A potential change I'm keen to hear your thoughts on
Dont mess with something that isn't broken imo...the mechanic works well and is balanced for a keystone as is. This would ruin the keystone for a lot of builds
IGN: Criticism_ | CriticismSW | CriticismFP
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Sure hope Incinerate will get it's mana cost revised with a change like this...
While it's possible to use it without EB I'd say a big majority of builds use it and as such it would be a huge blow to the skill and it's builds. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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If they turned even half their focus off destroying and nerfing, hell we could have had a act 5 and 6 by now...
Never seen a game make so many major changes in my life, it's almost like they don't want any defenses left in the game...nerf this, nerf that, nerf this, nerf that....just once id like to see a major patch be improvements, additions, and raw content, instead this will be another haha patch with a massive wall of text, equating to nothing but nerfs spun to not look that way, hows about improving what you have created instead constant bring down the hammer??? I am willing to bet crit is yet to be announced, probably to the point CoC will be useless next...which is my next major char I like to play, this right here will destroy my RF-CoD-Incinerator for sure...I think it's time to reactive WoW, I think getting into this was a mistake for me...it's fun, just way to many major changes for my taste, major changes to key aspects are suppose to be done in a initial beta phase, not years down the road. And I can deal with the tree changes, just as long as major functions aren't altered or destroyed...problem is if they don't get it down this way they are just going to nerf the mana/regen mods...so either way its a no-win, we complain, they just turn their focus to another part of the same thing they have flagged as a problem that gets what they want done accomplished.... All that needs to be done is MoM taken to 20% or 25%, not all this...just no....after all lets be honest, you don't like any form of reliable defense to exist...you want us all to be squishy so you can have a fake facade of difficulty! |
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The biggest issue here is that it makes EB way too convoluted in what it does.
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" you are really a slow thinker than , no matter how you look at it this mean MORE investment in every possible case. People seem to fall in the "reserve all your mana" noob trap but casters don`t even need more than 5% of their mana unreserved anyway + running skills from the transfered es needs major balls investment . If you can tell me one case where this change and it`s mechanics with the same investment would be anywhere close the current system i will give up , falling for ggg`s noob traps is common , dont worry. |
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Interesting...hoping to get a Beta Key to test it':)
to whoever hacked my account....enjoy ur pixelated stuff u shithole
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lol @ low cost.
getting enough regen for mom/aa is like 300ish regen. u got 0 es most likely low (or close to 0) armor/evasion u got lower hp/damage, because u need some manaregen/maxmana/maxes node u need like 200% manaregen from items |
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" Please present alternatives to EB/AA that don't include mirror gear or a Shav's that allow a caster to survive 75+ maps. We're all anxiously awaiting your insight on this matter. Thanks! |
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First of all i wonna say that i like the idea.
But im abit concerned by how it will function during combat where you will constantly be casting spells so your ES will never recover unless you pick up "Chost Reaver" and sacrefice the precies life leech which allmost all good builds reley on late game. Or you pick up "Zealoth Oath" and travel far southwest in the tree to get enough %regen to sustain your spells and thereby also giving up "Vaal Pact". I only see 3 good options: Either make the keystone give 600% more faster ES recovery, to make the gameplay somewhat fluent with the keystone, so trappers and spell casters can balance out their cast speed with faster ES recovery from tree. So they hereby can regen abit inbetween casts. Or make it so that leech and/or regen apllies to both ES aswell as life. Or move nodes that grant %regen from the duelist area to the area above templar. |
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I don't know, this seems clunky and weird to me, unless you also plan to add a bunch of ways to get ur ES back if you're not in combat.
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