Mechanics thread
" IQ does, IR does not. "This information is in the first post. " It affects only damage dealt using a weapon, any weapon. Freezing Pulse isn't a weapon and doesn't use your weapon, so won't get the bonus. |
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thanks
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I have a question about loot.
My Marauder is lvl 62, if i remember correctly) and i want to find the cool items, like the imperial maul or astral plate, both lvl 65+. Where can i find them? Do i have to use maps to get such items? In the normal areas the max. monster level is 58, i think, so the max. item level i can find is 60, right? |
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" Yes. White monsters give items with a itemlevel = map level blue monsters = map level +1 yellow and unique monsters = map level +2 Last edited by Kissan#7229 on Sep 6, 2012, 6:33:13 AM
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Thanks!
Thats why i found so few usable stuff. Time to farm some maps and try my luck there. Is the best map farming place the pyramid? |
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You can find maps everywhere in act 2 merciless. Go to your prefer area, and you will find maps (it could be long by the way).
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Is the bonus armor granted by Granite Flasks affected by passive bonus effects like +30% armor?
The same with "bonus armor during flask effect" and similar. |
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" Yes. It's also affected by inner force. So if you use inner force with Determination, in a high %AR build, you could go pretty nuts! Example, in my armour templar build I will have 127%IAR from passives at level 75, with inner force and determination. IF+lvl 17 Det is 47% IAR, for a total of 174% IAR. Granite flask adds 13,000 base armour under inner force. Iron skin bonus applies as well, for a total of 274% IAR while flasked. So a Granite Flask of Iron Skin is: 13,000 armour * 3.74 = 49k armour. That's about as far as you can push it, I think. Now with the increasing returns on armour under endurance, even against a high damage boss, your armour from gear begins to carry a great deal of value. Against anything you're still under the DR cap for, anyway. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Sep 10, 2012, 2:47:57 PM
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What exactly is the math behind Bear Trap's snare duration, skill effect duration passives*, damage, and trap duration passives?
*cluster of 3x 15% left of ranger start |
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Does anyone know if redbeak(s) work with "elemental hit" will it enhance the elemental damage by 200% when on low life or will it only increase the silly pysical damage the weapon does... i know redbeaks works with spells, but elemental hit is not really a spell and the damage is added strangely. can someone confirm or disprove this??
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