact, going EB in order to pick other nodes to mitigate future MoM keystone(or CoD)better seems garbage imho, especially where your new EB won't help using AA.

In its state it seems a crazy nerf to EB as it stands atm in current commons builds sbut we'll see.
Last edited by galuf#4435 on Apr 20, 2015, 10:44:40 AM
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grepman wrote:
the less 'mandatory' keystones this game has, the better. right now EB is the defacto keystone taken by any caster who goes by it.

...its too TRIVIAL to get crazy mana and mana regen by just grabbing one node- EB.

I agree with the first part, and it is trivial to get enough mana regen to simply sustain a spell, but it's not trivial to run a high level AA except maybe when you use Discipline, which isn't ideal. You need to invest in a lot of mana/mana regen nodes and mana/mana regen/es on gear, especially if you don't use Cloak or a high ES chest. What's trivial in comparison is defense as a ranged attack build (just take Phase Acro).

"
grepman wrote:
any time I made a mana-intensive character or a casting witch/shadow/templar, there was no reason for me to NOT go EB. and then to NOT get AA and to NOT get MoM. that shit is pretty much a must-have trifecta for a ton of builds. this is why that's bad in game like poe which is all about choices.

Always thinking that casters should take Cloak of Defiance is really short-sighted and maybe an indication that they need better unique chest options. MoM is kinda bad in comparison to other forms of defense (assuming you want great clear speed as well), but it's fairly cheap (in terms of gear), which is why it's popular. It's better in a general sense to go EB + Phase Acro + AA, for example, and I worry that the new EB will hurt such builds without creating interesting new ones. It's still WAY too early to tell, but that's my concern. On the other hand, maybe more attack builds will grab MoM. Or certain caster builds will not be hit as hard as I imagine.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Apr 20, 2015, 11:07:06 AM
The physical defense of Int life build is just really bad when compared to Str Life/ Dex Life build. Both Str/Dex life build have their base stat help scale their defense against physical damage. In the case of Int life build, Unique armor (Lightning coil, Cloak of the Defiance) and EB MOM AA are the only solution to help deal with physical attack.

ES is kind of lackluster solution against physical damage (or even as a defense mechanism) due to it's mechanics if Zealots oath or Ghost Reaver key nodes are not taken. Most of the time, ES is zero if you are playing a fast paced game since
1)any damage taken will delay its es regen timer and you can't avoid all damage, eventually you will get hit.
2)life flask and leech which are huge as defense mechanics have no effect on energy shield.(Maybe there should be an es flask) or a keystone which enable leech to life and es.
No one wants to sit back and wait for es to regen it is boring and slow pace.

Energy Shield without taking any keystone is just really bad. Think of it this way. If you can only use a white Armor/ Evasion/ Energy Shield armor (ignoring socket color, stat requirement and keystone effect) for your character, almost no one will choose ES Armor. This is how bad energy shield is.

As a result Int life build take EB to make use of this useless (to them) energy shield and turn it into mana which they can make use of to offer more defense by MOM or more offense/utility/defense by reserving one or more aura/herald.

I think it is time to revisit Energy Shield and think of changes on it instead of the EB Keystone to keep it relevant to the current POE gameplay.
Last edited by MinaGing#4046 on Apr 20, 2015, 12:39:32 PM

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