A potential change I'm keen to hear your thoughts on
" And like i pointed out, some multiple times by now, nothing is set in stone yet. So yes this is all complete drivel. And why exactly would i care about your estimation of me? All i see is a bit of slander in the hopes of making your point hold more weight, which results in exactly the opposite. As to the game mechanics and knowing how they interact currently, i know them, i know you do to. Are they relevant to patch 2.0? Nope not in the slightest. you are looking at 2.0 changes true 1.4 glaces only to assume shit will be broken and non-functional. Instead of looking at these changes with an open mind and realizing there is more to it then is being showed/teased here. All of your arguments so far are based on the fact that this change becomes a reality in a vacuum and that what is being teased here is the final version. Which any person with a sense of logic could tell you, will not be the case. So if your aim was to insult me or attempt to insult me, you failed. If your aim was to demonstrate how shortsighted you are and how you base your arguments on that shortsightedness, you succeeded. Have a good one. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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"well, GGG isnt exactly known for delicate ways to nerf/buff things. its kind of a seesaw thing. and I dont mean it as disrespect, its pretty hard balancing things like that, but it is what is- theyre good at diagnosing the problem, but their solutions sometimes are a bit weird. Im not sure this kind of solution is optimal, so they might scrap this particular implementation if feedback is negative, just dont expect EB/MOM/AA combo to stay the same ;) | |
Wouldn't this bring quite huge mana issues for EB battery based mana-intensive builds?
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Not sure if I'm misunderstanding something, but doesn't this make characters able to infinitely sustain their mana pool if they have good leech + Ghost Reaver or good regen + Zealot's Oath?
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i understand u are moving ES over mana instead of life....
the only way this would work properly is allowing some ES left over as a buffer for shielding mana for MOM. -u are able to reserve auras over ES before mana. -u would also have to make the hybrid es/life passive equal to good, if not best, life nodes. -u would have to add mana regen to hybrid es/life passives. if it does not function like this u are just nerfing EHP EB MoM builds. stop tryin to candy coat it cuz most ppl are not that stupid!!! [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote] "Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] Last edited by leighferon on Apr 20, 2015, 3:37:48 AM
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" I don't know if the forums have a 'tipping', 'upvoting' or 'liking' system to let people know you appreciate their post so I'll just say it: thanks for responding! Having read some of the different reviews about the changes to EB/MoM/AA, I'll admit that I'm reluctantly starting to grow apprehensive about this new patch - in both a good and bad sort of sense. I like the idea of a change, but I dislike the concept of having to completely reconstruct a character that I worked so hard on - I'd basically have to start over from scratch, because it'd take me forever to afford some of the other uniques and expensive rares that are required for CI or Low life builds. As long as I can run EB/MoM/AA, I think I'd be okay with that, since it's the focal point of my current and only build. I don't mind if it was nerfed, but I'm just worried that the new mechanic will make it unplayable... Although I suppose we won't know until after Beta is finished~! I would love for 'Mana Shield' to become an entirely different keystone though! That'd be really cool! It would also give Casters an even greater range of defensive options. |
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Its been said all ready if this nerf is to target cod/aa/eb builds do it in a way that directly affects those builds only not by wrecking eb for every one who needs high mana/regen.
E.g. reduce mon effectiveness or the flat reduction od aa. This new eb is useless for casters who ned high regen. reaver wont help because life sustain is too important zo is no good for any rf build. The only way to make it work would be massive changes to mana cost/base/regen making skill spaming trivial reducing build choices It might have some slight use for some niche phys lgoh+leech atttack build but in that case why not just use mana leech Being able to reserv. 100% isnt a big deal since other than a cybil mom build i did when that was a thing every toon ive had reserves 95+% of mana any way | |
"your wrong. I take eb AND a ton of es nodes mana/regen nodes AND lvl20 clarity AND mana/es/regen on gear which i would rather use on def/dps all of this is to cast a 6l incinerate. Its far from trivial aa its just what alows me to survive ref | |
" You could already do this with 0 keystones. It's called a blood magic gem. Read my book! The world ending in every way anyone ever thought it might end, all at once. First few chapters are available online for free.
http://www.amazon.com/The-End-World-Know-ebook/dp/B00CZ21JAQ |
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"And yet, without it, the investment and positions to increase mana to anywhere CLOSE to the same is incredibly high, to the point where maintaining a mana build will be seriously difficult. The problems that this change affects without consideration of fixing are thus: 1. Caster builds have very, very few options for defense that don't incur insane point investment; eb with CoD is one of them, CI is the other. There are almost zero practical caster builds that rely on armor or evasion for defense (a few cheap evasion/dodge versions of incinerators exist, but they are not ideal; they are used because they are budget). 2. Arctic Armor is highly desirable for every character that can run it, and as a result of (1), this includes practically every caster build. There is a massive cross-over between MoM/CoD and arctic armor; both rely on high mana regeneration over anything else. That's it. The change to EB does not address either point. It simply makes it even more difficult for casters to get defenses. They still don't have other valid options, and both of those defensive options still rely on the same resource to function; any caster running CoD/MoM will still run max level AA, and visa versa to a lesser degree. There is no problem that is being "fixed" by a change to EB; only new problems are being created. No specs gain from the change, and all caster specs lose (because they now need to find mana/mana regen elsewhere). What should have happened an extremely long time ago is that pervasive body armors should have been much more heavily nerfed, and the resultant fallout in defenses should have been addressed. CoD is far too strong, but only in the context of MoM being essentially unavailable to the builds that would use it. The same is true to a lesser degree of Lightning Coil. MoM and AA are incredibly strong defenses, but they are 1 and 2 in a field of 2.5 choices. Fix that problem, THEN think about changing EB. Last edited by Pathological on Apr 20, 2015, 10:07:24 AM
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