A potential change I'm keen to hear your thoughts on

As many others have said: don't fix what is not broken
When night falls
She cloaks the world
In impenetrable darkness
Honestly Cloak of Defiance is a great chest, already nerfed recently... Not sure what you target by destroying it completely with this change.
IGN TylordRampage
Last edited by Malone#6946 on Apr 18, 2015, 3:35:32 AM
It should be fine after this little change:

I can see alot of people not enjoying this change , is there any possibility of adding the keystone instead of changing Eldritch battery ?.

I would like to play around with it , but i can understand the feelings of many people (and many good points have been made) that want to keep the old keystone.
i like it, shapes things up nicely

Ps. i really want that Qarl's new amulet now.. :D
d:-D*
Last edited by PyleWarlord#7248 on Apr 18, 2015, 3:47:56 AM
Please don't change it. Most of the caster builds rely on EB to provide enough mana regen to be able to cast spells with spell echo and faster cast. Hell, my LB witch needs 280 mana per cast (voidbringer). This totally wrecks most of the high mana cost builds.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
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No mod action. Business as usual.
Last edited by Odoakar#1827 on Apr 18, 2015, 3:53:24 AM
"
Odoakar wrote:
Please don't change it. Most of the caster builds rely on EB to provide enough mana regen to be able to cast spells with spell echo and faster cast. Hell, my LB witch needs 280 mana per cast (voidbringer). This totally wrecks most of the high mana cost builds.


it wrecks stuuf, if you let it wreck stuff.. voidbringer+echo+fc, make your pick
There is also ton of -reduced manacost-nodes in Templar area(24% for es and 43% for hp/hybrids), elreon jewellery..
d:-D*
I dont really like it, it would damage so many current builds!
"
Mark_GGG wrote:
The new Eldritch Battery currently being tested has two stats (wording not final):
Energy Shield protects Mana instead of Life and
Spend Energy Shield before Mana for Skill Costs

Energy Shield protects Mana instead of Life means that your ES is over your mana, and not over your life, as seen in the screenshot. Since it's not over your life, damage that's doing to your life isn't intercepted by ES. Since it's over mana, damage going to mana (Mind over Matter, etc) will hit ES first, except in the case of Chaos Damage, which bypasses ES and would go straight through to mana.
You will no longer have the 50% chance to ignore stuns for having ES, as that's a property of ES protecting life and doesn't apply when it's over mana instead.
Life being lost will no longer impede the ES refresh, but Mana being lost for any reason will, as of course will losing ES as it always does.
Effects which just make you lose mana, such as Arctic Armour or Sapping flasks, will not be affected, just as ES doesn't stop Caustic Flasks from removing life.
If you take the Blood Magic Keystone, you'll have no mana, and ES will be protecting your empty mana globe. Mind over Matter will still try to divert some damage to mana, and this will be able to be absorbed by ES, but once ES is depleted of course, no damage can be taken from mana and will will all go to life.

Spend Energy Shield before Mana for Skill Costs means that for skill mana costs (not reservations) you pay with ES until you run out, then start paying with mana. Mana reservations are not costs, and will still be paid directly with mana.
Blood Magic still switches you to spending life "instead", so you won't be able to pay with ES if you have blood magic and this stat.

In all other respects, ES behaves exactly the same - it still has the refresh mechanic, and anything that references ES still applies to ES.

Why is this not in the very first post asking for feedback? I mean feedback was asked for a skill that was never actually explained, what are we supposed to do to provide feedback on this unexplainable thing? It wasn't until this post of yours that the keystone, the very thing you want feedback on, was explained.

The very first post rambles on about stuff to do with the keystone, but never explains the keystone it self, it's dumbfounding.
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Last edited by Nicholas_Steel#0509 on Apr 18, 2015, 4:08:23 AM
This change would alter one of the most transparent and intuitive Keystones in the game to be one of the most opaque and mechanical. While it's good that it'll provide you with the opportunity to tinker with AA/MoM, the game overall will probably lose out due to a change like this. I would advise you to rebalance EB and offer this Keystone separately.
Have you made a cool build using The Coming Calamity? Let me know!
Last edited by ephetat#3689 on Apr 18, 2015, 4:27:05 AM

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