Mechanics thread

A few simple questions, or perhaps not so simple since finding the answers to them, despite having invested considerable effort, has not been possible.

1. Is there a cap for how low, or negative, resistances can get when combining several penetration effects, like Elemental Weakness, Frostbite and Cold Penetration support gem?

2. At what resistance level does "Vulnerable to x" become part of a monster's tags?

Answers are much appreciated.
Last edited by Khargan on Mar 4, 2013, 5:44:30 PM
#1 is max level gems of those you listed plus elemental equilibrium's -50 (or +25).
don't know for #2 but should be from all values -1% and under.
Something not mentioned here is that increased burning damage seems to work by increasing the tick rate. Righteous fire usually ticks once per second in self damage, with 60% increased burn from passives and 70% from a searing touch, it ticks in less than half a second. This may just be how it works with RF though...
"
iMbaQ wrote:
Is there any way to differentiate if you got a +%IPD%/accuracy mod, or if you got a +IPD% and a accuracy mod?

E.G.



I want to know if I have a prefix left or a suffix left. Item level 61.


Well the NPC offers an Augmentation Orb for rare items with 6 mods.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
"
Something not mentioned here is that increased burning damage seems to work by increasing the tick rate. Righteous fire usually ticks once per second in self damage, with 60% increased burn from passives and 70% from a searing touch, it ticks in less than half a second. This may just be how it works with RF though...
DoT never "ticks", it is constant damage over period of time. only thing that is a tick of damage is firestorm via multiple hits in its duration.
If I have two Redbeaks and I'm on low life, do I get the effect from both of them for total +200% physical damage?
IRON MAN
its not just physical damage, but yes.
Hi all!
Hope to find an answer here, thanks in advance for your consideration! :)

I was experimenting with my gear and faced an issue with Armor value calculation.
Here's the game screen:



My base Armor without any gear is 433.
When I put on chest with
+541 Armor
+43% increased armor
I see that total armor is 974, which is equal to (433+541).

But where's the +43% increased armor modifier? Why it's not taken into account?

my buid:


I can't see any pasives which may affect that. The only idea is Iron Grip, but it does not clear +% armor modifier, does it?
When a value is shown in blue text, it means that the mods are already count.
For reference a majectic plate has an armour value of 378, and 378*1.43=541.
I have a question that I cannot get answered...

TOPIC: Chaos Damage

I recently linked Ice Shot/Added Chaos Damage/Weapon Elemental Damage/Faster Attacks.

My chaos damage is greater on my ice shot tool tip than on my gem tool tip. How is this possible if chaos damage is not considered an elemental damage type?

here is my passive tree...

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEEswUtCC4OPA6tFCAUTRRxFHUY2xmKGY4aOB0UIWAmlSi1KaUqWy2DMgkyiTWSNns6UkCgQapDnE7IUEdTNVVLVgRW-lfiWfNgS2CIYVJjp2aeZ71tbG17cqlyu3RBdO108Xfleu982YZgj0aQVZcGm42boZu1nrmfy6IAokCnMKeErKqv67Q4tUjAGsSiy0HPZdDQ037W0d1G37_lGew47YPuDu5v7070-Pcy-Ov60vv1_E4=

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