Mechanics thread

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bingobill wrote:
farming/currency questions.

does IQ and IR affect currency item drops aswell as other item drops?

IQ does, IR does not.

"
bingobill wrote:
level v monster level, are you punished for being in a lower or higher level than the mob level for currency drops?
This information is in the first post.


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shiaip wrote:
I need some clarification for 2 passives.

Cold Damage
6% increased Cold Damage

Weapon Cold Damage
10% increased Cold Damage with Weapon

I understand that the first one is for everything but the question is about the second one: is this bonus applied when you EQUIP a weapon or when you HIT with your weapon? i.e. if I equip a weapon but attack with Freezing Pulse?

It affects only damage dealt using a weapon, any weapon. Freezing Pulse isn't a weapon and doesn't use your weapon, so won't get the bonus.
thanks
I have a question about loot.

My Marauder is lvl 62, if i remember correctly) and i want to find the cool items, like the imperial maul or astral plate, both lvl 65+. Where can i find them? Do i have to use maps to get such items? In the normal areas the max. monster level is 58, i think, so the max. item level i can find is 60, right?
"
entomogant wrote:
I have a question about loot.

My Marauder is lvl 62, if i remember correctly) and i want to find the cool items, like the imperial maul or astral plate, both lvl 65+. Where can i find them? Do i have to use maps to get such items? In the normal areas the max. monster level is 58, i think, so the max. item level i can find is 60, right?


Yes.

White monsters give items with a itemlevel = map level
blue monsters = map level +1
yellow and unique monsters = map level +2
Last edited by Kissan#7229 on Sep 6, 2012, 6:33:13 AM
Thanks!
Thats why i found so few usable stuff. Time to farm some maps and try my luck there.

Is the best map farming place the pyramid?
You can find maps everywhere in act 2 merciless. Go to your prefer area, and you will find maps (it could be long by the way).
Is the bonus armor granted by Granite Flasks affected by passive bonus effects like +30% armor?
The same with "bonus armor during flask effect" and similar.
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Victo wrote:
Is the bonus armor granted by Granite Flasks affected by passive bonus effects like +30% armor?
The same with "bonus armor during flask effect" and similar.


Yes.

It's also affected by inner force.

So if you use inner force with Determination, in a high %AR build, you could go pretty nuts! Example, in my armour templar build I will have 127%IAR from passives at level 75, with inner force and determination. IF+lvl 17 Det is 47% IAR, for a total of 174% IAR.

Granite flask adds 13,000 base armour under inner force.
Iron skin bonus applies as well, for a total of 274% IAR while flasked.

So a Granite Flask of Iron Skin is: 13,000 armour * 3.74 = 49k armour. That's about as far as you can push it, I think. Now with the increasing returns on armour under endurance, even against a high damage boss, your armour from gear begins to carry a great deal of value. Against anything you're still under the DR cap for, anyway.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Sep 10, 2012, 2:47:57 PM
What exactly is the math behind Bear Trap's snare duration, skill effect duration passives*, damage, and trap duration passives?

*cluster of 3x 15% left of ranger start
Does anyone know if redbeak(s) work with "elemental hit" will it enhance the elemental damage by 200% when on low life or will it only increase the silly pysical damage the weapon does... i know redbeaks works with spells, but elemental hit is not really a spell and the damage is added strangely. can someone confirm or disprove this??

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