Mechanics thread

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auraforlaura wrote:
Does anyone know if redbeak(s) work with "elemental hit" will it enhance the elemental damage by 200% when on low life or will it only increase the silly pysical damage the weapon does... i know redbeaks works with spells, but elemental hit is not really a spell and the damage is added strangely. can someone confirm or disprove this??


It works with elemental hit, elemental damage it does becomes base and is augmented by all bonuses that apply to elemental damage on a weapon.

It's a nice way to work around redbeak's low initial damage, elemental hit coupled with increased weapon elemental damage and faster attacks can kick serious butt, its mana cost goes up much faster then other melee skill's, though.
Respect your passive skills and they shall respect you in turn.
it also works for spells as one of the older build of the weeks has shown.
I was doing a little theory-crafting with the passive skill tree, and realized that I'd forgotten exactly what benefit you get for each point of dex/str/int. I went looking through the site, and even the wiki, but can't find the info anywhere. Seems like this should be something that's pretty easy to find, but it isn't. Am I just missing some obvious place or what?
Front page, first post. Just use your browser's search function for "strength"
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Sep 11, 2012, 5:36:30 PM
How does Explosive arrow work exactly? Is the fire damage from explosions spell damage?
"The harder the game, the better."
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Vold316 wrote:
How does Explosive arrow work exactly? Is the fire damage from explosions spell damage?
No.
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Vold316 wrote:
How does Explosive arrow work exactly? Is the fire damage from explosions spell damage?



Should be simply elemental damage nodes not spell nodes.

as for with weapon, i am not sure.
Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Since for some reason i double posted, ill use this one to say:
Ok.
"The harder the game, the better."
Last edited by Vold316#0180 on Sep 12, 2012, 10:32:42 AM
Thanks.
"The harder the game, the better."
if i had 100% of my physical damage converted to something else via equip (quiver, gloves, and bow; all uniques), what would happen to lightning strike and ice shot skills? the patch notes said skills get less priority on damage convert but didn't clarify "how". no more convert or what happens exactly?

same condition can go to the gloves then glacial hammer and infernal blow and lightning strike. but in that case the question is simpler: is convert the % of remaining or making a sum of conversion? 25% for gloves then 50% of remaining or 50% of total? multiplicative % or additive % (Respectively from previous).

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