Mechanics thread
" Thank you, this answers my question completely. No magic threshold at 50%. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Sep 13, 2012, 10:49:46 PM
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"Close enough, yes. | |
" No "magic" threshold, just a "normal" threshold. At 49.9% you can reasonably expect that after you get hit, you'll evade the next, but at 50% you're damn certain that you'll evade. Also evasion % is based on monster level and monster type (some might have more base accuracy than others, and some definitely have increased chance to hit mods). One monster might add 30 to your current count, while another might add 45 if it has higher accuracy. So the % evasion on your character sheet won't be a true representation of what will happen, just what to expect fighting against average enemies of your level. I found the confusing post in question about evasion, it was from a mid-august thread "my solution to evasion". But now that we have a clear-cut answer, I'd rather not beat a dead horse. P.S. if anyone is bored and wants to learn all sorts of random information about the game, just stalk a dev's forum history for a few hours, ;) Last edited by Aplier#7659 on Sep 13, 2012, 11:58:14 PM
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I have a question on the chances of socket colors on gear. In the FAQ it states, "Items are more likely to receive sockets that match their attribute requirements. So an item requiring only dexterity is more likely to have green sockets than red or blue sockets."
However, does anyone know what the percentages are for color sockets on gear? In other words, if an ES item has 2 sockets, how many of these can be NON-blue, and what are the percentages of 1 or 2 being non-blue? Same question for 3, 4, 5, and 6 sockets. As an example, I have a 5 socket blue ES armor. I used ~50 chromatic orbs and never got more than 3 non-blue sockets. Is it even possible to get 4, 5 or 6 non-blues. It would be nice if GGG gave us the percentages of these. Thanks. IGN: DrunkBarbarian / SupernalScion
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On a single stat piece (int requiring ES only gear for example), the chance on each socket is 90% main color (blue), 5% each off-color (red/green). For a dual stat piece (like an ES/evasion, requiring int/dex), the chance is about 47.5% each main stat (blue/green), and 5% for the offstat (red). The chance is individual for each socket, so if you had an ES piece with 6 sockets, and you wanted all greens and reds, and no blues, there's a .1^6 (.0001%) chance of that happening.
My numbers are from a thread where someone sat down and actually recorded all the colors they saw for various stat gear. =) Last edited by Aplier#7659 on Sep 14, 2012, 10:40:02 PM
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" Hmm, if that's true, I think that sucks. The whole point of the vast variety of the passive skill tree is so that you can create a unique character from any class. However, if you want to be say a melee or archer witch, that makes it much more difficult to get proper colored gear (say 6 green socketed ES armor). While I do think there should be a greater percentage of an ES gear having a blue socket, 90% seems awfully high. Maybe as high as 75% would be okay. Anyways, thanks for the reply. IGN: DrunkBarbarian / SupernalScion
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Well, it should be difficult to find really awesome gear, and near-impossible to find the perfect gear. Although 90% does feel rather high when going for multiple off-colors, but 75% would be way too low for how available chroms are. I could see it maybe going down to 85/7.5/7.5 as a better compromise between availability and rarity, but I trust that GGG has a good idea of where they want that balance to be.
An easy way around this would be to get hybrid gear that has a high roll of your main defensive stat. I spent forever trying to roll a 5L ES chest into RRRGB, but with an armor/ES chest (with only slightly worse ES than the pure chest), I got the RRRGB easily, in less than 10 chroms. While the system frustrates me in that it's so hard to get exactly what I want, I do enjoy that I get to make the meaningful choice between RRBBG with a bit more ES, or RRRBG with a bit less ES. Last edited by Aplier#7659 on Sep 14, 2012, 11:05:34 PM
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" You make a good point. But a .0001 chance is virtually impossible. One in a hundred chance is one thing, but one in ten thousand? It's already very difficult to get 5 and 6 link armor. I've never found any, and using hundreds of orbs I haven't made any. I've only traded for them. I do wish they'd change how fusing and even jeweler's orbs work. While I don't think 6L gear should be easy to make, I also don't think it should take 200+ fusings, or that I should have to pay 60+ gcps to trade for one. Even with 50+ Jeweler's Orbs, I never got more than 4 sockets on a level 62 bow. On items that have a max of 4 sockets, it's really quite easy to make a 4L. Why such an exponential scale from 4 to 5/6 sockets? I guess what I'm really saying is I don't like when only the elite get elite gear (like in Diablo 3. Although the main problem with Diablo 3 is the gold system, and the Asian farming and the auction house and all that.). I'll be curious to see how the game evolves through open beta and into the official release. IGN: DrunkBarbarian / SupernalScion
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Well, don't forget that the color combination that's .0001% chance on one piece of gear, is much, much more reasonable on another that's more suited to have sockets of that color. So there is a tradeoff in balancing what you want on your gear, main defense stats, other stats, sockets, affordability, and so on.
As for the ease of getting sockets, there's only 2 types of gear that can have 5/6S, chest armor and 2-handed weapons, and many builds can't even use one of those, (except as an aura whore for weapon swap). I think the exponential jump is tied into the balancing in game difficulty, you can beat merciless and play on maps with only 4L gear. Hell, my main attack only has two dps gems in it, and IIR/IIQ as the other two, so the game is as difficult as if I were playing with only a 3L, and I still have no problem killing things. 5L and 6L gear are just luxuries, and not end-game necessities. I share your frustration with "only the elite get elite gear", I've seen some people link things in chat that I've only dreamed about owning for myself. But I know that every fusing I use, I have a chance to get a 6L for myself too, it's not that I need to save up 1000 fusings just to get what I want, I can be "that lucky guy" who struck it rich after just one try. The elite players just have a lot more orbs they can throw at something, so they know that eventually it will end up how they like. But in every system, there is a distinguished difference between the "elite" and the "normal" players, PoE's randomness system makes it so that anyone can get up into that realm of "elite" just by getting lucky, instead of a gold-based currency system where you know you have to grind for 200+ hours just to have a hope of getting up there. |
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All true (but again consider an EV ranger archer vs. an ES witch archer for gear). I made it through Merciless with only 4L gear as well. Although, the end game maps are quite a bit harder with some of the crazy mods and not having a 5 or 6 link makes it harder to survive (or not being able to get the right colors on a 5L). Especially if you don't have pre-patch gear, which virtually all high level characters are using.
I just wonder what it will be like with Act 3. If you figure that you'll be adding 1/3 the game content, then you'll likely be around level 80 when you get to end-game. I think killing level 80 monsters and/or not dying will be much harder without any 5 or 6 link gear, even when considering the added skill points. IGN: DrunkBarbarian / SupernalScion
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