A potential change I'm keen to hear your thoughts on

"
whitw0rth wrote:


This makes voidbringer VERY very good. (High ES and also ES on kill) aside from the obvious +1 and high crit.


It will also go through your mana so much faster and it will be incredibly difficult to sustain your casting for any period of time without having to stop and wait for es to recharge.

If the goal of this change is to make leveling slow and completely reliant on mana pots and only the bis geared chars to be able to run mom/aa or high cost spells then by all means
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
On a fast look at what this should be and the discussion, I really like the idea. Current EB/MOM/AA is just too strong and effective and cheap defense line for most builds and needs the nerf. Maybe if you do this you can buff Cloak of Defiance back to what it was :3

My guess for the main effects of this change would be:

Nerf mana regen by a lot.
*Simply just nerfs AA. I doubt anyone will be running those 25+ AAs anymore. But then again AA has been a bit too good for a long, long time.
*Hurts high mana per second cost build, but then again you have a buffer of es to spend, then you have to wait a few sec before you can go nuts again.

Nerf/Buff MOM
*Since your auras reserve only true mana, you would now be more like es/life hybrid with mom, with both being taken on the attacks. Over all, you would be able to have a better buffer with more mana reserved, but sustained reduction will be worse, once you run out of ES.

Overall it would be a change of play style for most of the high mana regen builds. Instead of just steamrolling thru the content, you would have to stop every now and then to get your ES back.

Also this:
"
Spede_P wrote:
It should be fine after this little change:

This one is a really good idea for balancing it out as well.

TL;DR: I would love this change, especially if you buff CoD to where it was before. AA deserves the nerf, but after this could use another re balance.

P.S. What about Ghost Reave with this change?
I think it will be a cool change, but the results to the meta will be somewhat unpredictable. I wouldn't say it's neither a straight buff nor a nerf. I'd really like to test it.
IGN: DatInternet
Hello,

I'm a PoE player since closed beta, and I admit that this change looks... intriguing.
TL;DR on upcoming text : looking forward to it if it can destroy actual meta, but consider giving casters defences, because this will be even more terrible than before.

Now, my point of view, a bit more developped :

REALITY
We don't know what is coming with 2.0, it's too early to judge. We cannot wrap our heads with those changes if we don't know the new passive tree, or even items.


PROS
It brings CoD or MoM down.
Therefore it brings caster meta down (finally !).
It might, maybe, even get Shav out of the picture. And that's what I believe the best change you could ever make.
It brings new possibilities.
It makes maps with "no regen" or "half regen" more slow-paced but doable for some builds.


CONS
Now... what would new defences for caster be ? When I look at my acro character and my old caster, it's night and day... Acro FTW. Armor is not very viable as of right now. Are we pigeonholed into Acro/Phase acro ?
What about ES armors ? They were useless before (except Shav's and few exceptions) but now ? Is there ANYTHING for those ? Are you adding some hybrid style to those such as XXX ES / XX EV or ARMOR ?
I honestly never had any problem with monsters leeching my mana/draining my mana. What is the goal of this change except bringing the meta down ? There must be something else ! Ghost Reaver viability ?
It feels clunky to have ES right of the screen, but I guess it's just time to adapt. :)
AA at high level is not sustainable.
Lightning Warp... uuuuughhhhh.... What's the point now ?


IDEAS
Bring down the cost of AA.
Rework MoM/CoD/Shavronne/Ghost Reaver.
Change position for needed nodes for caster (Acrobatics more close, etc).
Make some REAL defences for casters. This is a joke without MoM.
Change also Pain Attunement with this... because I truly believe this will not be taken anymore.
Do not bring back Shav's Revelation : would be too much of a key item/mandatory item.
Make ES recharge permanent, but take out ES%.
Make a synergy between Power Charges and ES. After all, we NEED to have RRRR items for CWDT setups (maybe it will change too, I didn't follow everything)... So a BBB or BB at least item to do something with it ? With a gem setup ?


Those are my thoughts after reading 33 pages of "WHINE MOM WHINE WHINE WHINE" and a few intelligent remarks.
GGG, please don't take whiners into account. We saw what Blizzard became with this policy.
People actually have interesting ideas when you take them out of their comfort zone. Now is the time to look at those ideas, with new builds coming in 2.0 closed beta.
If the only argument is "it will bring MoM down/high level AA down", do it. But for any caster's sake, please consider that defences are mandatory, and casters have none or close to none. ;)

An intrigued player.
Just remove or change COD.
Oh no
Personally i'm not happy with this idea for several reasons.

First of all, i already disliked using mana flasks, but i did see how they could help with unpredictable mana loss, for Mind Over Matter. If this change gets trough, i will probably never use a mana flask again.

Secondly,i truly liked EB to actually reserve a very large portion of mana, for example 96% and then trying to make the best out of that 4%. Trying to calculate things beforehand, and if small problems, adjusting the gear. What i'm imagining will happen now, is that everyone who goes EB, will try to reserve 99% of mana, with the optimal level of clarity. Then run the arctic armour that works on that, and cast on energy shield. So no calculations will happen. (this also supports my point about the mana flasks)

If i'm getting this right, the main reason for change is arctic armour, or MoM nerf. Correct me if i'm wrong but i thought arctic armour and cloak of defiance already got a, in my opinion, balanced nerf.

To end this post, i would like to add that i do support the idea of a visual change. My suggestion would be: your mana looks lighter the more of your total mana came from energy shield.

i hope this post won't go overlooked,
have a nice day ^^
Robin
So many build ideas, so little time..
"
Derimmler wrote:
Can somebody tell me how to sustain traps or even totems with this? seems quite hard without taking insane amounts of reduced ES delay (for EB) or mana/mana regen nodes (if u dont take EB)...

Oh and another question: Does ghost reaver still convert your life leech into ES leech or does it take mana leech as ES leech (if u have EB)? The old GR states "Life leech applies to Energy shield instead of Life".
EB / Zealots oath if you want good ES regen
My first impression is this is an unnecessarily overcomplicated mechanic.

My second impression is this basically destroys EB/MoM, with no way to leech to or regen the ES in combat. Noone wants to sit behind a pillar for 3+ seconds for their recharge to kick in.

I don't even think EB/MoM is particularly strong without CwDT-IC. I would target IC in that formula as the main offender and not EB.

"
Metronomy wrote:
"
Derimmler wrote:
Can somebody tell me how to sustain traps or even totems with this? seems quite hard without taking insane amounts of reduced ES delay (for EB) or mana/mana regen nodes (if u dont take EB)...

Oh and another question: Does ghost reaver still convert your life leech into ES leech or does it take mana leech as ES leech (if u have EB)? The old GR states "Life leech applies to Energy shield instead of Life".
EB / Zealots oath if you want good ES regen


Well i had that idea as well but sadly life regen and trap nodes are pretty much on opposite sides of the tree (being templar/marauder vs shadow(/ranger)). The problem is the inability to leech with traps/totems. Your suggestion would be fine with totems i guess.

Report Forum Post

Report Account:

Report Type

Additional Info