[2.0] YeahPete's Hardcore Elemental Molten Striker | custom Loot Filter | Affordable

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YeahPete wrote:
I originally thought this but it turned out they were chaos dmg not physical.


Dude, you're like that kid in school who does nothing but bullshit and has one excuse after the other... chaos damage spikes are very rare and chaos damage itself very scarce in the game. Normal mobs dont hit for chaos damage, they do 1k+ average physical dmg before mitigation and crits.

Just to remind everyone, your own words ...

"
YeahPete wrote:
On another note...
Well, The game definitely got much harder when mapping. Normal trash mobs hitting for ALOT of damage. Even with our multi-layered defense we are using, for the first time I actually feared for my life. I almost died. I actually ported out and did not finish the map. We will likely need to invest in armor, and possibly a 4th endurance charge by the templar area when we head there. I just kill mobs so fast that I don't want to get that fortify up. But it's a necessity. I think I will be swapping in a granite flask instead of a speed flask.


And also ...

"
YeahPete wrote:
Haven't done 75+ maps yet.


Sure, you can boast you don't die when all you do is low maps with bum mods and those 2 videos you uploaded were magic maps .... lol. You run higher maps in groups only? Of course, you can't possibly solo them. You also have a standard character? Of course, you need to test the limits of this character so you dont do those maps and RIP doing them in HC.

And sure thing too, you have your opinion I have mine ... all I am saying is (a) don't misinform people abour armour when you CLEARLY dont know what you are talking about (b) show some respect for a 90+ player facetanking 4k+ hits with abyssus on, instead of talking trash because you didnt die to the safest map mods ever and you barely hit past clvl 85. Wow so you map dunes all day with magic maps and ez mods, congratulations. So hard to believe you havent died yet /sarcasm

Now as for your stacking hp >>>> armour comment, again wrong. And that is why you keep doing low maps with bum mods in HC. In HC, if you want to do eva / dodge you need to be a bow player or spellcaster because you get REKT as melee, simple.

You keep thinking of the 1 shot big hit scenario, where armour can save you anywhere between 500-2000hp over just very low armor and endurance charges - and that in HC is the difference between rip or survival - but there is also the most common scenario in the game: swarmers. For example, you wouldnt even dream of doing Poorjoy's or any type of extra damage / vuln maps or the new crit damage mod on maps. You will be stuck doing low maps with easy mods for a long time, mark my words.

If you have 5k armor 8khp vs 30k armor 6khp, 4 endurance charges and fortify, and in poorjoys they can easily hit for 3k on a good hit / average damage (nevermind they curse with vuln and the rares seem to spawn with extra damage and damage auras friggin everywhere):

5k armor 8khp = 1680 per hit, 5 hits before death
30k armor 6khp = 816 per hit, 8 hits before death

This is just poorjoy, and its not the best example because 3k will penetrate most armor anyway. But you appreciate more armor + less hp than just ignoring armor and donning a kaoms is a huge difference ... 3 extra hits reaction time is a life saver. Also, in practice its actually anywhere between 4-6 hits extra as the armor char will have more than 4 endurance charges and even more armor than 30k. While skipping 5k armor on acro characters, even with granite on, is difficult as everybody knows.

As you can see, 25k extra armor mitigated 50% of such a big hit, but according to you it wont even mitigate 10% of kole smash right?

The most obvious example of where armor shines with swarmers and everyday mapping is with the normal mobs that hit for 1000-1500. You can easily take 600 per hit and 1k+ on a crit from one single mob, and this shows many times in your videos. This results in a huge dip in hp and you exiting the map in panic as you self-admitted when you get a bad string of rng results with dodge and evasion, and take a couple of hits at once.

I also dont know why you keep mentioning elemental and chaos damage as your idea of argument savers. The idea that armor is useless and physical damage should be ignored because ele and chaos spikes exist is asinine. Oh yeah, I almost died to elemental damage so I dont care about saving my ass from that other more common damage type known as physical ... what kind of reasoning is that?



Last edited by ancalagon3000#6581 on Aug 12, 2015, 7:57:10 AM
playing this build as 1st league toon and it does well :) i had some issues around 50 due to lack of life and bad gear but once i updated and got into life node it went easy peasy. currently at 73 with 4.6k hp and 9k aura/Frenzy dps. still plenny of room for gear upgrade, working up the templar area of the tree :)

thanks for the great build
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why arent you using concentrated effect?!
or slower projectile as support gem?!
Those may give us more dps. But, I believe there are more important things than really high dps. Critical chance Gem will let us crit more often, hence refilling specialized flasks which are important for more difficult areas. Essentially we will have unlimited flask use even vs a single boss.

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Hey Pete, first thanks for the guide... Anyway, just wanted to ask you if you could add a version history to your guide.
Thanks for the suggestion. I will start posting updates in this thread when I update the actual guide. ALso not sure where I messed up a url tag somewhere.... I can't find it but none of the url's work now...



@Ancalagon3000
I'm gonna make this as short as I can.
Give me a 75 Jungle map and I'll do it, even though I only have ~90 chaos invested into this char. I'm done reading your crap stop wasting my time.


"
playing this build as 1st league toon and it does well :)
TY glad you enjoy it.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete#5854 on Aug 12, 2015, 11:14:58 PM
Really love this build, great work :) one question tho what level are the CWDT setups?
can someone help me?!?!

i bought a 2exalted warband claw to upgrade my DPS (from a 5chaos one)

and i oly gained 700 tooltips dps.... is this a joke?! how come?! i thought i would get A LOTmore dps:
i effectivly double my Edps on my weapon and gained only 700 tooltip dps is this normal!?!?


here is my 5chaos claw:
180 Edps
same crit
same speed
Spoiler





here is my 2ex claw:
322Edps
same crit
same speed
Spoiler




_____
would also like to know on what should I pud quality first?!

_____
ALSO, with 65 unreserve, in a 5Link (cost 43mana), i often cant cast moltenstrike cuz of missing mana... i have a geminina claw (14 mana on hit)

what can i do to help this?!?! (i feel its ahuge dps loss cuz i often dont cast molsten stirke)

SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1#4153 on Aug 13, 2015, 10:15:22 PM
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Really love this build, great work :) one question tho what level are the CWDT setups?
I kept them at lvl 1 until I started mapping where I recommend raising the blood rage and fire golem to proc on 1/3 or 1/4 of your hp pool. A trick I use is I throw in a blood magic gem, cast my golem, then I switch it out with CwDT to proc again when I'm hit. I overleveled my gem like a moron and am casting myself w/ blood magic and that really slows you down lol.

"
and i only gained 700 tooltips dps.... is this a joke?! how come?! i thought i would get A LOTmore dps:
Tooltip Averages the DPS of both claws so if you only upgrade 1 it will average the two. I think you can mouse over the actually skill and calculate yourself what each hand does, then multiple that by attacks per second. Also a claw w/ 2 ele dmg modifiers and the modifier weapon elemental damage should do more damage than 3 of each element damage because it acts globally. Keep this in mind when purchasing next claw. I believe 60% of the physical dmg is also converted to fire dmg on the initial melee attack although it does not say it in the wiki. but it does say"An initial melee hit with the keywords Fire, Attack, Melee". So physical dmg can increase elemental damage as well.

Ur 1st weapon shows: 276 dps
2nd Weapon shows: 393 dps
Pretty nice whats your overall dps?

I would like to see your passive tree as well if you can.

"
would also like to know on what should I pud quality first?!
Weapon Ele Dmg, Faster Attacks, Enfeeble, Herald of Thunder, Enduring Cry, are the ones that stand out to me. You can just put them to 20 quality when they level to 20. Then relevel. They should get to 18 in no time and be better than they were at lvl 20.






IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
hey guys,

i'm really happy with this build. but im not quite sure about the chest setup i should run to get the most out of this build. i was testing with faster attacks LMP GMP, within without LFGOH, especially facing piety at the 76 map. it was obvious to have the life gain on hit.
could it be worth to run concentrated effect?

i was pretty lucky, i 6 linked the belly with 120 fuse. so i'm still testing for the 74+ maps.

what is left is the aura set up and i need advice in this term.




should i run: herald of ash, thunder, wrath and arctic?

or should i go for hatred,anger, ash ?;
i could get +2 to level with the helmed. is it instead better to go for anger + wrath, ash and thunder and leave arctic out? compensation through molten shell 20/20?

could it be worth to use punishment as the 2nd curse? more phys dmg and attack speed + enfee?

this is my current set up.
Spoiler




path

Last edited by heimlichHELD#0489 on Aug 14, 2015, 6:03:13 AM
"
YeahPete wrote:
"
Really love this build, great work :) one question tho what level are the CWDT setups?
I kept them at lvl 1 until I started mapping where I recommend raising the blood rage and fire golem to proc on 1/3 or 1/4 of your hp pool. A trick I use is I throw in a blood magic gem, cast my golem, then I switch it out with CwDT to proc again when I'm hit. I overleveled my gem like a moron and am casting myself w/ blood magic and that really slows you down lol.


You can reset a gem to lvl 1 with a vendor recipe i think gem+regret, gem+scouring should reduce the gems level by 1 in vendor recipe
Last edited by Lorgres#2034 on Aug 14, 2015, 11:01:52 AM

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Ur 1st weapon shows: 276 dps
2nd Weapon shows: 393 dps


do you rly look at the physical dmg? (i thought wasnt that important)

"
Pretty nice whats your overall dps?


around 16k tooltip DPS, but i am not using your tree, just the build idea
(in a 5L)

"

I would like to see your passive tree as well if you can.



SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1#4153 on Aug 14, 2015, 4:53:17 PM
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especially facing piety at the 76 map. it was obvious to have the life gain on hit.

Well she's tough. Not sure many people can tank that.

"
should i run: herald of ash, thunder, wrath and arctic?
Right now I see your pretty physical based, but I'd stick w/ the original plan for future claws. I do like the lightning route because it shocks nearly everything especially when I crit as often as I do meaning more damage. You may notice yourself freezing everything and if that is the case, running hypothermia may be a good idea.

"
compensation through molten shell 20/20?
I'd stick to the certain setup. I know it works well. W/ acro our armor is 1/2. I think we need to stick w/ AA for that physical reduction but if your standard you can see how it pans out running an additional offensive aura Herald of Ash is very good for physical.

"
could it be worth to use punishment as the 2nd curse? more phys dmg and attack speed + enfee
I don't think so. I find myself killing most stuff before my enfeeble pops, let alone having a guy hit me, then curse him, he then has to hit you again to get the punishment buff. He should be dead by then. Elemental weakness and Assassins mark are my recommendations. I now prefer assassins for more crit chanc ect... You can even do the curse w/ life on hit so U can remove that life on hit gem.

Looked at your passive tree. Your so close to using all 4 aura's. Unspeck these points:
Warlords Reach Jewel + dex passive = 2
Heartseeker = 1
Fertile Mind Jewel + Dex = 2
Rapture Hope Jewel + Dex = 2
Then is is up to you to choose the two speed nodes or life nodes in scion wheel.
You'll have enough to spec the Templar aura's and get 4 aura's!

Good luck! Whats your current dps?


"
do you rly look at the physical dmg? (i thought wasnt that important)
It's not I just calculate it in because tooltip does also.

"
around 16k tooltip DPS, but i am not using your tree, just the build idea
Yup thought that 16k tooltip dps pretty good though.

I noticed your staying on the right side of the tree. If you don't plan on moving to the templar area, look into Static Electricity Viridian Jewel. Socket it right above the ranger frenzy charge and grab every ranger dex mode in it's area. You'll get 1k dps by just adding that jewel and another 1k dps if you choose to grab the rest of those dex nodes. Well it gave me 1k dps anyways.

Although. I am still a firm believe in the 7% hp and 2x attack speed nodes w/ another mods. Very expensive though :).
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete#5854 on Aug 15, 2015, 6:16:52 PM

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